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Forum Index > Suggestion Box > Color Swings are evil...
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Author Thread Post
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 460
Posts: 5,886
Posted: 11/26/2018 at 3:16 PM Post #1
I know that I mention this a lot in various places, but seriously...the swing on lesser pet dyes can get ridiculous. And I mean 100% WRONG at times - like pale yellow hex codes turning out BLUE, or GREEN or something, and dark reds coming out GREEN. And I'm going to prove it.


Goal:

EC - 3
C1 - 1
C2 - 1
C3 - 3

G1 - 2
G2 - 4
G3 - 2

M1 - 1
M2 - 1
M3 - 2

A1 - 1
A2 - 2



Slots that were acceptable with 1 dye: 5 / 23 (21% )
Dyes considered failures: 11 / 23 (48% )
Results that were literally the wrong color: 8 / 23 (34% )
* that's 8 / 11 (72% ) counting just the failures, meaning only 3 fails were the right color but wrong shade.


And here she is, finally.




Hopeful suggestion:

Just... adjust the color swings? Especially for the paler and darker colors... I have wasted so many dyes trying to get lighter colors. And, I get it, they're a more 'extreme' color so it's easy for the RNG result to shift the RGB a way that changes the color completely, but understanding that doesn't make it any less irritating. I just don't think it's really fair that your Purple will be Yellow (I had so many 'yellow snow' Frosty Luff results...), your Red will be Green (I 100% gave up on a Nytekrie project) because that GREEN is supposed to be RED; I spent 7 dyes fixing the other male and after spending my last 4 on the first and getting nothing but green results for my reds, I was out of supplies, out of gold, and too fed up to care anymore), your Yellow is Blue (very first dye I spent on this project for example), etc.


Secondary suggestion:

Maybe an exceptional dye of some sort? 1-time use, but covers ALL slots on a pet within reasonable accuracy. It'd also save players a ton of time from having to change every color 1 by 1, likely over and over again because of failed results... Even if it wasn't as perfect as greater dyes, even if it only had the accuracy of lesser dyes, it would paint everything and clear the easy ones, maybe get some of the harder colors with the high failure rate, and if anything was left it would hopefully only take 3 or 4 dyes to finish tweaking it rather than the entire project taking 23 dyes for 12 colors.

(Which actually not half-bad seeing as others have taken me up to 30... What I have here for the example is actually above average for my usual results. The male, for example? Last month I spent at least 20 dyes on him and I STILL have colors to fix... The C2, G1, G3, M2, AC2... Wish I had thought to record HIS lack of progress when I started on him... I'm sure he'll take another 10 or so...)
Vigy
Level 65
Trickster
Joined: 2/13/2017
Threads: 127
Posts: 10,863
Posted: 11/26/2018 at 5:33 PM Post #2
I think this definitely needs to be tweaked. I tried to dye one of my pets a navy blue, and it came out as an ugly dark green.
Username116504
Level 63
The Sweet Tooth
Joined: 8/26/2018
Threads: 88
Posts: 1,574
Posted: 12/8/2018 at 6:41 PM Post #3
This would be great (covering all colors)

And i understand other people having issues to turn one and they get throne a curve ball (I havn't had this happen to me yet luckly)
Asviloka
Level 70
Ghost Writer
Joined: 3/12/2014
Threads: 89
Posts: 1,888
Posted: 12/11/2018 at 7:47 AM Post #4
Lesser pet dyes are easy to come by, and it's intentional that they be unreliable. I would argue that this is working exactly as intended.
 
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