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Forum Index > News and Announcements > Lost Grove: Abandoned Nests
Page 7 1, 2, 3, 4, 5, 6, 7 Go to Page:
Author Thread Post
Krinadon
Level 70
Enchanted Explorer
Site Administrator
Joined: 12/17/2012
Threads: 693
Posts: 10,028
Posted: 3/5/2018 at 1:06 PM Post #61
Link: https://www.sylestia.com/forums/?thread=58276&page=6#57
Author: ALatteJava
Time Posted: 3/3/2018 at 11:27 PM
Krin, I had sent a pm, but didnt know if this was a bug or not....tracker hut cant be upgraded even once. I have the gold and branches...but upgrade button is greyed out. Not sure if thats on purpose, or if you forgot to unlock it..or... lol. Giving you a heads up.


Hm. I'll have to take a look. I am not sure.
ALatteJava
Level 70
The Eggstraordinaire
Joined: 5/9/2015
Threads: 182
Posts: 1,475
Posted: 3/5/2018 at 1:40 PM Post #62


Is what I see when I'm in there. found it odd, since the other buildings could be upgraded once. I did end up using a lot of mats to check it out, I think it works as far as wild pet hunting, but definitely barely. Its a nice feature for sure. Just didnt know if it was a bug, or intentional, or something forgotten ^_^
Edited By LadyMoriarty on 3/5/2018 at 1:53 PM.
Krinadon
Level 70
Enchanted Explorer
Site Administrator
Joined: 12/17/2012
Threads: 693
Posts: 10,028
Posted: 3/5/2018 at 1:58 PM Post #63
Link: https://www.sylestia.com/forums/?thread=58276&page=7#62
Author: ALatteJava
Time Posted: 3/5/2018 at 1:40 PM


Is what I see when I'm in there. found it odd, since the other buildings could be upgraded once. I did end up using a lot of mats to check it out, I think it works as far as wild pet hunting, but definitely barely. Its a nice feature for sure. Just didnt know if it was a bug, or intentional, or something forgotten ^_^


Looks like it wasn't picking up the branches. It should be fixed now. Let me know if you're still having trouble.
ALatteJava
Level 70
The Eggstraordinaire
Joined: 5/9/2015
Threads: 182
Posts: 1,475
Posted: 3/5/2018 at 2:56 PM Post #64
Its fixed, thanks!
Lightningstorms
Level 62
The Artistic
Joined: 6/18/2013
Threads: 49
Posts: 766
Posted: 3/7/2018 at 4:41 PM Post #65
Now this idea of clearing pets from sylestia I like! A good way to make people want to release pets, rather than preventing them breeding pets with the long cooldowns...
Articu
Level 70
The Artistic
Joined: 4/20/2016
Threads: 129
Posts: 787
Posted: 3/8/2018 at 6:35 PM Post #66
*flops on* what do you mean?
Harleyc
Level 70
Trickster
Joined: 9/2/2015
Threads: 2
Posts: 622
Posted: 3/8/2018 at 7:07 PM Post #67
Releasing tamed critters into the grove itself in order to increase the chances of them finding a wild mate for the former owner's account. Kind of like an individual thing, just like the buildings in the barracks. ;3
Articu
Level 70
The Artistic
Joined: 4/20/2016
Threads: 129
Posts: 787
Posted: 3/8/2018 at 7:10 PM Post #68
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