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Forum Index > Roleplay Games > Isle of Galvana
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Author Thread Post
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:46 AM Post #1
The Isle of Galvana.
It's a beautiful place, with a range of environments from lush rainforests and scorching deserts. A long time ago, it used to be home to many beautiful creatures of mythical descent and a land of extreme biodiversity. Humans lived there too and all the animals got along peacefully, they lived in successive harmony. Hybrids soon started to form: a mix between human and animal. They soon learnt magic, and were gifted as the Guardians of the Isle.

Twelve Guardians, the Zodiacs were chosen. However, a jealous hybrid disliked this, she wanted to be the new Zodiac. Her magic sent Galvana into it's years of chaos and nightmares as she tried to force the Zodiacs to bend and corrupt them. The Isle worked together to seal her away in a tomb, locked by magic and guarded. Although this has not happened to this day, the Zodiacs were worried another would rise against them and try to steal their powers, so once their time of age came, they locked away their powers in jars, found in their temple of rest.

Now, three hundred thousand years later, a young hybrid has just reached an age where their parents will let them leave home.
What kind of adventures will they have?
Edited By IvyCat on 1/12/2019 at 4:15 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:46 AM Post #2
Rules

1) No power playing. If I say you get hurt, you can't then dodge it.
2) Include a fruit that your character likes in the sign up form
3) You can die. Be warned. Whoever said this was going to be easy?
4) No mary sues. Please. I beg you.
5) Only one of each Zodiac is allowed. (Can be: Aries, Capricorn)
6) Any hybrid is allowed. You can be fairy, elf, kelpie, kitsune or half human, half cat, wolf, demon etc
7) I control what you find and the npcs around you. Please don't control things.
8) Ping and quote/ Bold please!
9) I retain the right to add new rules, deny you from playing, or kick you.

Sign Ups
IGN
Name
Picture
Personality + Extra information
Age/Pronouns
Hybrid Type
Birth Zodiac
Village
Profession
Edited By IvyCat on 8/12/2019 at 10:49 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:46 AM Post #3
Villages
Tyica
The Town of fighting. People from here were the warriors who fought against the hybrids. Many heroes rose out of the ashes here. Lately, there have been unknown disappearances. The whole town is in suspicion. There is the king and queen, as well as two princes. The princess had been missing for several years, but has finally returned, brutally injured.
You can learn various things here, including attacking, defence and battle techniques. Tyica is not trusting and generally create the toughest people. The soft are frowned upon. Drinking is common here, as well as pointless fighting. Tyica creates the best weapons and the horses are as violent as the people.

Starting equipment:
-A weapon of your choice
-Refillable water flask
-3 days worth of meat
Potential
25% chance of scaring away dangerous animals
Levels:
Attack level 3
Defence level 3

Juliko
The town of healers. People used to flock here from all around, the most experienced leader could raise loved ones from the dead. The town is built in the jungle trees that surround it, and the chiefs live at the top. They are three sisters. One can heal humans, one animals, the leader can heal both. It is rare to see them around, as their work exhausts them. Juliko are kind and helpful, and friendly. They are also easy to steal from, so it happens often.

Starting equipment:
-Medicine kit (5 uses)
-Refillable water bottle
-3 days worth of berries/ fruit
Potential
25% chance of healing a minor injury
Levels:
Healing level 3
Observation level 3

Hericon
The town of animals. This is where hybrids originally came from, even if they don't live there now. Some Hericon inhabitants can speak animal, they are very close to the forest and believe strongly in protecting it. Hericon citizens are also skilled at crafting. They like using bows and are against harming deers, as the sacred protector of the forest was one, although no living human had ever seen him, the stag went down in Hericon legend.

Starting equipment:
-Small animal of choice
-Refillable water bottle
-3 days worth of stew
Potential
25% chance to be able to understand a normal animal
Levels:
Craftsmanship level 3
Archery level 3

Veslon
The town of trading and intelligence. They can give or tell you practically everything. This is a fishing town with a large port. They have a large trading system and are generally very friendly and social able. When new stock or ideas come in, the whole town will gather in the library and discuss it, debating every plan. Do not mess with them, because when Veslon citizens are upset, they fight strongly with their brains.

Starting equipment:
-Musical instrument of choice
-Refillable water bottle
-3 days worth of fish
Potential
25% chance of successful leaf-hole trap
Levels:
Fishing level 3
Intelligence level 3


Edited By IvyCat on 6/2/2019 at 6:30 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:46 AM Post #4
Profession

Blacksmith
You are a natural at crafting things and your skills reflect that. You tend to have rough skin on your fingers, but are able to work with small fiddly things and be a lot more precise with accuracy and aiming. You have a higher chance of successfully crafting things.


Herbalist
You have collected and investigated herbs many times before and are a natural at identifying, finding and using herbs and medicines. You also tend to be more cautious and know when something is wrong with something. You have a higher chance of successfully using herbs to heal a wound.


Warrior
You are a trained veteran and a skillful fighter, but you also know a few skillful defensive manovers. You are also a trained athlete and strong. You have a higher chance of winning a fight and forcing an opponent away.


Assassin
Slick and silent, you are sly and good at stealth, finding it easy to remain silent even through tricky undergrowth. You tend to be a lot more agile and fight from long range. You have a higher chance of initiating a surprise attack or knowing when you're about to be attacked.


Animal Tamer
You are a natural with understanding and spotting animals, being good with dealing and caring with them. You may also be able to interpret parts of an animals movement on how it feels. You have a higher chance of taming an animal.


Whisperer
You have a way with words and persuasion and can often calm things down or make others do your bidding. You have trained your skills to control yourself and hide a lie so no one can pick up on your manipulation. You have a higher chance of persuading someone and calming them.


Seer
You find yourself better and making guesses and remembering things. you tend to make correct predictions most of the time and somethings your dreams seem to flash movements of the future to you. You can tell the weather and where it is safe to shelter. You have a higher chance to see prophecy dreams in your sleep and interpret them.
Edited By IvyCat on 1/12/2019 at 4:34 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:46 AM Post #5
Potentials
The object can be replaced by a scroll of potential.
Vanish
This allows you to vanish and become untraceable, leaving no trail behind. It makes you impossible to catch.
Requirements
Shadow Thieves Gem
Agility level 5
Intelligence level 5
Self control level 4

Glide
This ability allows you to jump high into the air and glide without the use of wings. It can lead to faster travel and the ability to cross oceans.
Requirements
Dragon Blood
Balance level 5
Self control level 5

Swift
The owner of this ability can go at speeds so fast they are not visible for limited amounts of time.
Requirements
Suns Goblet
Speed level 5
Stamina level 5

Bolt
Accuracy is increased so you can not miss and always get critical shots every time whether attacking with magic, archery or weapon.
Requirements
Queen Spiders Eye
Archery level 6
Self control level 5
Strength level 3

Edited By IvyCat on 1/12/2019 at 4:41 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:47 AM Post #6
Skills
Edited By IvyCat on 1/12/2019 at 4:36 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:47 AM Post #7
Map
Edited By IvyCat on 1/12/2019 at 4:36 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:47 AM Post #8
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:47 AM Post #9
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/12/2019 at 3:47 AM Post #10
Minor Met Guardians
Edited By IvyCat on 1/12/2019 at 4:37 AM.
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