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Forum Index > Games, Contests, and Giveaways > Attention Heroes of Yonder!
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Author Thread Post
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/14/2017 at 10:55 PM Post #1
Due to school, responses will be sporadic until Spring!

Attention Heroes of Yonder!
King Eric has called for a contest to determine the greatest hero of the land. The winner will receive fame and glory. The boon is legendary! This will be the crowning event of the millennia! However, only five heroes will be allowed to compete. The tournament will begin on the spring equinox. Hurry to the castle for the chance of a lifetime!



You turn your horse away from the village gossip board. This is certainly an invitation to heroes signed with the royal seal itself. You are excited for the chance to compete. The contest is in approximately a month, and it will take a few weeks to get to the castle. Looks like you'd better get started!


This game will be set into three stages. Ten players will race to the castle. The first five to make it will compete in the tournament. The tournament winner will go on an urgent quest. Players that do not make it will be removed from the game.

Rules
1: Do not complain if you are removed. The process of elimination is part of the fun!
2: No god-modding or mary-sues.
3: Ping me and put my response up in bold on your post.
4: Do your best to use correct grammer and punctuation.
5: Try to give in-depth/interesting responses.
6: Be kind and polite. No cussing!
7: Have fun and follow the rules!
Edited By Swirlspot on 10/12/2017 at 4:49 PM.
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/14/2017 at 10:56 PM Post #2
There will be Lone Wolf references. The battle system is based off of LW.

Heath Points = hp
Combat Skill = cs
Skill Points = sp
Skill Check = sc
Special Skill = ss

As you progress through the story you will come across skill checks. If you have enough points in a certain skill you will pass the skill check. Good strategy is important when choosing skills. It is better to choose a few high stat skills than several low stat ones. You will receive more skill points as you progress and occasionally unique skill points. Unique skill points can only be used on certain skills and you must use them immediately. Other skill points can be saved.

Some skills are useful for more than just passing skill checks.
-Healing restores 1 hp per sp per post.
-Strength & combat technique add 1 cs per sp during battle unless otherwise specified.
-Toughness & reflexes lower incoming damage by 1 per 2 sp.

Checkpoints: At major turns and such, there will be checkpoints. This is when I put all of a player's information into a post. If the player dies, he/she can return to that point and continue.

Fighting: Fighting focuses on two things; hp and cs. There are several things that affect cs, but when it comes down to it you simply subtract the enemy's cs from yours. The result is the combat ratio. (This can be a negative number) Using this chart and a ten sided dice determines the outcome of a round.

Character Sheet
Name: (first and last)
Gender: (male or female)
Description/Image:
Personality:
Special Skill:

(Optional)
Background:
Likes:
Dislikes:
Other:

Skill Sheet
Total sp: -- Available sp: 6
Hp: (I will assign a random number between 11 and 20)
Cs: ( I will assign a random number between 11 and 20)
Stealth:-- Observation:-- Healing:-- Combat Technique:-- Toughness:-- Diplomacy:-- Strength:-- Reflexes:-- Leadership:--

Special Skills: (choose one)
Hunter: Lv. 1 Do not have to worry about food for yourself except in wastelands. Lv. 2 Do not have to worry about food except in wastelands. Lv. 3 Do not have to worry about food for yourself.
(Note: You do not need this skill to hunt but it does make hunting more successful. You can sell your bagged animals.)

Assassin: Lv. 1 Has a 50% chance to kill one enemy before engaging them in combat. (Does not work on bosses or surprise attacks) Lv. 2 Has a 100% chance to kill one enemy before engaging them in combat. (Does not work on bosses or surprise attacks) Lv. 3 Has a 50% chance to kill an additional enemy before engaging them in combat. (Does not work on bosses)

Linguist: Lv. 1 Can communicate with other intelligent creatures. Lv. 2 Is fluent and can speak to monsters. Lv. 3 Can talk to animals and read ancient languages.

Premonition: Lv. 1 Can sense imminent danger. (Immunity to ambushes and most traps) Lv. 2 Can sense which paths are dangerous, detect lies, and sense if there is something special about an object. Lv. 3 Can receive glimpses of the future and prophecies.

Achievements:
Find a Lorestone
Dragon Ancestry
Magic Potential
Elvish Kinship
Alchemist
(Many achievements give powerful bonuses)

Items:
Horse
Saddle
Saddle Bag x2
Meal x3
Dagger
One weapon of choice
Tent
Leather folding bucket
Leather water bag x2
Map
10-19 gold
Potion = +4hp
One anything that passes my inspection

Signups Include
Character Sheet
Skill Sheet
Special Skill
Item List
Edited By Swirlspot on 8/19/2017 at 2:33 PM.
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/14/2017 at 10:59 PM Post #3
Players

1: IvyCat
Name: Zuni Navajo
Special Skill: Premonition Lv. 1
Starting Village: Cairhien

Skill Sheet
Total sp: 6 Available sp: 0
Hp: 12/12
Cs: 19
Stealth:2 Observation:1 Healing:1 Combat Technique:1 Toughness:-- Diplomacy:-- Strength:-- Reflexes:1 Leadership:--

Horse: Hopi
Saddle
Saddle Bag x2
Meal x6
Dual Short Swords
Bow
Quiver
Arrows 10/12
Arrow heads 2
Tent
Leather folding bucket
Leather water bag x2
Map
Gold x11
Potion = +4hp
Medical Kit
Carved stone coin

2: Katelynn4545
Name: Holly Red
Special Skill: Premonition Lv. 1
Starting Village: Sarum

Skill Sheet
Total sp: 7 Available sp: 0
Hp: 15/15
Cs: 18
Stealth:2 Observation:1 Healing:2 Combat Technique:1 Toughness:-- Diplomacy:-- Strength:-- Reflexes:1 Leadership:--

Horse: Mitch
Saddle
Saddle Bag x2
Meal x11
Dagger x4
Longsword
Bow
Quiver
Arrow 11/12
Tent
Leather folding bucket
Leather water bag x2
Map
Gold x27
Fishing rod
Pronghorn hide and horns
Coded Letter
Rope
Mysterious Eye Amulet

3: Shimmerstrike
Name: Shimmer Stream
Special Skill: Assassin Lv. 1
Starting Village: Brenin

Skill sheet
Total sp: 6 Available sp:--
Hp: 19/19
Cs: 19
Stealth:2 Observation:2 Healing:-- Combat Technique:-- Toughness:-- Diplomacy:--
Strength:2 Reflexes:-- Leadership:--

Horse: Splash
Saddle
Saddle Bag x2
Meal x4
Dagger
Bow
Quiver
Arrows 12/12
Tent
Leather folding bucket
Leather water bag x2
Map
15 gold
Potion = +4hp
Rope

4: Weredragon13
Name: Serenity Andrea
Special Skill: Assassin Lv. 1
Starting Village: Bremia

Skill Sheet
Total sp: -- Available sp: 6
Hp: 18/18
Cs: 20
Stealth:3 Observation:-- Healing:-- Combat Technique:2 Toughness:1 Diplomacy:-- Strength:-- Reflexes:1 Leadership:--

Horse: Cordis
Saddle
Saddle Bag x2
Meal x19
Dagger
A pointed short sword(think of Arya Stark's "Needle" but kind of longer, double edged, and thicker)
Tent
Leather folding bucket
Leather water bag x2
Map
0 gold
Potion = +4hp
Camouflage Cloak (+1 stealth)

5:
Jellicle
Name: Kandy Angel
Special Skill: Assassin Lv. 1

Starting Village: Amador

Total sp: 6 Available sp: 0
Hp: 13/13
Cs: 18
Stealth:-- Observation:-- Healing:-- Combat Technique: 2 Toughness: 2 Diplomacy:-- Strength:2 Reflexes:-- Leadership:--

Horse
Saddle
Saddle Bag x2
Meal x3
Dagger
Katana
Tent
Leather folding bucket
Leather water bag x2
Map
17 gold
Potion = +4hp
Diamond Necklace

6:
Lavastorm

Name: Lava Strike
Special skill: Assassin Lv. 1
Starting Village: Falme

Skill Sheet
Total sp: 6 Available sp: 0
Hp: 20/20
Cs: 15
Stealth:-- Observation:-- Healing:1 Combat Technique:-- Toughness:3 Diplomacy-- Strength:2 Reflexes:-- Leadership:--

Horse: Blaze
Saddle
Saddle Bag x2
Meal x3
Dagger
Broadsword
Tent
Leather folding bucket
Leather water bag x2
Map
16 gold
Potion = +4hp
Tinder box

7:

8:

9:

10:
Edited By Swirlspot on 11/24/2017 at 2:58 PM.
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/14/2017 at 10:59 PM Post #4
Map

You do not have to follow the paths. Be creative!


Characters

Anna
Ella
Allen
Edited By Swirlspot on 8/21/2017 at 5:28 PM.
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/14/2017 at 11:00 PM Post #5
Post now
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 8/15/2017 at 3:08 AM Post #6
Character Sheet
Name: Zuni Navajo (Beautiful bluebird)
Gender: Male
Description/Image:
(Fire Emblem - Gordin)
Personality: Quiet, stands for for people he trusts, kind hearted
Special Skill: Premonition

(Optional)
Background: He was brought up by a tribe in the forest. (if allowed)
Likes: Berries, trees, nature, storms, heights
Dislikes: Most man-made things (like skyscrapers)
Other: Hmm can he be a good archer? Better than long-range combat than close?

I'm afraid I haven't heard of Lone Wolf. it isn't in the rules that we need to know it, though, so I presume I can join. The king says 5 people but there's 10 players. Now I'm hoping I make it to the castle.

Horse! We have a horse. Is this horse allowed?

Hopi (Guardian) - Stallion
Advantages: Swift, fast, agile
Disadvantages: Weak, can't attack things. Spooks at loud bangs (Is this allowed?)

Weapon of choice - Would the bow + arrows in the picture be allowed?

Skill Sheet
Total sp: 6? Available sp: 0
Hp: (I will assign a random number between 11 and 20)
Cs: ( I will assign a random number between 11 and 20)
Stealth:2 Observation:1 Healing:1 Combat Technique:1 Toughness:-- Diplomacy:-- Strength:-- Reflexes:1 Leadership:--

(Please tell me if i did this wrong)
Edited By IvyCat on 9/25/2017 at 12:26 AM.
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/15/2017 at 10:35 AM Post #7
This is all good! Except for the inventory list says that you can choose an item of preference. That is not necessary although it may be helpful.

Lone Wolf is pretty much the original interactive choose your own adventure book. It's really fun! My dad played it when he was my age. These days there is a website (Aon) that has the books for free. There are also a few apps with some of the books.
Edited By Swirlspot on 8/15/2017 at 10:37 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 8/15/2017 at 10:40 AM Post #8
oh! I must have skimmed over it. See it now. Erm. Would a quiver be fine so he can store arrows on his back? Bow, arrows and quiver set? Or if not a quiver, could it be a.. umm.. (when you cant think of something on the spot) medical kit maybe? Injured animal times always happen
Swirlspot
Level 75
Frosty Hands
Joined: 2/9/2016
Threads: 64
Posts: 1,478
Posted: 8/15/2017 at 10:46 AM Post #9
I'll count the quiver as the weapon set. Yes you can have a medical kit.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 8/15/2017 at 10:49 AM Post #10
Ooo! Ty. May I start?

He kicked Hopi on from the display board, outside the village. Pulling his stallion to a halt with one hand, he looked around for a lone tree which was easy to circle.
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