This is a simple suggestion that would make things much easier in sylestia--auto opening multiple mission satchels at once. (They are non-tradeable, so I can't see why someone would want to open just one).
Stacks of mission satchels are a pain to open one at a time!
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/2/2019 at 3:58 PM
Post #2
This has comeup before and yes i totally agrre specially whe youve been grindig but not opening
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/23/2019 at 1:19 PM
Post #3
Yes, it would be so convenient! Just not as convenient as some other things this game is still missing. (Wardrobe and Threads need filter/keyword search options!)
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 8/25/2019 at 12:23 AM
Post #4
Support!
Royal
Level 70
The Majestic
Joined: 10/9/2015
Threads: 15
Posts: 587
Posted: 8/29/2019 at 3:21 PM
Post #5
100% support! I used to click on the little icons trying to look for some sort of "open all".
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 8/29/2019 at 6:29 PM
Post #6
While I don't know whether it is similar or not, I do know that on FR there are random item boxes, like the mission satchels, that have to be opened individually. The contents of those boxes are randomly generated from a pool of items.
The reasoning behind this is that it could cause a lot of lag, when a user has 100+ chests (and I wouldn't put it past some users) trying to open them all at once and it having to do 100 random pulls from the pool.. It could be the same for mission satchels here.
There are ways that this could be mitigated (only allow say 10 satchels to be opened at a time etc..), and if it is at all possible, I definitely do support.
While I don't know whether it is similar or not, I do know that on FR there are random item boxes, like the mission satchels, that have to be opened individually. The contents of those boxes are randomly generated from a pool of items.
The reasoning behind this is that it could cause a lot of lag, when a user has 100+ chests (and I wouldn't put it past some users) trying to open them all at once and it having to do 100 random pulls from the pool.. It could be the same for mission satchels here.
There are ways that this could be mitigated (only allow say 10 satchels to be opened at a time etc..), and if it is at all possible, I definitely do support.
Krin has said something like this before - something about how mission satchels select your reward makes it difficult to have them open multiples at once. A regular clam, for example, can only give you one of two things. Very simple. Mission satchels have a much wider range - differing amounts of gold, potions/elixirs/draughts, essences, equipment. Makes running multiple satchels at once a lot harder.
The idea of only 10 at a time is interesting. Not sure if it's possible either. But if strain on the server is the main issue, it could certainly help. I mean... even opening just 5 at once would be faster than one at a time.
RaCrystallizedWyvern
Level 75
Collector of Souls
Joined: 5/14/2019
Threads: 351
Posts: 3,716
Posted: 8/30/2019 at 1:35 AM
Post #8
Support :)
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 9/2/2019 at 10:48 PM
Post #9
Or evne just 3 or 5. Anythign but one at a time .I cam e back form vacay on mobile (I never open on mobile too much hassle) to an invent. Full. Of satchels.
Yume
Level 60
Master Egg Hunter
Joined: 12/17/2012
Threads: 0
Posts: 80
Posted: 9/11/2019 at 9:02 PM
Post #10
Major support! I'm fairly sure I originally lost interest and quit since it took so long to open all my satchels and it became incredibly tedious to do every day. I decided to check out how Sylestia has changed after a couple of years, but after spending half an hour opening satchels one by one and not even making a dent.... Well, it's discouraging to say the least. A quality-of-life change is sorely needed.
Edited By Yume on 9/11/2019 at 9:03 PM.
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