I know that I mention this a lot in various places, but seriously...the swing on lesser pet dyes can get ridiculous. And I mean 100% WRONG at times - like pale yellow hex codes turning out BLUE, or GREEN or something, and dark reds coming out GREEN. And I'm going to prove it.
Goal:
EC - 3
C1 - 1
C2 - 1
C3 - 3
G1 - 2
G2 - 4
G3 - 2
M1 - 1
M2 - 1
M3 - 2
A1 - 1
A2 - 2
Slots that were acceptable with 1 dye: 5 / 23 (21% )
Dyes considered failures: 11 / 23 (48% )
Results that were literally the wrong color: 8 / 23 (34% )
* that's 8 / 11 (72% ) counting just the failures, meaning only 3 fails were the right color but wrong shade.
And here she is, finally.
Hopeful suggestion:
Just... adjust the color swings? Especially for the paler and darker colors... I have wasted so many dyes trying to get lighter colors. And, I get it, they're a more 'extreme' color so it's easy for the RNG result to shift the RGB a way that changes the color completely, but understanding that doesn't make it any less irritating. I just don't think it's really fair that your Purple will be Yellow (I had so many 'yellow snow' Frosty Luff results...), your Red will be Green (I 100% gave up on a Nytekrie project) because that GREEN is supposed to be RED; I spent 7 dyes fixing the other male and after spending my last 4 on the first and getting nothing but green results for my reds, I was out of supplies, out of gold, and too fed up to care anymore), your Yellow is Blue (very first dye I spent on this project for example), etc.
Secondary suggestion:
Maybe an exceptional dye of some sort? 1-time use, but covers ALL slots on a pet within reasonable accuracy. It'd also save players a ton of time from having to change every color 1 by 1, likely over and over again because of failed results... Even if it wasn't as perfect as greater dyes, even if it only had the accuracy of lesser dyes, it would paint everything and clear the easy ones, maybe get some of the harder colors with the high failure rate, and if anything was left it would hopefully only take 3 or 4 dyes to finish tweaking it rather than the entire project taking 23 dyes for 12 colors.
(Which actually not half-bad seeing as others have taken me up to 30... What I have here for the example is actually above average for my usual results. The male, for example? Last month I spent at least 20 dyes on him and I STILL have colors to fix... The C2, G1, G3, M2, AC2... Wish I had thought to record HIS lack of progress when I started on him... I'm sure he'll take another 10 or so...) |