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Forum Index > News and Announcements > Expired Currency
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Author Thread Post
Level 70
The Eggstraordinaire
Joined: 11/11/2016
Threads: 66
Posts: 504
Posted: 10/21/2019 at 2:56 AM Post #41
Me too savynn as i often take waaay to long to make decisions on what to make and when
Level 70
Guardian of the Realm
Joined: 3/8/2019
Threads: 3
Posts: 55
Posted: 10/21/2019 at 3:30 AM Post #42
I think the script for the expired chocolate coins may have overreached. They are fall festival tokens right? I received some, and i dont think my account would have been eligible for them as my account wasnt around at last fall festival. Is this correct? If so, I can delete them
Level 70
Joined: 4/16/2018
Threads: 90
Posts: 1,901
Posted: 10/21/2019 at 3:35 AM Post #43
This will allow players to take their favorite pets, that may not be max stats, and grind a whole lot of extra levels out of them to be on par with max stat pets.

As you may already know, while Wild Stats are passed along during breeding, they are significantly reduced. The higher the Wild Stats prior to breeding, the more that will be lost when carried over to an Offspring. Whereas Base Stats are generally increased through Breeding.

Does this mean as a super breeder i can level a pair of stat breeders and level them to the cap of the super window and THEN breed them for a nice little baby thats close to the new max? That sounds like a bit of an exploit of the system but if wild stats were reset when bred alot of us breeders that breed with themed legendaries/ normal legendaries will lose alot of our work into the toilet.

Also i have to say the nerfing of the tokens and all that is really horrible as i hoarded quite a bit and didnt use my tokens as i had no prior warning this was going to happen but i see the giant mess that is starting to come from the large amounts of currency out there so i can accept a loss of 20 mill or so to keep the site functioning ^-^ Thank you for explaining all this now cause you hit us with changes so late last time xD alot of people freaked out. I hope i can finish everything for fundle, i am moving (yewwt yewwwwt) but i cant see a world where im not spending any time on sylestia xD

Ok wrapping up here. I have to tell you how fond of you i am. You arent just admin here, striving for money and little else. You are amazing and chat to alot of us 1:1 like we matter to you, and i am sure we do. I havent played another site where the admin/owners actually like their player base the way you and Fai do and i appreciate you both so very much ^-^
Edited By Kaita on 10/21/2019 at 3:35 AM.
Level 70
The Kind-Hearted
Joined: 12/17/2015
Threads: 47
Posts: 935
Posted: 10/21/2019 at 3:48 AM Post #44
Author: Krinadon
Time Posted: 10/21/2019 at 2:38 AM

I am sure changes will come based on how things go about.

But it will require a lot of grinding to really achieve that. People have been at the Level Cap for quite awhile now and just going down the list of the top 24 pets with saved Experience... the 24th Pet only has enough Experience for 30 Wild Levels at this point.

And passing Wild Stats along through breeding will be very inefficient.

But, most importantly, I am sure the systems will both be adjusted once we can start to see some actual data from the new feature. I can say that I most absolutely definitely want max stat breeding to remain a prominent thing in Sylestia and I will do what needs to be done to maintain that.

Hmmm.... you mentioned that passing wild stats will be inefficient...are the current ratios going to be changed then? Right now it is possible to breed max stat, "superstat" pets from a single grove pet (with high wild stats) with care and the help of RNG.

If someone breeds a 3000health 300 base stat pet...then the max stat market will be based on breeding to these "superstat" studs, not prisma philters & base stats, etc...

Just a thought...
Level 70
Joined: 9/17/2014
Threads: 532
Posts: 10,520
Posted: 10/21/2019 at 3:52 AM Post #45
Hey, I'm all about sustainability. Sustain Sylestia!
Level 70
Joined: 11/29/2013
Threads: 267
Posts: 11,313
Posted: 10/21/2019 at 4:00 AM Post #46
What about players who are busy or not as 'popular' and can't get their pets grown in time?
Level 70
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 818
Posts: 12,051
Posted: 10/21/2019 at 4:21 AM Post #47
Clarification. I initially mistyped and said Wild stats would bring Str/Int/Dex/Agi to 300. I meant 200!
Level 70
Joined: 4/16/2018
Threads: 90
Posts: 1,901
Posted: 10/21/2019 at 5:09 AM Post #48
I must admit i am a little worried that all the work to get 200 mana supers and 200 mana pets in general may all be a waste if people can get the same results without all the gold/dias/rl money spent on mana philters/prismas, it makes the whole process a waste of time. It make take 12 months to get 6v on some projects and then a further 9-10 months or so to get to max stat. Can that be done by someone with alot of time on their hands and caught/starter pets? I feel the best option is to only allow "wild" stats to non max with a cap so that if you want to have the best stats you can possibly get you will need to start with a max stat pet.
Level 70
The Kind-Hearted
Joined: 12/17/2015
Threads: 47
Posts: 935
Posted: 10/21/2019 at 5:17 AM Post #49
Btw, lovely avi spelf! Its one of the best Halloween one's I've seen so far! :D
Level 70
Warden of Umbra
Joined: 10/19/2018
Threads: 0
Posts: 7
Posted: 10/21/2019 at 5:34 AM Post #50
I am all for the prestige. tried a max stat team and just couldn't stop missing my real team so went back to it. this will help them out even more, though they do well enough as is.
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