So, how do pets advance in ability ranks? Do they gather experience once they're attuned to an element, does it depend on how often they use the ability, or something else?
Ability Expertise isn't released yet.
It won't become available until the MegaZone releases.
The lack of bells makes me sad. Awesome job on the update though!
Lol, sorry.
Here you go:
Falkinsey
Level 75
Shadow of the Moon
Joined: 10/4/2014
Threads: 21
Posts: 2,913
Posted: 4/4/2017 at 10:10 AM
Post #63
Wow! This looks like a lot of work :)
Battling is not a favourite part of the game for me so it will probably be months before I get the hang of the new system but it looks interesting and maybe more straightforward, once I get into it.
I just wanted to echo the concern that Kenywi raised - the missing base stats on the pet's profile page. I have bought a lot of max stat pets and I know people have invested a lot of time, prismatic philters and magical pies in creating them. As far as I can tell there is now no way of identifying a 'max stat' pet. Am I missing something or is it impossible to distinguish between a pet with high stats and a max statted one?
Thanks, as always, for your time and effort in making Sylestia so much fun :)
Lol! As I was typing you were answering. Thanks, Krin.
Edited By Falkinsey on 4/4/2017 at 10:12 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,152
Posts: 14,841
Posted: 4/4/2017 at 11:02 AM
Post #64
I added the Base Stats into the stat window in parentheses.
I like these proficiency changes, more abilities = more fun! I went and styled a few selected pets of choice with the shiny new elements and put them into the shiny new party manager (yay for both of these), ready for action!
Alas! The first thing I notice when I go to attempt combat is the glaring Guidance window when I go to my World Map. My problem is that I can't close the Guidance window even with the big red minus button on it. I click it, nothing happens! Makes it slightly difficult to see what I am doing. Thankfully, it only occurs on the map, not inside of towns or zones. For now, I have to scroll the page down so that I can see what's "under" the window. :) (I am using Chrome as my browser)
Edit: Argh! The Guidance window is stuck open while I'm exploring inside Astryl's Tranquility as well!
Combat ahoy - and omg, I can press 1 again in the newer zones to do damage, instead of 3! Thank you! *thumbs up*
Hey, we have shadows now - and even the skinny bandits are casting wide shadows. *amused* :)
I ran into another issue - when trying to do battle in Enigmatic Grotto, it keeps telling me that my pet doesn't have a valid target. "Trollscorcher doesn't have a valid target.2609947"
I have to click my mouse twice on the target to even get the target to be accepted after pressing the ability I want to use, so that I can start selecting a target on the next pet. This happens even if I select the next pet manually by clicking on it, instead of waiting for the game to recognize that it's the next pet's turn after taking action with the first one. Any method I try to use returns the same result however, and now my pets are stuck in combat and can't do anything. I managed to get to the next round by making my two Fire pets use their AoE ability, and my Air pet used ability 2 as well. But since those moves are on cooldown now, I can't progress the combat. I've tried pressing "skip turn" and "block", even mend, but they don't even activate.... Help, I'm stuck! :) (Tried relogging to see if it would help, but nope.)
Update: I decided to try again some hours later, and the other abilities were clickable suddenly! So I was able to finish the combat and get unstuck! :)
But thank you for lowering the combat music volume, and for enabling us to press E to end turn/explore (but you still have to click to enter combat... can this be put on B?).
Going back to giving more pets proficiencies, but for now I am stuck in combat... x.x
Edit: No longer stuck. :)
Clearing your browser cache should fix the Guidance window issue.
As for the other issue, this should also be fixed. If not, please add your details to this thread:
https://www.sylestia.com/forums/?thread=45130
Moonsugar
Level 70
The Sweet Tooth
Joined: 1/16/2014
Threads: 33
Posts: 925
Posted: 4/4/2017 at 11:15 AM
Post #66
Ah, thank you, clearing the cache worked! :)
Going back to the Enigmatic Grotto now to see if the previous problem re-occurs... After doing a few dozen battles, it looks like it's working again, thanks! ^-^ Tested both ability 1 and 2 (Fireball and Explosive Fireball).
Scragglyfox
Level 60
Joined: 10/3/2016
Threads: 2
Posts: 30
Posted: 4/4/2017 at 11:29 AM
Post #67
My day has been made!
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 4/4/2017 at 1:51 PM
Post #68
Krin. sorry to be difficult, but when you announced this new system a lot of people where worried about the missions not being adjusted to match the new stats. You promised then that you would adjust the mission stats accordingly to match the new pet stats. Now your telling us your not going to adjust the missions after all? I'm sorry but thats not cool.
You really should adjust the mission stats. If you lower pets stats, you should lower missions stats as well. It's only fair.
LonelyRyu
Level 72
Knight
Joined: 4/24/2015
Threads: 74
Posts: 423
Posted: 4/4/2017 at 1:56 PM
Post #69
Umm..I was wondering..when I go to "Explore" the world map, there is this tutorial button at the corner of the screen..it is fine except that I cannot read all of it because there is no scroll bar so I can read the rest of the text. Maybe adding one would help.
Otherwise it's all good.
I use FireFox 52 (or so)
GoldGryphon
Level 75
Guardian of the Realm
Joined: 1/28/2014
Threads: 76
Posts: 4,411
Posted: 4/4/2017 at 2:00 PM
Post #70
This is probably my OCD need for symmetry.... but when picking out the elemental ability, it lists "Recommended Stats"; for Health, Strength and Intelligence they are listed under 3 elements. For Dexterity it is only under Air and Fire. For Agility it is under 4; Earth, Water, Light and Dark.
My OCD is wondering if Dexterity is missing one and Agility has an extra? (>_<)
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