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Forum Index > Q&A (Newbie Friendly) > Enigmatic Grotto Question
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Author Thread Post
GhostPirate
Level 70
Trickster
Joined: 4/24/2017
Threads: 62
Posts: 2,622
Posted: 4/25/2018 at 5:55 PM Post #1
*SPOILER* (I think)

Okay, I'm putting this up here for faster replies.

I can't get by those dang trolls. What elements should I attune pets to to kill them?

I currently have air, shadow, and light.
Edited By Ghostwings20 on 4/25/2018 at 5:55 PM.
GhostPirate
Level 70
Trickster
Joined: 4/24/2017
Threads: 62
Posts: 2,622
Posted: 4/25/2018 at 6:34 PM Post #2
Krin, can you move this to Q&A? Thanks!
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,687
Posted: 4/25/2018 at 6:36 PM Post #3
This thread has been moved to: Q&A (Newbie Friendly).
Imorphemi
Level 75
High Warlord
Joined: 3/1/2018
Threads: 153
Posts: 1,224
Posted: 4/25/2018 at 7:54 PM Post #4
You should attune the wind in this case to fire. give all of them two points in health. Give the Shadow and Light illusionist and/or arcanist equipment, and give the Fire Evoker and/or arcanist equipment.

Put the shadow first, light second, and fire last
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 83
Posts: 4,147
Posted: 4/25/2018 at 8:46 PM Post #5
Your party as stands

Sweetheart
Lv29
Shadow
1 Int
Equips:
Relic: Assassin (Str/Agi), rare, lv15
Armor: Int/Agi, rare, lv20
Accessory: Int/Agi, rare, lv20
Accessory: Myrmidon (Str/Dex), epic, lv20

Honey
Lv26
Light
1 Int
Equips:
Relic: Int/Dex, rare, lv15
Armor: Str/Dex, rare, lv20
Accessory: Str/Dex, rare, lv20
Accessory: Disciple, epic, lv15

Un-named
Lv22
Air
1 Str
Equips:
Relic: -
Armor: -
Accessory: Myrmidon (Str/Dex), rare, lv10
Accessory: -

Okay, so
- The Shadow element pet should be in the first party slot.

- Suggest at least raising Sweetheart to level 30, as she's almost there, so you also have her second prof point to work with

- actually, if it's the Enigmatic Grotto, you might want to level all three party pets up to level 30 first, as that's about the enemy level there, isn't it?
Then you'd also have their second attacks to work with.

(- Is this the fight that auto-damages party members at the start? Remember to have healing items)

- Equipment! Prof. points!
> With Sweetheart as the tank, you want to have all Int/Agi gear. You can give her current Relic and her second accessory to Un-named-the-aeri, who is both lacking in those and a Phys element.
> Prof Points should go to HP/Agi

> Rare equips are... okay? But you want to try and have Epic/Legendary equips, and as close to your level as you can (higher rarity outweighs higher level to a scaling degree, however, so a level 15 epic would be better than a level 20 rare)
(Suggestion: send the pets on some missions that they can complete Exceptionally so you can get them the EXP reward and you the gear/healing items/whatever from the reward pouches)

> Same case for Honey, give the Str/Dex equips both to un-named, replacing her current Accessory
(> Unless you do as Nightshades suggested and swap your Attacker pet from Air to Fire, in which case you want Evoker (Int/Dex) equips)
> Honey, being Light, should be given more Evoker (Int/Dex) equips, though having Illusionist (Int/Agi) can work sometimes, but the general Equip for Lights is Int/Dex because people don't tend to use them as Tanks.
> Prof points to Int and Dex.

> Un-named-the-Aeri, being Air, as we've said wants Myrmidon (Str/Dex) equips.
> Air gets preferably Dex and Str prof points
> If you go with a Fire element as your attacker instead, Evoker (Int/Dex) gear, and Int/Dex prof points.

- If it is the troll fight where you get auto-damaged, focus on taking out the two weaker trolls first. Save the strongest one for last, because taking out the weaker ones will be faster, meaning you get attacked less while going for the stronger one.
If you go with the Fire and have raised all party members to lv30+ make use of Fire pet's Explosive Fireball attack.
Edited By Scathreoite on 4/25/2018 at 8:47 PM.
GhostPirate
Level 70
Trickster
Joined: 4/24/2017
Threads: 62
Posts: 2,622
Posted: 4/25/2018 at 8:49 PM Post #6
Wow. Thank you both so much! Im going to go fix my team right now!

*I mentioned the troll battle which knocks out one of your pets*
Edited By Ghostwings20 on 4/25/2018 at 8:50 PM.
GhostPirate
Level 70
Trickster
Joined: 4/24/2017
Threads: 62
Posts: 2,622
Posted: 4/26/2018 at 6:34 PM Post #7
Hey, would you say my team is ready to murder those trolls now?
GhostPirate
Level 70
Trickster
Joined: 4/24/2017
Threads: 62
Posts: 2,622
Posted: 4/26/2018 at 7:04 PM Post #8
I also need a few more bits of info...

Are these correct? (Please just copy this then fix my mistakes)

If you are...

Attuned to Air, you are best used as Attack, your Prof Points should be on Str/Dex, and you should have Myrmidon Gear.

Attuned to Earth, you are best used as ..., your Prof Points should be on ..., and you should have ... Gear.

Attuned to Fire, you are best used as ..., your Prof Points should be on ..., and you should have ... Gear.

Attuned to Water, you are best used as ..., your Prof Points should be on ..., and you should have ... Gear.

Attuned to Light, you are best used as Support, your Prof Points should be on Int/Dex, and you should have Evoker Gear.

Attuned to Shadow, you are best used as Tank, your Prof Points should be on HP/Agi, and you should have Illusionist Gear.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 83
Posts: 4,147
Posted: 4/26/2018 at 7:48 PM Post #9
Mmm, these are kind of covered in the descriptions on the Prof pages, below the points/above the attacks

Attuned to Air, you are best used as (Single-Target) Attack, your Prof Points should be on Str/Dex, and you should have Myrmidon Gear.

- Str for more attack power, Dex for higher Crit chance.
- Air's primary attack Slash inflicts its Bleeding debuff on opponents when it hits with a critical
- Hits only a single target


Attuned to Earth, you are best used as Tank, your Prof Points should be on Agi/HP/Str, and you should have Assassin (Str/Dex) Gear.

- Agi to dodge attacks and raise defences
- Higher Str means you get higher return from Leeching Vines debuff
- HP is... HP. You can take more hits.


Attuned to Fire, you are best used as (multi-target) Attack, your Prof Points should be on Int/Dex, and you should have Evoker (Int/Dex) Gear.

- Same reasoning as Air, Int for more power, Dex to increase chance of inflicting Burning debuff
- Hits multiple opponents at once
- (makes it good for things like mobs, but dangerous for situations like trying to pick off only the stronger opponents in a very large mob. The ones where new enemies fill the gaps. You want to leave the weaker ones to prevent being swarmed by high strength foes, and Fire makes that hard. Also, against the Boss of the Dungeon of the Forsaken, you want as few of her summoned helpers to die as possible because them dying makes her Super Dang Strong)

Attuned to Water, you are best used as Tank, your Prof Points should be on HP/Agi/Str, and you should have Assassin Gear.

- Gets attacks that can shield and buff you own party.


Attuned to Light, you are best used as Support, your Prof Points should be on Int/Dex, and you should have Evoker Gear.

^ In light's case, basically everyone I've seen talking on the matter is like 'why would you Agi your Healer?'
- Our own light healers we tend to equip with both Evoker (Int/Dex) and Illusionist (Int/Agi) gear, because sometimes with healing a little extra speed can be useful, and it means they can tank a little if something manages to KO the actual Tank and you need time to heal them.


Attuned to Shadow, you are best used as Tank, your Prof Points should be on HP/Agi/Int, and you should have Illusionist Gear.

- more attacking strength means you get more return when you manage to inflict Siphoned debuff
- basically, the points on shadow are a lot the same as Earth
- can definitely use it as an attacker, though not the same sort of glass cannon effect as Fire and Air.


As for the Team!
Relics? Why don't they have RElics??
Relics are the main force behind your attack power??

Sweetheart
Lv33
Shadow
2 HP
Equips:
Relic: - (????????????????)
Armor: Int/Agi, epic, lv30 (All good)
Accessory: Int/Agi, epic, lv30 (All good)
Accessory: Myrmidon (Str/Dex), epic, lv20 (still eeeeeeeeeh, Deciple equips are kinda. pointless. Better than nothing, but...)

> WhY no relic.

Honey
Lv32
Light
1 Int/1Dex
Equips:
Relic: Int/Dex, rare, lv15 (Having a relic of the right boosts? Great... Cereths? Is kinda garbage though, admittedly, with its Str +0, Agi +0 (even on pets that use the other stat, both Str and Int still help boost defences))
Armor: Int/Dex, epic, lv30 (All good)
Accessory: Str/Dex, rare, lv20 (No, this is a light pet)
Accessory: Str/Dex, rare, lv10 (NO)

> Why two Str equips on a Light pet?

Un-named
Lv32
Air
1 Str/1Dex
Equips:
Relic: - (But. Why??)
Armor: Str/Dex, epic, lv20 (Good!)
Accessory: Str/Dex, epic, lv30 (Great!)
Accessory: Str/Dex, epic, lv20 (Good!)

> No relic again??

To clarify:
Honey has 154 Magical Damage output.
53 points of that damage come from her Relic.
You take off her relic and she only has 101 damage output.
relics are really important
Edited By Scathreoite on 4/26/2018 at 8:03 PM.
GhostPirate
Level 70
Trickster
Joined: 4/24/2017
Threads: 62
Posts: 2,622
Posted: 4/26/2018 at 8:32 PM Post #10
Alright, I'll fix this soon!
 
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