For the longest time I have been a bit of a stubborn mule, not wanting to replace my shadow tank. After finally experimenting with a water tank, I have realized that it would help to change my team placement, element, etc. Here are the new team setups/elements/gear that I am considering. Tips or suggestions for different team set ups would be appreciated.
I'm really looking for a team that can take out bosses without too much of a struggle (not having to use many health potions) and can be used for grinding in the LG (finishing battles quickly).
Team 1
- Water Tank (3 proficiency points in Agility, 2 in Health, Warden Gear)
- Air Canon (3 proficiency points in Strength, 2 in Dexterity, Storm Caller Gear)
- Air Canon (3 proficiency points in Strength, 2 in Dexterity, Storm Caller Gear)
Team 2
- Water Tank (3 proficiency points in Agility, 2 in Health, Warden Gear)
- Air Canon (3 proficiency points in Strength, 2 in Dexterity, Storm Caller Gear)
- Fire Canon (3 proficiency points in Intelligence, 2 in Dexterity, Pyromancer Gear)
Team 3
- Water Tank (3 proficiency points in Agility, 2 in Health, Warden Gear)
- Fire Canon (3 proficiency points in Intelligence, 2 in Dexterity, Pyromancer Gear)
- Fire Canon (3 proficiency points in Intelligence, 2 in Dexterity, Pyromancer Gear)
Team 4
- Earth Tank (3 proficiency points in Agility, 2 in Health, Warden Gear)
- Light Healer (3 proficiency points in Intelligence, 2 in Dexterity, Pyromancer Gear)
- Air Canon (3 proficiency points in Strength, 2 in Dexterity, Storm Caller Gear)
Team 5
- Earth Tank (3 proficiency points in Agility, 2 in Health, Warden Gear)
- Light Healer (3 proficiency points in Intelligence, 2 in Dexterity, Pyromancer Gear)
- Fire Canon (3 proficiency points in Intelligence, 2 in Dexterity, Pyromancer Gear) |