Username:
Password:
Activate Account Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 3,382 509
Sylestia Pet Data
Category Total Yesterday
Pets 7,159,512 2,011
Generated 547,864 284
Captured 1,070,608 187
Bred 5,541,028 1,540
Statistics updated daily at midnight
Forum Index > News and Announcements > Change to Pet Public Sales
Page 3 1, 2, 3, 4, 5 Go to Page:
Author Thread Post
WoermOnAString
Level 73
Trickster
Joined: 8/25/2018
Threads: 26
Posts: 178
Posted: 6/9/2022 at 3:10 AM Post #21
Thank you for doing this. The dishwater market was a big yeesh.
Krinadon
Level 75
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 965
Posts: 13,607
Posted: 6/9/2022 at 1:15 PM Post #22
Link: https://www.sylestia.com/forums/?thread=102890&page=2#20
Author: Kaitt
Time Posted: 6/8/2022 at 11:49 PM
Hi krin the only issue i see here is: how do i know when eggs are due to hatch and where are they?

I think i will just leave eggs in my hatchery till they hatch.

Edit. Thought of something else. nvm i was told it was only public sale that was affected. But the idea about a return to hatchery button is still a valid one xD

Edit 2. I moved an egg to me stable to see how it worked. I see a real issue with the fact that the stable pic doesnt change when they are ready with a broken egg icon like in the hatchery. Still this makes me giggle and i thought i would share.



Made some additional changes today to try and address these issues:

https://www.sylestia.com/forums/?thread=101372&page=4#35
Varyntha
Level 72
Maze Runner
Joined: 9/3/2014
Threads: 22
Posts: 1,552
Posted: 6/9/2022 at 4:04 PM Post #23
Does this have anything to do with me not being able to feed my Sylestis from their profile pages anymore?
Pyewacket
Level 75
The Tender
Joined: 8/21/2017
Threads: 0
Posts: 16
Posted: 6/9/2022 at 4:23 PM Post #24
I like the changes you added today. They make me feel better about this update. <3
Kaitt
Level 75
Trickster
Joined: 4/16/2018
Threads: 160
Posts: 3,340
Posted: 6/9/2022 at 9:41 PM Post #25
Thank you Krin. Im loving these changes. I wont move project pets till im sure they are indeed a fail but this is a really good update for the site i feel
Raidenei
Level 64
The Sweet Tooth
Joined: 10/18/2019
Threads: 20
Posts: 2,613
Posted: 6/10/2022 at 1:51 AM Post #26
Ah, well. Truly wish that most of my money wasnt made by selling my pets offspring. At least I still have missions.
Krinadon
Level 75
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 965
Posts: 13,607
Posted: 6/10/2022 at 12:26 PM Post #27
Link: https://www.sylestia.com/forums/?thread=102890&page=3#26
Author: Raidenei
Time Posted: 6/10/2022 at 1:51 AM
Ah, well. Truly wish that most of my money wasnt made by selling my pets offspring. At least I still have missions.


You can always purchase an additional Stable to provide more room. If buying Diamonds directly isn't an option, you can utilize the Currency Exchange to buy Diamonds with Gold. If you wait for a Stable sale, it will cost around 700,000 to 800,000 Gold to purchase enough Diamonds.
Varyntha
Level 72
Maze Runner
Joined: 9/3/2014
Threads: 22
Posts: 1,552
Posted: 6/10/2022 at 2:20 PM Post #28
Thank you so much for readding the feed button to pet profiles. ^D^ <3
Moonflowr
Level 70
The Kind-Hearted
Joined: 7/27/2016
Threads: 8
Posts: 235
Posted: 6/10/2022 at 9:59 PM Post #29
perhaps giving a range per amt of traits? though I don't think that would work for themed. not sure.
all in all, I'm liking this. It's true that the sales are inundated with so many pets. I would like to see more guides on how to price reasonably.
Edited By Moonflowr on 6/10/2022 at 10:03 PM.
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 426
Posts: 5,615
Posted: 6/11/2022 at 3:39 PM Post #30
-Egglings that are ready to hatch now automatically show at the beginning of a Player's Hatchery. If an Eggling is located in the Player's Stable and is ready to hatch, it will also show up in the Player's Hatchery until hatched. Such Pets will have a stable icon in their slot to indicate that the Pet is located in a Stable.
(https://www.sylestia.com/forums/?thread=101372&page=4#35)

I have mixed feelings on this.

I love that my ready to hatch pets are at the front! No more having to slowly load page after page on mobile trying to find the hatchable eggs! :D


But I have no easy way to tell which pets are nurture boosted when they're ready to hatch.

Before, it was "okay, this egg is ready to hatch 12-48 hours before the ones next to it; definitely boosted, now let me see if it needs a philter, too, and hatch as intended!" Since boosted pets are now flung to the front when ready to hatch, I can't see a side-by-side comparison to see that it was ready sooner than other eggs that were bred at the same time and not boosted. Making this even worse, the button for nurture boost (shown in gray for an already boosted pet) is completely replaced by the "hatch pet" button when it's ready to hatch, so there is literally no way to know if it was or wasn't boosted.

Can we get this to show in our hatchery page to mark boosted pets like the nurture grounds? (And maybe put the icon on pet profiles for egg and hatchlings or change the button replacing so nurture boost shows when a pet is ready to hatch?)
Edited By Xavion on 6/11/2022 at 3:42 PM.
Go to Page:
1, 2, 3, 4, 5
This Page loaded in 0.040 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2022 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.