Username:
Password:
Activate Account Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 5,345 706
Sylestia Pet Data
Category Total Yesterday
Pets 6,213,058 1,735
Generated 466,752 57
Captured 953,990 177
Bred 4,792,316 1,501
Statistics updated daily at midnight
Forum Index > News and Announcements > Summer Festival Overview
Page 12 1, 2, 3... 11, 12, 13 Go to Page:
Author Thread Post
Helenahyena
Level 65
Joined: 2/17/2018
Threads: 0
Posts: 8
Posted: 9/22/2020 at 12:03 AM Post #111
The ability to sell catalysts for sun tokens would be nice too.
Frawn
Level 70
High Druid
Joined: 10/4/2014
Threads: 42
Posts: 1,659
Posted: 9/22/2020 at 4:26 AM Post #112
I'm not trying to argue or shame anyone. I have no opinion on auto-progression or next year's changes.

I'm pointing out that no one is entitled to anything from the festival. It is no one's responsibility but their own to work with the time and resources they have. "The RNG" means some people will get what they want, and some won't. Expecting random chance to result in a sure bet is unreasonable.

Also, wishing you had more time is one thing, and pestering the game developer to fix something that isn't broken is something else. The fest ending on time is not a bug that needs to be worked out.

In response to the comments about natural disasters, I feel for those affected...but I'd like to think that their video game progress would be low on their list of priorities when facing hardship and uncertainty of that magnitude. Yes, video games are great for destressing. But that's a different topic.

I understand this game is still technically "beta phase", and Krin relies heavily on playtesting and crowdsourcing, but if you look at other games with seasonal festivals you will find that hard start/end dates are the rule. Neopets and World of Warcraft don't extend their holidays because of natural disasters, civil unrest, or anything else. No one is given a longer festival just because they didn't quite get enough done and aren't satisfied.

In any other game one would get told some variation of, "Tough luck."
Edited By Frawn on 9/22/2020 at 4:29 AM.
Earthprotector49
Level 70
The Kind-Hearted
Joined: 8/13/2018
Threads: 15
Posts: 1,304
Posted: 9/22/2020 at 12:50 PM Post #113
All Ill say is this: games like this are meant to be fun, enjoyable, serve as an escape, and yes, function as a way to de-stress, not be a reflection of the real world. If they do start slanting a bit too much in that direction, people will be turned off, and maybe stop playing altogether. Hence the decisions like extending the festival by a couple of days or so that you seem to dislike.
Godiva
Level 70
The Sweet Tooth
Joined: 10/24/2016
Threads: 45
Posts: 1,830
Posted: 9/22/2020 at 5:22 PM Post #114
Hi Krin, I was just wondering if you had made a decision about whether or not to autocomplete any sculptures? (My Puffadore ended up at 92%)
Krinadon
Level 70
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 854
Posts: 12,601
Posted: 9/22/2020 at 5:56 PM Post #115
I went ahead and have ran the auto-harvesting script. In total, the majority of the ~750 remaining Sculptures were auto harvested for players. These were the conditions:

-All Sculptures within 1 Growth point of Completion
-All Majestic Sculptures at or over 50% Growth
-Highest incomplete Sculpture at or above 50% Growth (Max Limit of 1 per Player)


Given all of the circumstances, I felt this was all around fair while still retaining the integrity of the feature and the hard work many players put forth for the duration of the Festival.

I already implemented a few changes within the last week or so to make things easier moving forward. As always, I will continue to look for additional improvements both to Sand Sculpting specifically, but also the other Festival's growing features.

I appreciate everyone's feedback regarding the systems and am trying to do the best I can to address specific concerns without making the feature just simply super easy mode and watering down the value of the resulting pets.
Jolynnnarry
Level 61
The Kind-Hearted
Joined: 5/29/2019
Threads: 58
Posts: 5,127
Posted: 9/22/2020 at 5:57 PM Post #116
Ty so much ^^
Cececat
Level 70
High Priest
Joined: 4/25/2017
Threads: 145
Posts: 2,885
Posted: 9/22/2020 at 6:15 PM Post #117
What is a growth point? The final sculpting agent?
Krinadon
Level 70
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 854
Posts: 12,601
Posted: 9/22/2020 at 6:20 PM Post #118
Link: https://www.sylestia.com/forums/?thread=91626&page=12#117
Author: Cececat
Time Posted: 9/22/2020 at 6:15 PM
What is a growth point? The final sculpting agent?


Yes. Basically, each agent used on a sculpture is one growth point.
Cececat
Level 70
High Priest
Joined: 4/25/2017
Threads: 145
Posts: 2,885
Posted: 9/22/2020 at 6:28 PM Post #119
Oh ok thnx ^^
Orcastration
Level 70
The Fortuitous
Joined: 11/1/2018
Threads: 287
Posts: 32,390
Posted: 9/22/2020 at 6:46 PM Post #120
Cool thanks krin!
Go to Page:
1, 2, 3... 11, 12, 13
This Page loaded in 0.011 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2021 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.