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Max Stat and Super Stat Pets
Once you have played the game a while and have expanded your inventory/stables, it may be a good time to look at Max Stat pets. What is a Max Stat pet?
Notice that the health is at 2000, and Strength/Intelligence/Dexterity/Agility are at 100. These pets can only be created through breeding. Most wild caught pets will have base stats of 10-15. You must breed pets to increase their stats:
- Use scale shop potions on egglings when they are ready to hatch = 5 pt increase on specific stat
- Help Eggling hatch = 20 health point increase
- Use Prismatic Philters on egglings ready to hatch = 200 health, +10 point increase for all 4 stats, +10 mana
- Use Mana Philters on egglings ready to hatch = +20 mana increase
Max stat pets tend to be expensive, especially when you are new and you don't have much gold. They can run anywhere from 150k and up, depending on pet rarity.
You may be asking, why do I want one of these? Max stat pets make battling easier! With higher stats, you will beat your enemies faster with less turns taken. When you find yourself with an extra 200k gold, that would be a good time to buy one.
There are also Super Stat pets. These are pets that come from the Lost Grove region that have extra stat points when caught. Then they are bred using potions/etc until they reach max stat. The extra points they had when caught make them Super Stat:
Notice that all purple stats are (100 + 30) or so? The added stats are what make these pet Super Max. These will be even better battlers. However, their breeding is more tricky, so they cost a lot more than Max stat pets. Prismatic philters can only get a pet to max stat. In order to reach super stat, the extra points have to be bred in. Pets with extra stats can only be caught in the Lost Grove. The more rare the pet, the higher the extra stats.
So now that you may want to buy a max/super stat pet, where do you find them?
- Pet Sales Threads: for the Max/Super Stat master directory click here
- Advanced Search: you can search by species and/or theme. Just click through the results and look at their stats. This can be tedious as you may look through hundreds of low stat pets before you find a max stat.
- Zone chat box: sometimes you will see users mention they have max stats for sale. I've bought a couple this way by happenstance. This is least reliable, but you can ask if anyone has any for sale.
Note: After I bought my first super maxed pets, I noticed their gold stat %s were actually dropping in numbers as I leveled them! I was concerned that my pets were becoming weaker somehow. Rest assured, this is not the case! I got a great explanation from Krin and will explain it below if you'd like more information. Feel free to skip this and go to the Breeding section if you don't want a detailed explanation. ^.^
As you level your pet, you will notice the gold colored stat %s decrease. As your pet increases in level, its purple stats will increase and are also affected by equipment and proficiency points. If the gold %s didn't decrease as you level, this would increase your pets power, making them too powerful and unbeatable in higher levels. Here is an example:
Level 0 Pet --> Agility:100, Avoidance Chance: 50%
Same pet at level 60 --> Agility: 350, Avoidance Chance: 16%
As you can see, the pet at level 0 has a 50% chance at avoiding an attack. If the %s didn't adjust as the pet was leveled, then its stats at level 60 would be Agility: 350, Avoidance Chance: 175%. Meaning the pet would avoid getting attacked every single turn. While this would be nice, it creates a very unbalanced battle. This is the reason why the %s are changed as your pet levels. If you do the math, you will see that your pet's abilities are still just as strong, or better depending on equipment/proficiency points:
Level 0 --> 100 x 50% = 50
Level 60 --> 350 x 16% = 56
So don't be concerned if you notice a change in the % stats. It is merely a balanced equation to keep your pet's stats in check.
Breeding Pets
At some point, you will inevitably come across a pet theme that you really love. You may want to do a breeding project to create a 4-visible or 6-visible gene pet. You may even want to create your own Max Stat pets. Here are some things to consider:
- Themed pets are usually worth more than non-themes, which means you may have an easier time selling themed project pets.
- 6 visible gene pets are usually worth more than pets with less genes visible. Themed pets that have Restricted Traits may only be 4 visible at the most. For example, the Twilight Deity Lighira:
These were only able to be created during one Festival, and these pets can only have the Ancestral Deity genes. These genes are only available in 4 certain gene slots, so that is the max amount of visible genes you can have on these guys. For more info on Restricted Festival pets, see the Festivals section.
A great item to own would be the Exceptional Genetic Test Kit. This can only be bought in the Diamonds shop, and each user can only buy 1 (and they are not tradeable). The normal price is 1,500 diamonds, but you can usually find it on sale for 1,000 diamonds during festivals. This test kit gives you unlimited genetic testing for all pets in your possession. If you have this kit, your pets will automatically be tested when you help hatch them in your hatchery (which is a nice bonus!). Once you own it, this guy will just sit in your inventory. Be sure to put it somewhere that you won't accidentally auto-sell it!
To see Hidden and Carried traits, you need to genetic test the pet. Here is an example of a pet's genes:
Starred Name: means the pet is themed. Purple = first gen pet, Blue = offspring (both parents are the named theme, called purebred)
Carried Traits: are in green, and start with "N" (indicates no gene for the first slot)
Visible Traits: are purple or blue
HIdden Traits: are purple, the hidden trait is listed second, always ordered alphabetically
You can see that this pet was tested, as it has the genetic kit icon under the theme name. If this pet was not tested, you would not see the carried/green traits, or the hidden/purple trait (it would show as DD in Gene Two).
When you breed themed pets, unless you breed two pets of the same theme, the pet will lose it's starred name. In other words, it won't be a themed pet anymore. You might hear the phrase "Tagged Pet", this means a Themed pet that is either Exclusive or Tamed (so not an offspring).
Hidden and Carried genes can greatly affect your breeding project. Breeding for each gene is based on the Punnet Square:
Carry x Carry = 25% nothing, 50% carry, 25% Visible (left square)
Carry x Vis = 50% carry, 50% vis (middle square)
Vis x Vis = 100% vis (right square)
Vis x nothing = 100% carry (not pictured)
Carry x nothing = 50% carry, 50% nothing (not pictured)
It is important to figure out what genes you want in your breeding project before you start. The Generator tool is your friend for breeding projects ^.^ Once you have an idea of what you want, these breeding guides are invaluable:
For an excellent guide on 6-vis breeding:click here.
For a helpful guide on stat breeding:click here. Post #5 with the colorful post-it-notes is especially helpful for showing how to breed offspring together with prismatic philters.
For a guide on Restricted Traits:click here.
Nurturing your Hatchery
For every 6 nurtures done on Egglings, they will age faster (by one hour). For every 8 nurtures on Hatchlings, a stat will increase by 1 point (lowest stat gets bonus first) and it ages by +2 maturity. You also earn Scales, 1 for each nurture action you get right (2 scales for nurture boosted pets). You can spend the Scales in the Scale shop for fun items. Different stages require different actions.
Eggling:
warm --> Cool it
cold --> Warm it
restless --> Turn it
dirty--> Clean it
Hatchling:
weak --> work out
bored--> play with it
derpy --> read a book
slow --> race with it
When an Eggling is ready to hatch, it will give you 3 options:
Help break the egg --> Increases health stat
Let the Egg Hatch --> increases random stat
Use selected Philter --> use Prismatic Philters here to boost stats
Eggling = 0-3 days old
Hatchling = 3-9 days old
Adolescent = 9-27 days old (can be moved into your stable now)
Adult = over 27 days old (available to breed now and moved to stable automatically)
Make sure you have room for pets that become adults! If you don't have room in your stable for aging pets, they will be auto-released and you'll have to pay 50 diamonds to get them back.
Check out this Nurturing guide for more info: click here
Link to Nurturing Grounds revamp thread: here, and stat increase info here
As you may have noticed, pets can either carry or display genes/mutations, depending on how many Genotype Points (GP) are allotted into a particular trait. 2GP are needed for a trait to be displayed. 1GP is enough for a trait to be carried, but it won't be visible on the pet. When a trait is "carried", that means that the trait can be passed down to a future generation through breeding. Here's when we get to the interesting part.
Let's say we have two pets of the same species, each with 2GP in their own trait. One has wings, whom we shall refer to as Lucy. You can see her wings because she has 2GP in the wing trait. The other Sylesti has 2GP in the horn trait, so that he has a visible horn. We'll refer to the horned Sylesti as Bob. Also, we'll refer to the wings gene as gene A, and the horn gene as gene B. ( in this diagram, genetic points will be represented as coloured dots in boxes, as shown. Orange = gene A, blue = gene B )
There are four possible outcomes from mating Bob and Lucy together. For the sake of example, we will pretend that Bob and Lucy had four babies, each displaying the four genetic possibilities of Bob and Lucy's potential offspring. Note that all the potential offspring from these two parents will have no visible horns or wings. They will look like a Common individual of the family's species when found in the wild. The difference is purely in what invisible genes the offspring may carry. I have depicted carried traits as ghosty wings/horns. This is to demonstrate offspring as being carriers of genetic traits, even though you can't actually see those traits in the pet art.
The first baby, named Bucy, turns out to have 1GP in gene A. It is a carrier of the wings gene, but not the horn gene. The next baby has 1GP in gene B; this one will be named Lob, carrying the horn gene but not the wings gene. Third comes Blob, who inherited no Genetic Points at all from either parent, and will carry neither wings nor horns. Unfortunately, Blob is a genetic "deadweight": it cannot contribute any special genes to its theoretical offspring, and thus breeding Blob will be counterproductive to attaining an offspring with multiple visible traits. Sorry, Blob. No offense. Finally, we come to the offspring we are looking for. The last child of Bob and Lucy is Boblucy, who ended up with 1GP in gene A and 1GP in gene B. Like its other siblings, Boblucy will have no visible traits. However, out of all its siblings, Boblucy is the only one to be a carrier of both genes A and B! Wow, Boblucy is so special. Getting an offspring like Boblucy is very important towards obtaining a multi-trait offspring.
The real exciting part happens when you manage to get two offspring like Boblucy of the opposite sex. Upon breeding them, you have the chance of begetting a Sylesti who has 2GP in gene A as well as 2GP in gene B, for a total of 4GP and two visible traits! This kind of Sylesti is only otherwise attainable by catching a Rare ( blue stars ) pet in the wild ( very rarely ), or by using an Enhanced Essence. You have a 1/16 chance of getting an offspring like Bloblob, so get ready to do a lot of breeding!
Below is an example genetic tree to breed a 4GP Sylesti:
The process described here can also be repeated to breed more Sylesti with even more than 4GP, and eventually three or more visible traits! So we see why breeding can be a powerful tool towards attaining very rare, very nice looking pets.
We're playing with the big kids now! You're ready to breed pets with 3+ visible traits. We know from before this will require some luck getting carriers to beget displayers. If you happen to be filthy rich, you may have generated some 4GP pets already. Since you're such a big hotshot breeder, we're going to start using actual genetic terms in order to more fully understand the site's system of genetics. Wow, look at you. Give yourself a pat on the back.
You will find that breeding two parents who have the same trait visible will result in the offspring displaying that trait visibly 100% of the time. If both parents have only 1GP in a trait, the child has a 25% chance of displaying that trait (inherited total 2GP), 50% chance of being a carrier (1GP), and 25% of losing the trait altogether (0GP).
A way to understand how this happens is to think of pets as having "positive" alleles and "negative" alleles. Let's take another look at the Brady Bunch:
Looking at the same scenario as before, we now realize that spaces that didn't have GP alloted weren't necessarily "empty". Instead, they actually had a sort of "anti-GP" there that prevented the trait from being visible. Here we have changed the coloured dots to coloured smilies for clarity. These smileys are what geneticists refer to as alleles. Some alleles are dominant to other alleles. In this case, an anti-smiley (the allele for nothing) is always dominant to a ☺.
For every trait slot (ie., Gene One vs Gene Two), a parent is capable of passing down ONE allele to the offspring. The other parent does the same, resulting in the normal two alleles for the offspring. But the only way that the trait can be expressed visibly is if there are no "anti"-alleles. Just one is enough for the Sylesti to be a carrier though.
Interestingly, some traits occupy the same trait slot. For example, Henna and Koi both occupy Gene Two on a Sylvorpa. So what happens if, say, a parent showing Henna breeds with a parent showing Koi?
Here we get into the dominance and recessiveness of same-slot traits.
If you want to know precisely how likely ( read: unlikely ) a particular result may be, try this [urllink=http://www.scienceprimer.com/punnett-square-calculator]genetic calculator[/urllink]. You can only calculate 5 traits max, but hopefully you get the idea. Just replace the letters with something that will be easy for you to recognize as a particular trait ( I use Ns for "anti-traits" ), and remember that a trait will only be visible with two recessive alleles.
Accumulating GP
There are two ways to go about this. I'll compare the two methods and you can choose whichever you want, but I prefer the slow and steady method and I'll explain why.
Let's say we want to end up with three visible traits. The simplest way to go about this is to have two pets carrying the three traits, 1GP in each, and breed them until you finally get a triple vis offspring. Although this method requires less thinking, I dislike it because you will have to do A LOT of breeding and waiting around till you finally get that "perfect" offspring. This is because each trait only has a 25% chance of becoming visible. Thus, you only have a ~1.56% chance of getting what you want, so you'll likely be trying and failing for a long, frustrating time unless you are so lucky you can get a perfect offspring on the first try in which case congratulations go buy a lottery ticket.
The second method is more intellectually complicated but I prefer it because it gives the breeder a greater sense of control over the outcome, helping decrease frustration. Also your chances of getting to your goal are higher and you will probably get there faster than with the unreliable first method.
In this method both parents will have 3GP each, just like the first method. The difference is they will have one visible trait and one carried trait each, rather than three carried traits. One parent's visible trait should be uncarried by the other parent, and vice-versa. The remaining trait should be carried by both parents. With this set-up, your ideal outcome will be offspring with a visible trait and two carried traits, which you can later breed again for triple vis. The disadvantage here is that you will need two sets of parents to accommodate the anti-incest feature and you'll have to wait a month for the offspring to be able to breed. That said, your chances of getting ideal offspring are much better at a 25% chance, so you are likely to be more successful than if you used the first method. Also, you will probably take at least that long anyways trying so many times with the first method.
24carrotgold
Level 74
Trickster
Joined: 1/15/2019
Threads: 78
Posts: 4,665
Posted: 8/6/2020 at 2:14 PM
Post #16
Vis + Car: 50% Car, 50% Vis
Car + Car: 50% Car, 25% Vis, 25% N/A
Vis + N/A: 100% Car
Car + N/A: 50% Car, 50% N/A
Vis + Vis: 100% Vis
N/A + N/A: 100% N/A
Desirai
Level 70
Omniscient Sculptor
Joined: 7/26/2020
Threads: 10
Posts: 110
Posted: 8/6/2020 at 4:06 PM
Post #17
thanks yall!!!
Rashomon
Level 62
Trickster
Joined: 2/14/2020
Threads: 179
Posts: 7,362
Posted: 8/18/2020 at 9:16 PM
Post #18
Hi, I'm Miroh (or Mir, Fynn, Ares, or Levi xD)! Wonderful to meet you~
I hope you're enjoying the game so far! What's your favorite species? I would love to get you a welcome gift, I always try to give new players welcome gifts. Quick tip: Don't breed or capture non-themed pets unless they have a lot of traits (5+). They won't sell for a lot because they aren't worth much, unless they're max-stats or regens.
Don't do healers, they're a scam. (And quick thing - I know my avi is a girl, I'm actually a guy ^-^")
The summer fest is coming up, so buy some good traps, level up your pets, and get ready for it! It's very exciting I promise you ^-^
Anyway, hope you're enjoying the game so far! If you're ever having trouble or need help (or if you just want to talk to somebody), shoot me a PM! I swear I don't bite (but my dogs do :P)! ^-^ Enjoy the game!
~Miroh/Fynn/Ares/Levi
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