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Forum Index > Find Roleplayers > Ivys Lil RP & RPG Guide
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Author Thread Post
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 2:46 AM Post #1
Please don't post c:

Its come to my attention recently that some people are struggling to get there heads around RPGs and RPs when signing up and are begin really disrespectful, so here's a guide for those roleplaying and those narrating.

Please don't ask this to be moved to the Guide section, it is unrelated to Sylestia.

This will view common mistakes make by both narrators and roleplayers. It is recommended you try to avoid them. Something to look over is your responses, especially if someone big in RPs/RPGs if telling you "stop" or giving you advice. They've been in longer than you.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 2:48 AM Post #2
Players
Dear players,
Your narrators work hard so here are a few things you can do to help them out. They're human too - not some automated bot that sends replies immediately and knows everything. We'll cover usual situations and basic rules you should always follow here.
Grapes a great player we're just editing some of her messages for this

Rules
First a foremost, if you can, copy and paste the last message the narrator gave you into your reply. This way the narrator knows what just happened and can keep track of the story easier. They may be narrator several others and other RPGs. if you can't, use the quote button but remember to type their name into the ping bar, or they won't see it.

Always be polite to your narrator, they can get stressed out. Instead of shouting at them, give them a tentative poke about something they may have forgotten to add. If your profile isn't finished, the narrator may've been busy or got bored and will complete it later.

Have you lost your ping? Never ever blame the narrator. if you pinged us, we'll reply. I can not say it more clear: the narrator will reply. If you maybe forgot to ping, give them a ping in the next post. If they've replied to everyone else and not you by accident, don't laze around. Quote your reply and ping them again so they see it. If you can't find it, send them a polite message as soon as possible.
It is the players responsibility, not the narrators.

*sighs* I guess I need to put this in.. when you sign up for an RPG, you get to make choices. it may be open end, it may be not. if you ask the narrator politely, they will make it open ended for you if you can't think of an answer. It may seem like it, but small things such as "I could feel the wind" may make the narrator frustrated. If they have not said you can feel the wind, you can not feel the wind. Wind makes a difference to hunting, it isn't something you can just throw about. It goes the same when crossing things don't say "I crossed the brook" say "she looked for a way to cross the brook" before, so we can confirm there isn't a crocodile you may want to avoid. You can not find things yourself. The narrator is your eyes. We are your senses.

Put effort into your responses. It may be easy just to say "okay" and laze around and laze around, waiting fro the narrator to create drama for you. No, no, no. Get off your lazy fingers and write a decent response. It isn't hard to expand your reply a few lines by adding details like thoughts, things the narrator has mentioned you can see, flicking your hair. Also.. grammar. it doesn't need to be perfect but at least try not to have too many spelling mistakes. Go back and edit it if you have 30548 typos.

These are only basic rules that appear in every RPG. Make sure you do read all the individual ones on the RPG as they will have a sense of the stories flow. I was in one that didn't allow you to say the word "shoe". Definitely saw a few people make that mistake. Oh, and, keep your eye out for the narrators secret.. You should really read the whole page. They usually have 1-4 reserved.

Scenarios
Link: https://www.sylestia.com/forums/?thread=49745&page=341#3409
Author: Grapejuice
Time Posted: 10/9/2017 at 1:09 PM
You found a small cave


I walk into the cave and to my surprise freeze as I notice a small wolf pup lying on the ground. It looks abandoned.

Finding something just this is wrong as the narrator didn't give you permission to. Although you may be thinking "well it can't really help her plot advancement so it's okay" that doesn't matter.

Link: https://www.sylestia.com/forums/?thread=49745&page=342#3411
Author: Grapejuice
Time Posted: 10/9/2017 at 1:19 PM
You soon reach the mountains.It's still noon, your dog sat down next to you. what do you do?
I look over at my dog.

Link: https://www.sylestia.com/forums/?thread=49745&page=344#3439
Author: Grapejuice
Time Posted: 10/9/2017 at 6:20 PM
Your dog looks back at you.
I get up and look for a stick.

Link: https://www.sylestia.com/forums/?thread=49745&page=345#3446
Author: Grapejuice
Time Posted: 10/10/2017 at 12:07 AM
You find a couple strewn out across the nearby forest floor.
I grab one and test it's bendiness

Although this isn't a perfect example, if the person kept on looking along the sticks for ages, they are obviously waiting for me to do something interesting and create drama. No. get your dog and walk off to find drama.

Link: https://www.sylestia.com/forums/?thread=57240&page=11#106
Author: IvyCat
Time Posted: 3/8/2018 at 1:57 AM
You couldn't see anything immediately
She turned and walked away

I said immediately, you would've found something if you looked more closely.

IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 2:52 AM Post #3
RolePlayers
Dear roleplayers,
I know you love having the most OP character and always wining the roleplay, but sometimes it isn't possible. As you don't want to lose, the other person doesn't want to lose, it gets all dangled up and you slowly build up inhumane power..

I'm afraid that is a real downfall.

When you enter our RPs, we expect you to be active. I see so many of you sign up to mine, give one reply, then wait for someone to approach you.. why can't you approach anyone else and alert another roleplayer you're nearby? Why can't you check back on the thread or reply to the post I sent you?
It gets frustrating and annoying when you guys sing up for an RP - not an RPG - so you can have more control over your own character and you never actually control them. you just want someone else to approach you. Please stop this endless loop where you kill the RPs, we only have limited ideas.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 3:02 AM Post #4
Narrators
Dear Narrators, here are a few tips for your first RPG.

Rules
First of all, stop being so scared. it's better not to have any players than a really bad player that didn't fill in the form correctly at all. Make sure to insert a secret rule and don't give mercy.

Never, ever, ever post in the Games section. All RPGs are to be in "Roleplaying" and please label as an RPG.

That being said, sometimes things can be a mistake or forgetful. Make sure to give them a chance and don't just get mad immediately unless they're irritable multiple times, even try try to keep your cool. You're a narrator, you really shouldn't involve your personal life or emotions and take it out on your players. Even if there are a few constantly irritating ones.

Try to finish your reserves and keep them up to date, as well as making your lay out clear. Don't leave them hanging and try to finish everything quickly. This way you don't make it hard for your players by switching things around.

Revamping is important along with the last point - keep up with the latest RPG formats we're using as they're updated for a reason, making it easier. Adding quick links to each post so they don't have to skim through every page is good.

Skills - they're important to RPGs. Don't be afraid. if your person has no balance skill, don't let them level up their attack skill, or they'll be knocked over. Also don't just let them beat something they don't have the skills for because they're too lazy. Also, don't let them just skip levels. If necessary, try to get them to describe the training session.

Lay Out
Ah, the most important part. This is the current layout for RPGs.

First Page:
Information only. Have a big title for each section.
Second page:
Players, the recommended layout is

Player Number - Name
Picture
Age || Gender || Any other info
Personality/ Backstory
Inventory
<Insert inventory>
Skills
<Insert Skills>
Anything else you want
<Insert>
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 3:11 AM Post #5
Player Skills
These are just ideas for skills you can use. Feel Free to Copy + Paste.


Attack
Level 1 - Can hold a weapon correctly
Level 2 - Can hit something with weapon
Level 3 - Basic attack moves. Hunt small prey
Level 4 - Hunting bigger prey
Level 5 - More advanced attacks
Level 6 - Chance of critical attack
Level 7 - Defeat some defensive moves
Level 8 - Advanced attacks
Level 9 - Take down medium sized mythical creature
Level 10 - Can defeat anything within reason


Defence
Level 1 - Basic defensive moves
Level 2 - Counter basic attacks correctly
Level 3 - More intermediate defence moves
Level 4 - Judge what to use to counter an enemies attack
Level 5 - Think up skillful battle tactics
Level 6 - Defend against stronger attacks
Level 7 - Able to do advanced defensive moves
Level 8 - Block magic with your weapon
Level 9 - Block most attacks
Level 10 - Block all attacks within reason


Intelligence
Level 1 - Able to recognise obvious magic
Level 2 - Recognise common animals
Level 3 - Can plan what supplies they may need for a journey
Level 4 - Know how to pick locks
Level 5 - Able to trick a trader
Level 6 - Plan where traps would be effective
Level 7 - Knows when they are being lied to and how to lie
Level 8 - Guess weak spots and disadvantages
Level 9 - Able to trick a more experienced member of authority
Level 10 - Can hack into technology


Craftmanship
Level 1 - Can set up tents and fires
Level 2 - Make a basic tepee and sow up clothing
Level 3 - Make clothes and jewelry
Level 4 - Can smelt metal
Level 5 - Can build smaller wooden things
Level 6 - Can build large wooden things
Level 7 - Make things with magic
Level 8 - More advanced metal work
Level 9 - Create robot technology
Level 10 - Make things that defend against magic


Archery
Level 1 - Can hold a bow correctly
Level 2 - Can hit the target
Level 3 - Can hit around the bull's eye
Level 4 - Can hit a bull's eye
Level 5 - Can closely hit a moving object
Level 6 - Can attack a moving target
Level 7 - Can hit a moving target while moving
Level 8 - Can shoot using both feet
Level 9 - Can shoot three arrows at once
Level 10 - Can shoot an arrow with just one hand


Herbalism
Level 1 - Know basic herbs
Level 2 - Know uses for basic herbs
Level 3 - Able to judge what's edible and what's not
Level 4 - Intermediate herbs are known
Level 5 - Get rid of things lodged in throat
Level 6 - Uses for intermediate herbs are known
Level 7 - Fix broken bones
Level 8 - Knows advanced herbs
Level 9 - Knows advanced herbs uses
Level 10 - Banish demons


Riding
Level 1 - Can put tack on a creature
Level 2 - Can mount a creature
Level 3 - Make creature walk and turn on command
Level 4 - Can manage to trot on creature
Level 5 - Can balance when cantering
Level 6 - Able to fly the creature
Level 7 - Can gallop and survive through minor winds
Level 8 - Ride through any weather
Level 9 - Stay on during a hurricane
Level 10 - Stay on no matter what


Observation
Level 1 - Recognise basic animals
Level 2 - Can find obvious things
Level 3 - Can spot something unusual
Level 4 - Able to find hidden larger objects
Level 5 - Can notice set off traps
Level 6 - Uncover infections by just smelling them
Level 7 - Find less noticeable things
Level 8 - Can find hidden smaller objects
Level 9 - Discover hidden traps
Level 10 - Find almost any object


Swimming
Level 1 - Can doggy paddle
Level 2 - Can swim 25meters
Level 3 - Able to do front crawl
Level 4 - Swim backstroke
Level 5 - Do 50meters
Level 6 - Survive cold lake water
Level 7 - See underwater
Level 8 - Hold breathe for 5 minutes
Level 9 - Rescue someone from ocean
Level 10 - Swim through whirlpool


Thief
Level 1 - Sneak around animals
Level 2 - Get around humans unnoticed
Level 3 - Steal small things
Level 4 - Can steal medium things
Level 5 - Can't be detected by normal creatures
Level 6 - Can steal large things
Level 7 - Can't be detected by advanced creatures
Level 8 - Can steal magical things
Level 9 - Can steal from most mythical creatures
Level 10 - Can steal from anything


Persuasion
Can be levelled up to level 5. You can get more people to follow you and get them to do things for you easier. Can be changed depending on the animal. A bird will learn to fly before another animal such as a horse.

Caring
Can be levelled up to level 5. Effects how much something trusts you and how quickly you can heal someone or the ability to tame animals.

Agility
Can be levelled up to level 5. It effects how quickly you can dodge and move.

Balance
Can be levelled up to level 5. It effects how quickly you can move without falling over.

Self control
Can be levelled up to level 5. It effects how you react. The lower level the more likely you are to act without thinking. This also includes your patience.

Strength
Can be levelled up to level 5. Pretty self-explanatory. The stronger you are the more you can carry and the easier it is to fight.

Speed
Can be levelled up to level 5. How fast you run or do things.

Stamina
Can be levelled up to level 5. How long you can run, fight, hunt or do any skills for.

Animal Skills

Attack
Level 1 - Can use their claws
Level 2 - Can bite something
Level 3 - Basic attack moves. Hunt small prey
Level 4 - Hunting bigger prey
Level 5 - More advanced attacks
Level 6 - Chance of critical attack
Level 7 - Defeat some defensive moves
Level 8 - Advanced attacks
Level 9 - Take down medium sized mythical creature
Level 10 - Can defeat anything within reason


Defence
Level 1 - Basic defensive moves
Level 2 - Counter basic attacks correctly
Level 3 - More intermediate defence moves
Level 4 - Judge what to use to counter an enemies attack
Level 5 - Think up skillful battle tactics
Level 6 - Defend against stronger attacks
Level 7 - Able to do advanced defensive moves
Level 8 - Block magic with your weapon
Level 9 - Block most attacks
Level 10 - Block all attacks within reason


Riding
Level 1 - Will wear tack
Level 2 - Let a human ride it
Level 3 - Let an animal ride it
Level 4 - Can do walk, trot and canter
Level 5 - Will throw off all of those who are not it's allies
Level 6 - Can lope and gallop
Level 7 - Will fly and walk no water
Level 8 - Ride through any weather
Level 9 - Ride on during a natural disaster
Level 10 - Will ride through anything


Herbalism
Level 1 - Know basic herbs
Level 2 - Know uses for basic herbs
Level 3 - Able to judge what's edible and what's not
Level 4 - Intermediate herbs are known
Level 5 - Get rid of things lodged in throat
Level 6 - Uses for intermediate herbs are known
Level 7 - Fix broken bones
Level 8 - Knows advanced herbs
Level 9 - Knows advanced herbs uses
Level 10 - Banish demons


Tracking
Level 1 - Can pick up a scent
Level 2 - Follow prints
Level 3 - Recognise various scents
Level 4 - Follow sounds
Level 5 - Can follow faded scents
Level 6 - Follow smudged prints
Level 7 - Able to track a robot
Level 8 - Still track scents after it has rained
Level 9 - Pick up things most animals or humans won't have
Level 10 - Can track practically everything


Observation
Level 1 - Recognise basic dangers
Level 2 - Can find obvious things
Level 3 - Can spot something unusual
Level 4 - Able to find hidden larger objects
Level 5 - Can notice set off traps
Level 6 - Uncover infections by just smelling them
Level 7 - Find less noticeable things
Level 8 - Can find hidden smaller objects
Level 9 - Discover hidden traps
Level 10 - Find almost any object


Swimming
Level 1 - Can doggy paddle
Level 2 - Can swim 25meters
Level 3 - Able to do front crawl
Level 4 - Swim backstroke
Level 5 - Do 50meters
Level 6 - Survive cold lake water
Level 7 - See underwater
Level 8 - Hold breathe for 5 minutes
Level 9 - Rescue someone from ocean
Level 10 - Swim through whirlpool


Magic
Level 1 - Random uses of element
Level 2 - Can control one basic magic
Level 3 - Can control one medium magic
Level 4 - Can control one advanced magic
Level 5 - Can randomly use a second type
Level 6 - Medium of a second type
Level 7 - Can use two advanced types of magic
Level 8 - Can learn a third type of magic
Level 9 - Can use three types of magic perfectly
Level 10 - Master at the default three types and know basics of a second type

Flying
Level 1 - Can lift themselves off the ground
Level 2 - Can fly for a short period of time
Level 3 - Can glide and land neatly
Level 4 - Able to fly for a few hours without tiring
Level 5 - Able to survive a crash landing with wounds
Level 6 - Can glide for a short time while resting
Level 7 - Able to survive a crash landing without wounds
Level 8 - Can fly through natural disasters
Level 9 - Can fly for just over a week
Level 10 - Master at flying through anything and doesn't tire

Carrying
Level 1 - Can carry a light weight
Level 2 - Can carry something and do some defending
Level 3 - Can dodge slow attacks while carrying something
Level 4 - Can carry a medium weight
Level 5 - Can fly with a medium weight
Level 6 - Can dodge medium attacks carrying a weight
Level 7 - Can carry a heavy weight
Level 8 - Can fly for long distances carrying weights
Level 9 - Can fight while carrying things
Level 10 - Master at carrying stuff


Communication
Level 1 - Make basic indicating movements
Level 2 - Understand your commands
Level 3 - More advanced indicating movements
Level 4 - Communicate through companions minds
Level 5 - Can speak human


Caring
Can be levelled up to level 5. Effects how much something trusts them and how quickly they can heal someone.

Self control
Can be levelled up to level 5. It effects how they react. The lower level the more likely they are to act without thinking. This also includes their patience.

Strength
Can be levelled up to level 5. The stronger they are the more you can carry and the easier it is to fight.
Edited By IvyCat on 6/16/2018 at 3:12 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 3:16 AM Post #6
Magics
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 3:23 AM Post #7
Character Creation
Edited By IvyCat on 6/16/2018 at 3:23 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 6/16/2018 at 3:23 AM Post #8
Shameless Self Promotion
 
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