Forum Index > Suggestion Box > Opening a complete stack of Mission Satc...
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Sakurakuromi
Level 70
The Perfectionist
Joined: 3/2/2019
Threads: 37
Posts: 651
Posted: 7/9/2020 at 6:18 PM
Post #1
Hello
I know there are some items that open the whole stack when used, and I wondered, if this could be done for the mission satchels as well?
On a personal level it's really tedious for me to open them all individually.
I know my PC is pretty old and re-loading the items page each time takes up to a minute sometimes. So I sit here for about 5+ minutes just to open a few satchels. (about 10 each time)
I guess other players with old devices, or bad internet might have the same issue.
I don't know how hard it would be to change it, but I wanted to at least make a suggestion for this feature ^^
Best regards and thanks for all the hard work
~Sakura Kuromi
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 7/11/2020 at 6:53 PM
Post #2
This probably won't happen.
Flight Rising has this as well, and here is why I feel it won't happen.
Some items, when you open them, have a limited or set outcome. IE, some of the items we get for fests can turn into three different items. Only three, so it can be easy to take the number of openables we told the site to open, and basically toss out three outcomes.
Another of the items can only have one outcome, so it can only have one outcome, so even easier than the above.
MIssion satches (and Gilded/rusted/iron chests on Flight Rising), on the other hand, have a very wide variety of outcomes, including multiple items (I think about the mission satchels) per satchel. This means that the site has to determine up to 999? (I don't know the highest stack size for mission satchels, it may only be 99) different outcomes, with one single command.
This would create a LOT of lag, especially when multiple players do it very close together.
While many players would only do a handful or 10 or so at a time, it wouldn't negate the few that would do full stacks of mission satchels.
Sakurakuromi
Level 70
The Perfectionist
Joined: 3/2/2019
Threads: 37
Posts: 651
Posted: 7/12/2020 at 10:21 AM
Post #3
Okay, I don't know the work behind programming something like this.
Most of the time I get one of 5 things: Money, Health Portion III, Health Portion II, Revival Draught, or a piece of armor. And if I'm not really unlucky, it's always the same items (Like for LV 50 I always get the Relict. Never the Armor or Accesoirs) I belive for 35 it was the accesoir?
But yeah, I can understand if it may be to much work ^^
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 7/12/2020 at 10:30 AM
Post #4
I haven't opened satchels in a long time, but even for equipment, there are several types, so that adds on to the number. It is also, I believe, a random amount of money.
Even for five items, when you add in the need to randomize the money amount, or the amount of potions you get (don't know if they are or aren't) and decide *which* armor piece you get (because again, even for the same type of equipment, there are several possibilities), it all adds up to a lot of work behind the scenes for a large number of satchels being opened.
Sakurakuromi
Level 70
The Perfectionist
Joined: 3/2/2019
Threads: 37
Posts: 651
Posted: 7/12/2020 at 11:04 AM
Post #5
Yeah I understand that ^^
I was just curious and so I asked ^^
Didn't knew it would be so much work ^^
Flute
Level 70
Joined: 1/12/2013
Threads: 340
Posts: 12,946
Posted: 7/15/2020 at 12:54 AM
Post #6
I've been meaning to respond to this suggestion when I had the time! Because I know your pain, you and plenty of other users that like to do missions, you're not alone haha.
While this is systematically difficult or impossible to implement in any game (including FR and other games where an item has an RNG pool), it should not be the end-all-be-all for suggestions that improve quality of life. Quality of life features are usually features that we never knew we wanted, but just really...y'know, help users enjoy the game outside of tedious interactions, such as opening 500 satchels one by one lol.
That said, I'd do think that items that happen to accumulate could really use a mass-open function, or something similar to that. :) If mass-opening isn't easy, I'd happily encourage alternatives!
Such as:
1. Trading in 10 satchels for a flat average or lowered average of their total payout (ie 3 pieces of gear, a certain amount of gold, and a mix of revives/potions/elixirs that is somewhat equal or lower value to 10 opened satchels)
2. Trade in the satchels for a flat amount tokens (token amount scaling with mission difficulty) which can be used in an exclusive mission store. (What that store can contain depends on what direction it wants to take: it can maybe buy packs of gear, consumables, avatar items that are safe to be used for that purpose, etc)
3. Opt in to switch satchel rewards to a standard flat reward per mission completion. This would stop awarding satchels, but instead gives you a flat set reward (of a fixed amount of gold or consumables, on top of what's already awarded). The user can choose whether or not this is an upgrade or downgrade for them by opting in or out, but at least opting for a flat reward saves time from opening satchels of an RNG reward. The fixed reward can be worth less than the average of a satchel as a deterrent, if anything.
4. And other ideas as alternatives to a mass-open button!
Not all suggestions are feasible, and maybe it might not be built on, but discussing them is still valid and might be helpful in thinking about new features or seeing what others might like. c:
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 319
Posts: 33,457
Posted: 7/15/2020 at 1:06 AM
Post #7
i like it
if it was like the fest ToT or soemthing wher eyou only open even just 10 at a time and the items are listed out that's be so much better then...this...thing......
It might be hard to rework the whoel thing but honostly id help a lot
Espeiclaly if you do missions, dont open satchels.....and come back to way too many to do one by one without screaming XD
Sakurakuromi
Level 70
The Perfectionist
Joined: 3/2/2019
Threads: 37
Posts: 651
Posted: 7/15/2020 at 3:58 AM
Post #8
@Orcastration
Yeah, I know that feeling. That's why I never let them sum up... MY PC would die, if I opened like... 50 satchels or such xD
@Flute
Your Ideas are amazing!
And you're right. Changing the Satchels to mass-open isn't the only option to make it more easy ^^
Ideas I could think of
1) Instead of getting the Satchels that split up in the item or gold you get, you could get the prize instead of a satchel.
I'm not a programmer, so I don't know if you can just copy the opening part and insert it where you get your mission rewards, but as a non-programmer I just suggest it in hope it's do-able xD
2) Maybe you could only get an Satchel, if you want an item?
If you complete a mission, you could take a varying amount of gold or an satchel. Then the user would have a chance to choose between a Satchel or gold.
I imagine giving out random numbers of gold OR a Satchel which only contains either consumables or gear might be possible to program. For the second one you would still have the item-Satchel, but you don't have to take it. I would gladly give up on consumables, if I don't have to open satchels and nearly killing my computer. (It's really old. I can't even open Facebook without crashing it)
3) Minimizing the Prize Pool. I wouldn't mind if the variety I get would be smaller for it to be more easy. No matter which way of solving is opt for. If we can only have 2 different consumables or 2 different pieces of gear or a smaller range of the varying gold amount, I wouldn't mind much personally. I would prefer a more easy way of getting the prize and having less options I could get. I guess that would be still a fair trade: Getting less variety for it to be more easy.
Right now I can't think of any more Ideas, but I guess there would be many, many ways to make it more easy ^^
(PS. I just got up and English isn't my native language, so sorry if my text sounds weird xD)
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