Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 2,407 367
Sylestia Pet Data
Category Total Yesterday
Pets 8,242,961 1,762
Generated 656,182 12
Captured 1,190,474 65
Bred 6,396,210 1,685
Statistics updated daily at midnight
Forum Index > Roleplay Games > The Camps
Page 1 1, 2, 3... 282, 283, 284 Go to Page:
Author Thread Post
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:44 PM Post #1
]Opent

(note some info is still not available as I am still looking for pictures)
In the country of Altonaux, you are born of one of six elements, Fire, Water, Earth, Air, Dark, or Light. At the age of 15 you go to the camp of your element, where you train up your elements and if you're lucky, maybe get a chance to join the Guard, a group of the best elementals.
But that's still a ways away.
For now, welcome to the Camps.

Please try not to choose air as i have 3 people doing that already (really are my pictures that bad/i knew i shouldn't havve name the air camp Lapita..)

Rules:
1. Narrator's word is law.
2. No making random stuff appear.
3. If you don't follow the rules, I reserve the right to boot you.
4. Put the number four (the numeral version) in your form.
5. Everything stays in the Camp you go to unless otherwise indicated.
6. Please no major cussing.
7. Nothing OP (Only powers I give you are eligible)
8. I use mobile without spellcheck. Forgive my typing if its weird.
9. Please reply within a few days, I will give up your spot within a week if you don't reply.
10. You can die. So don't be stupid.
11. Please don't make me add more rules. Use your common sense, for goodness' sake.


Signups:

IGN:
Name:
Gender;
Appearance:
Element:
Backstory:
Strengths:
Weaknesses:
Other:



Playing:
Thunderclancat28,
Dragonsrcool54,
Canawlia,
Piperlake
Scoutwolf,
Ciolin,
Rottiegirl


Waiting List:
Dragongem23 (ping)

Grapejuice (rejoin)
Ivycat (rejoin)

Disclaimer: I own the book and characters. This is all taken from an old draft of something I never finished or even bothered finishing. So yeah.But I don't own the pictures. Except for the maps and Tracey Salvado's picture. Basically if there's an orca in the corner it's mine.
Edited By Orca2Whale on 7/3/2019 at 3:36 PM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:44 PM Post #2
Fire Camp (Volkania)
The Fire Camp, Volkania, is named for the volcano it lies in, around, and near. Be wary of it, as fire elements tend to be, well, firey, and rather reckless. They don't get along with the Friolani campers whatsoever.
The nearby (active) volcano:


The camp (yes it's an old mansion)


Training Grounds:
Edited By Orca2Whale on 5/14/2019 at 1:40 PM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:44 PM Post #3
Earth Camp (Terraria)
A beautiful camp in the midst of the Lyndinoth Woods, Terraria campers, most of who are friendly to all, welcome almost anyone to their glade.


Entrance to camp:

Cabin style:
Edited By Orca2Whale on 5/13/2019 at 12:25 AM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:44 PM Post #4
Water Camp (Friolani)
Known for being studious yet dreamy, Friolani campers are treated to a beautiful island which houses their camp, which has an underwater entrance. Get along well with the Aerishal campers and are alwas at odds with the Volkania campers.



Camp Location (mostly underwater, there's also a small montain which gets snow on top)


Entrance to camp:


Cafeteria

Swimming Area:


Random misc. locations:


Edited By Orca2Whale on 6/20/2019 at 1:45 PM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:45 PM Post #5
Air Camp (Aerishal))
Aerishal, formerly named Lapita (name changed due to some major confusion issues), is literally a group of floating islands. Air elements tend to be easygoing and relaxed until provoked, then they're feirce as a storm. Get along well with the Friolani group, due to their elements overlapping.



(No the camp is NOT Laputa Floating Island its just to only good picture, this is the main island and picture a bunch of others around it)

THe Islands


Main Building (snow=cloud, trees are just there because I can't photoshop)


Camp Central:



Rock of Signs:


The Hidden Caves (Discocvered by Jax)

Edited By Orca2Whale on 5/28/2019 at 12:23 AM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:45 PM Post #6
Dark Camp (Lokidu)
Dark elements see the practical side of things and similar to the dwarves of fairy tales prefer to reside in a large cave system underground. Known for being technically advanced, their abode is a glorious place...if you can find it and get past all the traps. Somehow they get along with the Sanshimei campers even though both elements are about as far apart as you can get on the spectrum. Then again, they're on opposite ends of the continent...



Entrance (it's in a cave)


To the restcaves:


Central Cave (where everything leads to)
Edited By Orca2Whale on 5/13/2019 at 12:39 AM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:45 PM Post #7
Light Camp (Sanshinai)
Sanshinai was named after the word sunshine, as it lies right on the edge of the continent and is the first and third-highest place the sun reaches (only Aerishal and Mt. Dernahillo are higher). it's nicknamed the Sunlands, and the light elements there are almost always good-natured, warm, and welcoming. Somehow they get along with the Lokidu campers even though both elements are about as far apart as you can get on the spectrum. Then again, they're on opposite ends of the continent...



Land surronding camp:


Cabins:
Edited By Orca2Whale on 5/13/2019 at 12:37 AM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:45 PM Post #8
Random Stuff
Edited By Orca2Whale on 5/15/2019 at 7:53 PM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:45 PM Post #9
Schedule:

Breakfast
Training
Lunch
Training
Dinner
Free time

EVERY _____ AT 7PM:
Sing-A-Long/Evenign Program at Camp Central.

The Games-Every 13 days.

Vacation/Holiday Days: Free time all day (Evening Program will proceed as usual)
Edited By Orca2Whale on 6/2/2019 at 4:09 PM.
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 5/11/2019 at 11:45 PM Post #10
Personal copy paste thingy

Fire Camp Rules
1. Get to class on time.
2. Try not to destroy the camp or its buildings.
3. No student should be out of their rooms between the hours of 10pm-5am without prior agreement.
4. Don't enter any yellow-taped zones.
5. Check with the receptionist before leaving camp.
6. Respect the teachers.
7. Don't bring, make, or have any firearms on campus.
8. No drugs.
9. No smoking.
10. Visitors must apply for visitation
11. Don't sit on the roof of any building.
12. Don't blow up any part of the buildings.
13. No candy is to be seen on campus.
14. Cabins are subject to random check.
15. No Kool-Aid.
16. Keep all pets on a leash, kernel, line, or cage at all times, unless you are in the fenced-in Pet Grounds.
17. Don't pull the fire alarm unless it's an emergency. Preferably use your powers.
18. No bringing up campers from other camps.
19. No griffins on the main building roof.
20. No dragons on the main building roof.
21. No blasting loud music at inappropriate hours.
22. No painting any part of the building.
23. No locking the doors of the faculty rooms.
24. No pigeons on the roof.
25. No playing "Girl On Fire" in place of the camp anthem.
138. Don't line Marble Hall with marbles.

Air camp rules:
1. Get to class on time.
2. Try not to destroy the camp or its buildings.
3. No student should be out of their cabins between the hours of 10pm-5am without prior agreement.
4. Don't enter any yellow-taped zones.
5. Check with the receptionist before leaving camp.
6. Respect the teachers.
7. Don't bring, make, or have any firearms on campus.
8. No drugs.
9. No smoking.
10. Visitors must apply for visitation
11. Don't sit on the roof of any building.
12. Don't blow up any part of the buildings.
13. No candy is to be seen on campus.
14. Rooms are subject to random check.
15. No Kool-Aid.
16. Keep all pets on a leash, kernel, line, or cage at all times, unless you are in the fenced-in Pet Grounds.
17. Don't pull the fire alram unless it's an emergency.
18. No bringing up campers from other camps.
19. No griffins on the main building roof.
20. No dragons on the main building roof.
21. No blasting loud music at inappropriate hours.
22. No painting any part of the building.
23. No locking the doors of the falculty cabins.
24. No pigeons on the roof.
25. No playing "Castle In The Sky" in place of the camp anthem.

Dark Camp Rules
1. Get to class on time.
2. Try not to destroy the camp or its caves.
3. No student should be out of their caves between the hours of 10pm-5am without prior agreement.
4. Don't enter any yellow-taped zones.
5. Check with the receptionist before leaving camp.
6. Respect the teachers.
7. Don't bring, make, or have any firearms on campus.
8. No drugs.
9. No smoking.
10. Visitors must apply for visitation
11. Don't sit on the roof of any caves.
12. Don't blow up any part of the caves.
13. No candy is to be seen on campus.
14. Caves are subject to random check.
15. No Kool-Aid.
16. Keep all pets on a leash, kernel, line, or cage at all times, unless you are in the fenced-in Pet Grounds.
17. Don't pull the fire alarm unless it's an emergency.
18. No bringing up campers from other camps.
19. No griffins larger then a foot..
20. No dragons larger then 3 feet wide..
21. No blasting loud music at inappropriate hours.
22. No painting any part of the caves.
23. No locking the doors of the faculty caves
25. No playing "Dancing in the Dark" in place of the camp anthem.
Edited By Orca2Whale on 5/14/2019 at 1:17 PM.
Go to Page:
1, 2, 3... 282, 283, 284
This Page loaded in 0.017 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.