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Forum Index > Suggestion Box > Ideas for Development - Post YOUR Ideas...
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Author Thread Post
Aerith
Level 75
High Priest
Joined: 3/22/2019
Threads: 338
Posts: 6,424
Posted: 2/15/2020 at 4:47 AM Post #1
UPDATES I WANT:
Releasing Rewards
We have a slight increase of a nest in the LG if the pet is 42 days or older. I have some problems.
a) This only applies if you gave actually got to the Lost Grove. If you haven't, there is no reward for helping Sylestia.
b) Over 42 days. I release my pets right out of the egg if they have traits I don't need/want/like. Bad colours? GONE. I can't afford to keep them 6 weeks while they mature.

So.. why can't there be something like nurturing for releasing?
When you release a pet, small chance of essence.
Or when you release, you earn a scale, or another form of currency like scales. Then you sell them to some mad-as-a-hatter NPC who collects them. And BOOM, rewards for helping the Economy.

Pet Notes
Like Furry Paws has. PET NOTES. These things could help MAJORLY, especially when mass-buying and releasing. When you look on advanced search, you see a box with pet info. Name, species, genetics, theme, but what about add a short, 50 or less note saying, 'Do not release', or even just a nice little message, 'Take care of him'.
These can be written by the player. This just would make it so much easier for players who are selling their pets but don't want them bought and released. Sure, it's not a rule, but I am sure many kind players would acknowledge the note and leave the pet be, or take it sand keep it.
This could be useful for levelling services, or services that require you to keep someone else's pet for extended periods of time. A note could say 'Do not breed, return to Krinadon on the 15th of March'

Update NPC Avatars
Jinxie's character looks old. I think she just needs an update.

Trait Shufflers
Trait shufflers! Maybe there could be one that gives a pet more traits to make it 6-vis. Maybe there could be one that replaces the trait of a pet to make that trait restricted? The possibilities are (almost) endless!
Edited By Aerith on 2/28/2020 at 1:48 PM.
Harajuko
Level 75
The Tender
Joined: 3/6/2018
Threads: 8
Posts: 490
Posted: 2/17/2020 at 8:59 AM Post #2
Those are some great ideas!

I've been personally wanting more elements like the ability to make pets an Ice type.
Aerith
Level 75
High Priest
Joined: 3/22/2019
Threads: 338
Posts: 6,424
Posted: 2/17/2020 at 1:40 PM Post #3
That would be cool! And electricity, and other elements.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 2/17/2020 at 4:57 PM Post #4
I want releasing to have more incentive. Not pure monetary, like exalting on FR, but a more tiered system where the more you exalt, the better the rewards you can get.

Perhaps even split up releasing themed (and purebred) pets from non-themed, so that themed pets are more incentivized to release (at least purebreds) to help keep purebred values up.

However, on that note, I do not want to see the 'do not exalt' culture, that FR has, normalized, where players try to guilt others into not releasing pets. I understand not wanting pets released, but on that note, I do not want a pet where I feel guilty releasing it, no matter the reason for release (I have looked through some of the pets I got when I first joined and am like 'why do I want these?' so they are now slated for release) This would cause me to not want to buy any pets that have a 'do not release' even if I planned to keep the pet.

While I definitely do want pet bios or notes, to give us the ability to keep better track of pets (there is so much information I want to put on some pet's profiles!), I would prefer not to have it if it meant there were more of a culture of 'do not release' added to the site (because with it being on player profiles, it is easy to miss and ignore, but if potentially every pet had it, it would be much more of a problem) This is especially combined with more incentive to release pets, besides the lost grove thing.

I was pretty sure I had more that I would love to see, but I can only think of one, which is probably going to be controversial.

A philter of 6 vis trait disruption. Like the trait disruptor, this would 'shuffle' the traits a pet has. However, it could only be used on a six vis pet, no restricted traits and the pet could not have been bred before. Besides a high price tag potentially, this would be balanced by the fact you could not choose any trait. You might get traits you absolutely love, and then the one trait you hate above all others and will not keep a pet with it. So, completely random of what traits come up. If there needs to be more, then perhaps only one such disruptor could be used on a pet, like the genetic mutators. I think having a higher price tag would keep this from being abused, and it might be an interesting gamble. If it needs more restrictions, then perhaps even making the pet infertile if used, so that it can't be used to breed with once you get better traits.
Lampyridae
Level 70
The Perfectionist
Joined: 5/5/2019
Threads: 22
Posts: 328
Posted: 2/22/2020 at 7:55 PM Post #5
Releasing Rewards: I am really very concerned about this increasing mass breeding: then you wouldn't have to wait to profit, you could breed to every random free female on Advanced Search, wait three days, and profit. Rinse and repeat. And this might not help the economy because while it costs two clicks and nothing else to make a pet and maybe four to release it, the site's other forms of profit are much more time-intensive.

Pet Notes: I want to see this, and would love to see it, but Krin is the site's only coder, and this would not only strain the server by adding the potential for additional data for every non-released pet, but the data itself. Maybe someday.

NPC Avatars: Aww, it's a classic!

Trait Shufflers: We have one, and it's called a Lesser or Greater Genetic Mutator. I think one of the sticking points is that it's not possible to obtain a 6-vis 1st gen. A 4vis mythical (needs diamonds for trap) with a genetic mutator used (usually needs diamonds to buy) can get up to 5vis tamed (while supporting the site in either ad revenue while grinding for the gold or just paying), but it's kind of stated that it will never get any higher. Tamed are the only 1st-gen that can have 5vis, because their traits are so random, as well as color and species. Exclusive (sculpt/plant/brew and event handouts) can only get up to 3vis because you can choose the trait slot and breeds, while the color is preset for the themes, and generated can be 2vis at most, because you can choose breed, color, and the traits.

The Species-Specific Restricted Trait Disruptors consume a visible trait and replace it with a restricted trait. We have that. That can go on any pet, bred/tamed/exclusive (thanks for the correction, Scath, I forgot generated were different), but only one of each kind can be used on that pet, I think.

Jemadar's idea of the 6-vis scrambler/infertilizer also seems interesting.
Edited By Lampyridae on 2/22/2020 at 8:54 PM.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 96
Posts: 4,456
Posted: 2/22/2020 at 8:51 PM Post #6
just a correction, RTD's cannot be used on Generated pets- and they can be used so long as the bred/tamed/exclusive pet they're being used on has a visible, non-restricted trait, and they do not already have a trait from the disruptor's set in their genetics at all... but they do exist already, absolutely.

On the release rewards, the reason for the 42 day wait is almost definitely to stop... basically, exactly what Lampyridae said? To stop people just mass-breeding solely for the purpose of mass-releasing the offspring asap for Profit. The pets have to go through the stables first before they can be released for Profit, which means you need enough stable space to house them, which means less will likely be bred, etc.

on pet notes, I'm not sure... I entirely see the point? If you don't want a pet just bought-and-released then just... sell it for more so people who are buying to release to get rid of the overflow of cheap pets won't? Or auction it?
Pet Profiles where the player can type things about the pet, though, I could see a purpose for, those would be neat.

NPC art updates: maybe someday? It isn't part of the vital function or every-day play of the site for most people, so it's a backburner thing that would probably be dealt with after other things.


@Harajuko ... we have ice? Water is Ice? They're literally the same thing here- Water's two defensive moves are Ice Barrier and Ice Sphere.
Krin likes the elements being just six in number, he thinks it's a good easy number, though he has mentioned that in the future he wants to make it so the elements are themselves a bit more customizable, so people can have more variety in how they can use them, rather than the fairly rigid setup they are currently.



personally, another thing I want to see is like... a character limit shown visibly on the player profile? Just an update to the player profile functionality in general, but that in particular. Because it HAS one, but it doesn't tell you that at all, so if you go past it and then say 'done' it just lops off everything that went past the limit and tosses it into oblivion with no warning.


There are some other things I'd mention, but I know Krin is currently working on several of those, with hopes of getting several done before the year is out, like the long-dreamed of breeding grounds update (the sheer potential,,, so much I want to see out of that. Something that lets you just test what two colours can produce on an offspring? Something that shows parent stats/offspring stats? Genetics info visible on the breeding page? Saving breeding pairs? being able to mark project pets somehow? Test breed with pet urls so you can check what offspring might be with other people's pets or if you might want to genderswap something but aren't sure? hrrngk) among the other things
Edited By Scathreoite on 2/22/2020 at 8:53 PM.
Aerith
Level 75
High Priest
Joined: 3/22/2019
Threads: 338
Posts: 6,424
Posted: 2/22/2020 at 9:00 PM Post #7
I son't really agree on the 42 days thing. Releasing is one of the only ways that our economy will heal (unless Krin or Fai take something into their own hands like they did in 2014 (or so) when they bought and released all pets being sold for under 500g or something like that). More releasing = less cheap pets = value goes up = economy will heal. I do see your point on the more releasing = more stable space = more breeding but then maybe the cost of tabs will need to go up, or you can only get 6 tabs per stable (don't shout, they're just ideas).

For the pet notes I mean more... like if someone lends you a pet to level up or to battle with, then you can write a note saying 'Give back to Scathreoite on the 15th'. For those forgetful people (look over here).

I know it's not a vital function but it kinda annoys me seeing old avatar art.

I don't get what you mean by character limit.

Breeding ground update!? Awesome! I think there should be a feature where you can interbreed species, but they would be unbreedable (kinda like mules. They are literally horse donkeys. They can't breed).
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 96
Posts: 4,456
Posted: 2/22/2020 at 10:11 PM Post #8
Character limit is just... character limit- Forum posts have a character limit of 20k characters, I think? And if you try to post something with more than that it gives you a popup that says something like "you have too many characters, you are at 20231/20000, you gotta remove some" and you can close it and go back to editing. Profile has a character limit of 9990 (for... some reason? it's a very weird character limit), but unlike with the forums, it doesn't give you a popup if you go over the limit (which it doesn't tell you exists), and will just cut off every character from 9991 onwards.
(and you can't even preview with the profile like you can PMs)
("how would you even reach 9990 characters?" A lot easier than I'd like, especially if you're putting in sylesti images or avatar images- one img-tagged syleti image url is nearly 300 characters, and an img-tagged avatar image url is 650)


mm, maybe it could be something with less than 42 days, but if it was just an 'as soon as they are releasable' thing you would likely run into the breed-to-release issue.
There have been many incentives-to-release threads thrown around over time- NPCs, tasks, etc.
And what we were getting at was "if you have to accommodate the pets you've bred for a while before releasing them you have to be more mindful about how many you're breeding" rather than "more releasing = more stable space = more breeding"? (and maybe there'd be an inclination to buy up pets that were near/past the age to release them)
I think maybe one of the events last year, the patriotic event, where you could get neat stuff for the releasing, incentivized a bunch of releasing, so maybe if there were tasks kind of like that? (especially since the spring fest release boards no longer happen)


And hybrid species are fun concepts to think about and make fanart of, but not so much in execution. Not all the species have even gotten their revamps yet, the sheer artload would be ridiculous (you'd need over 200 new art bases, considering the 22 species currently extant, never mind any traits), and traits absolutely don't line up between species, it's just not really feasible for this site

I hacve to go somewhere right now so can't comment more on other points
Harajuko
Level 75
The Tender
Joined: 3/6/2018
Threads: 8
Posts: 490
Posted: 2/24/2020 at 7:32 AM Post #9
Well hey it was just a suggestion :/
Mystiria827
Level 69
The Perfectionist
Joined: 12/21/2019
Threads: 40
Posts: 5,901
Posted: 3/3/2020 at 8:40 PM Post #10
Metal element...?
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