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Forum Index > Suggestion Box > Breeding Issue Idea
Page 1  
Author Thread Post
Yamii
Level 62
Trickster
Joined: 10/14/2019
Threads: 163
Posts: 4,952
Posted: 4/15/2020 at 10:54 AM Post #1
Since overpopulation is a thing, maybe there is a minimum price for selling pets or breeding them. Let's say you put a 6vis nephini for sale, the minimum is, let's say 1,500g. Would that help?
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/15/2020 at 5:53 PM Post #2
This wouldn't help.

For one, what determines cost. Why would that 6 vis nephini cost that much? Why shouldn't it cost more? Putting 'limits' on buying and selling prices tend to be very arbitrary, especially when the item in question is something heavily dependant on aesthetics. A nephini, to me, isn't automatically worth 1500 gold, no matter how many visible it is. Others wouldn't pay anything for a wild caught nephini (or perhaps I should use something like a Qitari, since I think wild caught nephini is usually worth a lot) Qitari, unless it were themed. Then basic pricing usually depends on how many traps and what type it took to catch it, and how many visible etc..

For another, this would absolutely ruin the 'gifting' ability, of being able to set pets up for 1 gold and set it to the other player, or trading pets for other goods (such as cross site trading, or trading for items on site or diamonds)

For another, this would simply fill the AS with even more pets that no one wants to buy, especially because those 1g-100g pets would suddenly be priced at 1500 gold. If no one is buying them at 1-100g, then people certainly aren't going to buy them at 1500.
Aerith
Level 75
High Priest
Joined: 3/22/2019
Threads: 338
Posts: 6,424
Posted: 4/16/2020 at 4:30 PM Post #3
Sorry, no support. As Jemadar said, it would ruin the gifting ability.
Yamii
Level 62
Trickster
Joined: 10/14/2019
Threads: 163
Posts: 4,952
Posted: 4/16/2020 at 8:25 PM Post #4
Just an idea, ya know.
Yamii
Level 62
Trickster
Joined: 10/14/2019
Threads: 163
Posts: 4,952
Posted: 4/16/2020 at 8:25 PM Post #5
Just an idea, ya know.
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 319
Posts: 33,457
Posted: 4/17/2020 at 1:30 AM Post #6
thtats what this place is for :)
no support for this idea here but it helps to get an idea of what people are interested in
...and get some pricing advice *winks*
Aerii
Level 75
Collector of Souls
Joined: 10/12/2018
Threads: 112
Posts: 3,310
Posted: 4/17/2020 at 1:05 PM Post #7
I actually like this idea and it wouldn't be hard to make a few small changes. The base price could be based on visibles and carries, say 100g for each visible and 50g for each carry.

As for the not being able to give the pet for free, or even a lesser price, that would be easy. Just a small piece of script that would say, if user ID is entered then pet is exempt from base price. So that any price could be entered, even something smaller than a base price.

The only thing would be calculating base prices for visible and carry traits. Pet with neither would be exempt from the pricing, so could be 1g still.

Edit: Please be sure to offer suggestions to help, not just knock down ideas. This is actually a good idea as well as a simple one that would not be hard to incorporate into the site. Just a small change makes it work for everyone.
Edited By Aerii on 4/17/2020 at 1:08 PM.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/17/2020 at 4:09 PM Post #8
Link: https://www.sylestia.com/forums/?thread=88057&page=1#7
Author: Aerii
Time Posted: 4/17/2020 at 1:05 PM
I actually like this idea and it wouldn't be hard to make a few small changes. The base price could be based on visibles and carries, say 100g for each visible and 50g for each carry.

As for the not being able to give the pet for free, or even a lesser price, that would be easy. Just a small piece of script that would say, if user ID is entered then pet is exempt from base price. So that any price could be entered, even something smaller than a base price.

The only thing would be calculating base prices for visible and carry traits. Pet with neither would be exempt from the pricing, so could be 1g still.

Edit: Please be sure to offer suggestions to help, not just knock down ideas. This is actually a good idea as well as a simple one that would not be hard to incorporate into the site. Just a small change makes it work for everyone.


Thing is, I don't think this IS a good idea, because it won't do anything for the actual problem. It will just mean even more pets on the AS that people won't want. If they aren't going to buy those pets for 1g, then they aren't going to buy that pet for 50g or 150g or more.

Players will still mass breed, players will still list those pets on the AS. The base price will just change. Period. It won't make those pets more desireable than they are now, in fact, it might make some less desireable, because players might be willing to buy to release 1g pets maybe even to 100g, but when it starts getting over that there might be fewer players willing to do that, especially since there is no 'return', IE those players aren't likely to get anything in return for doing this.

I also just don't like the idea that players *have* to price their pets a certain way.

I have said in other threads the best way to combat the 'issue' of overpopulation is to address releasing. Make pets more valuable by making them more desireable.

Release is a good thing to revamp. Give rewards for releasing pets, either through like the scale shop, so that every pet you release gives you some currency to spend there or through random rewards tied to releasing it self.

Another way would be to give incentives to players to perhaps buy pets and dye them. This would be harder to do, but like the themed contests, make a contest where players have to buy a pet and dye it. Perhaps they just have to dye it through the generator, and then the winners will be able to get that pet they have dyed. (not sure yet, this is something spur of the moment that I just thought of).

Even further down the line is perhaps have new mechanics where pets can have 'jobs'. For instance a cooking mechanic where pets can create things (perhaps a new line of avatar stuff, perhaps treats to feed pets, or perhaps even tie it in with festivals or something) and as they create things, they have a level that goes up. the higher the level the more stuff they can create and the better the stuff they create is.

The underlying issue, and all petsites without pet death and with limited lair space tend to have this issue, is that pets are plentiful and players don't have to change their pets. I don't want those two things to change, because to me that makes a fun site. That is why I tend to tackle things from the other end: make pets more desireable.

Don't force players to change their pets, but make them *want* to change their pets, or get different pets, or work with different pets.

Don't prevent players from breeding, rather give them incentives to release their own pets rather than list them on the AS, and give those pets more reasons to be valuable than simple aesthetics. A 'dishwater' pet is still a dishwater pet whether it costs 1 g, 100g or 1500g. However, give that 'dishwater' pet a different attribute, such as a high cooking level, or something else that cannot be bred for and isn't reliant on aesthetics, and suddenly the dishwater pet is desireable and players are more willing to buy it and then change it to their liking (ie dye it different colors)
Encryption
Level 70
Joined: 6/24/2018
Threads: 33
Posts: 1,197
Posted: 4/17/2020 at 4:48 PM Post #9
Link: https://www.sylestia.com/forums/?thread=88057&page=1#7
Author: Aerii
Time Posted: 4/17/2020 at 1:05 PM
I actually like this idea and it wouldn't be hard to make a few small changes. The base price could be based on visibles and carries, say 100g for each visible and 50g for each carry.

As for the not being able to give the pet for free, or even a lesser price, that would be easy. Just a small piece of script that would say, if user ID is entered then pet is exempt from base price. So that any price could be entered, even something smaller than a base price.

The only thing would be calculating base prices for visible and carry traits. Pet with neither would be exempt from the pricing, so could be 1g still.

Edit: Please be sure to offer suggestions to help, not just knock down ideas. This is actually a good idea as well as a simple one that would not be hard to incorporate into the site. Just a small change makes it work for everyone.

i agree with this almost exactly. im just not sure how calculating on vis/carry would work on untested pets.

' this would simply fill the AS with even more pets that no one wants to buy, especially because those 1g-100g pets would suddenly be priced at 1500 gold. If no one is buying them at 1-100g, then people certainly aren't going to buy them at 1500.'
yes, this would be the point. as a example: a pet thats worthless can now only be sold for atleast 1000g. its not worth the 1000g price to anyone, so no one buys it. the other option to clear your space is to release, and more releasing should be encuraged.

most 1-100g pets are from ppl who find it difficult to make gold, but mass breeding barely makes any gold any way. this suggestion could sway mass breeders torward breeding higher value pets, and actually profiting from it.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/17/2020 at 5:46 PM Post #10
Link: https://www.sylestia.com/forums/?thread=88057&page=1#9
Author: Encryption
Time Posted: 4/17/2020 at 4:48 PM
[quote=2112758]
i agree with this almost exactly. im just not sure how calculating on vis/carry would work on untested pets.

' this would simply fill the AS with even more pets that no one wants to buy, especially because those 1g-100g pets would suddenly be priced at 1500 gold. If no one is buying them at 1-100g, then people certainly aren't going to buy them at 1500.'
yes, this would be the point. as a example: a pet thats worthless can now only be sold for atleast 1000g. its not worth the 1000g price to anyone, so no one buys it. the other option to clear your space is to release, and more releasing should be encuraged.

most 1-100g pets are from ppl who find it difficult to make gold, but mass breeding barely makes any gold any way. this suggestion could sway mass breeders torward breeding higher value pets, and actually profiting from it.


Except that it won't. Those players will still just mass breed, because that is what they like to do. They like taking two pets and tossing them together, or creating six visible pets that don't have good color, aren't themes etc... Judging from Flight Rising, which has a 'base' price, but one that isn't enforced, all it does is make players simply price their dragons higher.

IE, the base price for a dragon on FR is about 5K. Lower than that it tends to be immediately snapped up, because I believe the lowest exalt money you can get is about 5K. Where without that 'base' price, they would be pricing for 1-100 treasure, now they price for 5K, and it doesn't mean anything. Those dragons are still mostly 'toss two dragons together and what on earth came out of the egg!!!?' type pets, that no one wants to buy them except for fodder reasons.

However, despite this 'base limit' on the dragons, there are still people who mass breed, still people who price for the lowest fodder price they can and still people who complain that they can't make money on dragons.

The same thing would most likely happen over here as well, except there would be no reason to buy up 'cheap' pets, since there is no form of exalting that gives treasure. Thus, those players who mass breed, would still mass breed and still not have gold. Players who buy to release would potentially stop doing so, because they are losing more money per pet than they are now.

Again, I don't think the solution to the issue has anything to do with what pets are priced for. Let the market take care of itself. Instead give people reasons to *want* to buy pets, not just 'pretty pets' but any pet. Whether it is to release, because it has a trait that can only be gotten through that pet, or some sort of level system that means that pet does better than other random pets. Give reasons for players to remove pets or want to keep more pets, or at least change their pets from time to time.
 
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