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Forum Index > News and Announcements > Summer Festival Overview
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Author Thread Post
Qitarmydesert
Level 70
Benevolent Brewer
Joined: 11/1/2019
Threads: 5
Posts: 71
Posted: 9/20/2020 at 9:32 PM Post #81
I would think that 64-ish% would be a nice place for auto complete. I know quite a few people who have started catas in the last few days and only had enough supplies to get them that far. That and my own two are left at 74% :')
Helenahyena
Level 65
Joined: 2/17/2018
Threads: 0
Posts: 8
Posted: 9/20/2020 at 11:03 PM Post #82
I would say autocomplete anything over 50-60%, especially if it's clear that effort was put in. I came back to Sylestia after a 2 year break late into the festival and worked pretty hard on progressing my sand sculptures as much as possible during that time. I have one at 88% and one at 60%, and I used my good pearl on the 60% one.
Winterflower
Level 70
The Kind-Hearted
Joined: 2/25/2013
Threads: 23
Posts: 851
Posted: 9/20/2020 at 11:26 PM Post #83
Just a suggestion for next summer fest it would be nice if sculpting was changed to the same system as the other fests. With the auto progression, bundled agents and bonuses if you use enough agents. Others as well as myself have been scrambling more to get enough agents to be able to finish our sculptures. During most other fests I have plenty enough agents to tend to my sculpts all the way through but I've been low on agents pretty much all fest. I think this would really make it easier for others (plus those stat boost are awesome).
Krinadon
Level 70
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 865
Posts: 12,702
Posted: 9/20/2020 at 11:31 PM Post #84
I went ahead and extended the Festival for 24 more hours. Hopefully, this will ease the pressure a bit of those scrambling to get last minute agents used and whatnot. So it will now end after Monday.
Vin
Level 70
The Kind-Hearted
Joined: 3/14/2014
Threads: 18
Posts: 352
Posted: 9/20/2020 at 11:31 PM Post #85
gahhhhhh I just finished selling all my fest catalysts for tokens....
4gwm
Level 61
Nature Walker
Joined: 2/24/2019
Threads: 16
Posts: 364
Posted: 9/20/2020 at 11:35 PM Post #86
Thank you Krin
Kaitt
Level 70
Trickster
Joined: 4/16/2018
Threads: 124
Posts: 2,742
Posted: 9/20/2020 at 11:35 PM Post #87
thats nice xD since im completely out of agents and they dont progress on their own xD guess the people that arent finished are on their own
Krinadon
Level 70
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 865
Posts: 12,702
Posted: 9/20/2020 at 11:35 PM Post #88
Link: https://www.sylestia.com/forums/?thread=91626&page=8#80
Author: Asviloka
Time Posted: 9/20/2020 at 9:15 PM
Is there any way to retrieve shovels and fishing poles? I ended up with a lot left over but no more tiles to open and would rather sell them than let them all just disappear.


There is not, no.

I generally will remove them for people under various circumstances, such as if someone accidentally consumed them from Inventory or something. But I have to do it manually so it's one of those things I can't really do if 50 people are asking me to do it lol.
Niverus
Level 70
Lucky Leprechaun
Joined: 2/11/2018
Threads: 332
Posts: 7,823
Posted: 9/20/2020 at 11:36 PM Post #89
I sold all my stuff, but best of wishes to those still working on their sculptures. :)
Bunne
Level 70
Fancy Pants
Joined: 8/2/2018
Threads: 40
Posts: 862
Posted: 9/20/2020 at 11:37 PM Post #90
Along those lines, would it be possible to add an option to send shovels/poles from the beach to other players? Like how we can send catas. :) It would be great in future fests.
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