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Forum Index > News and Announcements > Miscellaneous Updates
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Author Thread Post
SheVampire
Level 72
Sylestiologist
Joined: 8/4/2014
Threads: 274
Posts: 2,367
Posted: 7/9/2018 at 3:27 AM Post #31
-All pets will now be automatically Genetically Tested if manually hatched by a player with an Exceptional Genetic Test Kit.


In so much love right now
Elleusive
Level 69
The Tender
Joined: 4/8/2018
Threads: 1
Posts: 3
Posted: 7/9/2018 at 5:47 AM Post #32
-Added a textual description tooltip to enemies in Region 3 and TLG. Such as, "Lvl 70 Wild Aurleon - Rare".

Thank you so much! This is amazing news!
Honetly, first thing I did on reading was to rush off to TLG in search of a Sylesti to see, hahah.
Asked for something like this awhile back and thought it got lost among other suggestions/requests.

Much love!
Elleshie
Level 75
Shadow of the Moon
Joined: 5/20/2013
Threads: 46
Posts: 1,197
Posted: 7/9/2018 at 6:39 AM Post #33
These updates are all great! Thank you so much, Krinadon. :)
Varyntha
Level 72
Maze Runner
Joined: 9/3/2014
Threads: 22
Posts: 1,572
Posted: 7/9/2018 at 10:48 AM Post #34
Thanks for clarifying! ^_^ I have a tendency to just go blindly through my Hatchery Nurturing and come upon Ready To Hatches suddenly. xD

For my own situation personally, I only Test Hatchlings if I need to know what they have as quickly as possible, which is very rarely. I usually wait until a Sylesti is Adolescent to Test it since I look forward to the surprise of first what visible Genes it has when it hatches and then what visible Mutations it has when it becomes Adolescent. Then I Test it to see what Carries and Hiddens it has, if I Test it at all. Some Sylestis I like to keep a mystery, some for the excitement of blind breeding and some it would just go against their personality or created backstory to be Genetically Tested. I figure when they become Adolescents, they are old enough to "make that decision for themselves if they want to" (and Adolescence is usually when their personalities flesh out more). ^_^ And I can always Test them later if needed or wanted or something changes. :D

I was thinking that many months ago there was a thread where autoTesting was discussed as a potential future feature and that some others had expressed an interest in not having their Sylestis automatically Tested too, so I was thinking I wasn't the only one but now I don't know where that thread could be (I frequently and easily lose track of threads and their locations) to double check. xD I do know that an AutoTest feature would be invaluable to many players though and wouldn't want to take that away from them, so that's why I thought a switch in like Account Settings or something to be able to turn the feature on and off would be good. ^_^ Though if I am literally the only person that doesn't want their Sylestis automatically Tested, then it may not be worth all the effort and time to put in such a feature. ^D^;; I can work around the autoTest; it just means that only my completed Visibles Projects (the ones I don't mind Testing as Hatchlings because I already know exactly how they're coming out) will be able to get stat boosts from partaking in the Ready To Hatch phase. ^_^

Hopefully I have elaborated properly, but if I haven't, let me know and I will try again. ^_^ Or if you need specification or clarification on anything I've said, as I have been told that I word things weird. D.D; xD
Malikas
Level 70
The Kind-Hearted
Joined: 12/17/2015
Threads: 48
Posts: 941
Posted: 7/9/2018 at 2:19 PM Post #35
Yay for auto-testing!! :D
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,689
Posted: 7/9/2018 at 5:15 PM Post #36
Link: https://www.sylestia.com/forums/?thread=63457&page=4#34
Author: Varyntha
Time Posted: 7/9/2018 at 10:48 AM
Thanks for clarifying! ^_^ I have a tendency to just go blindly through my Hatchery Nurturing and come upon Ready To Hatches suddenly. xD

For my own situation personally, I only Test Hatchlings if I need to know what they have as quickly as possible, which is very rarely. I usually wait until a Sylesti is Adolescent to Test it since I look forward to the surprise of first what visible Genes it has when it hatches and then what visible Mutations it has when it becomes Adolescent. Then I Test it to see what Carries and Hiddens it has, if I Test it at all. Some Sylestis I like to keep a mystery, some for the excitement of blind breeding and some it would just go against their personality or created backstory to be Genetically Tested. I figure when they become Adolescents, they are old enough to "make that decision for themselves if they want to" (and Adolescence is usually when their personalities flesh out more). ^_^ And I can always Test them later if needed or wanted or something changes. :D

I was thinking that many months ago there was a thread where autoTesting was discussed as a potential future feature and that some others had expressed an interest in not having their Sylestis automatically Tested too, so I was thinking I wasn't the only one but now I don't know where that thread could be (I frequently and easily lose track of threads and their locations) to double check. xD I do know that an AutoTest feature would be invaluable to many players though and wouldn't want to take that away from them, so that's why I thought a switch in like Account Settings or something to be able to turn the feature on and off would be good. ^_^ Though if I am literally the only person that doesn't want their Sylestis automatically Tested, then it may not be worth all the effort and time to put in such a feature. ^D^;; I can work around the autoTest; it just means that only my completed Visibles Projects (the ones I don't mind Testing as Hatchlings because I already know exactly how they're coming out) will be able to get stat boosts from partaking in the Ready To Hatch phase. ^_^

Hopefully I have elaborated properly, but if I haven't, let me know and I will try again. ^_^ Or if you need specification or clarification on anything I've said, as I have been told that I word things weird. D.D; xD


Thank you for the insight. That is a very valid reason.

I'll see about adding in some sort of option somewhere to disable the auto test.
Varyntha
Level 72
Maze Runner
Joined: 9/3/2014
Threads: 22
Posts: 1,572
Posted: 7/9/2018 at 7:27 PM Post #37
You're welcome. ^_^; I'm glad I managed to explain it right. ^D^; That would be awesome if there could be a switch. :D Hopefully it will not be too much of a bother. ^_^; Thank you for looking into it! :D
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 7/9/2018 at 8:09 PM Post #38
"Added a "Already In Wardrobe" note on Avatar Item tooltips if you already have said item in your Wardrobe"

Bless
Heilix
Level 73
The Kind-Hearted
Joined: 2/2/2013
Threads: 6
Posts: 150
Posted: 7/10/2018 at 1:29 AM Post #39
I have a stupid question about
'Added a textual description tooltip to enemies in Region 3 and TLG. Such as, "Lvl 70 Wild Aurleon - Rare".'

can someone explain the tooltip? as I don't know what it refers to.

on another note, I'm excited about the small changes, especially the automated testing.
Hdawg
Level 70
Warden of Umbra
Joined: 1/26/2013
Threads: 23
Posts: 248
Posted: 7/10/2018 at 1:36 AM Post #40
so when you mouse over a wild pet it will say the pet's info, like the species and its rarity.
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