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Forum Index > Player Guides > A Battler's Guide to Elements &...
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Author Thread Post
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:28 PM Post #1
Welcome!

As of April 3rd, 2017, the system for getting your pet ready for battle has been significantly updated. To see the official announcement and summary of the changes, please visit this thread!

There were a lot of fabulous guides about how to set up your party under the old system. However, the site updates render a lot of the information in them obsolete. In this guide, I'll cover the basics of this new system, and offer some tips and tricks for designing the battle party you need to make it through the current site content.

This guide aims to be accessible for new players and beginning battlers (though experienced battlers are of course welcome to use and contribute to it as well!). If there's something you think I haven't explained well enough, please let me know and I'll do my best to make it clearer!

If you have a question that this guide doesn't answer, please feel free to ping me or send me a private message, and I'll try to get back to you in a timely manner!

Contents:

Warning: This guide will have several images throughout!


POST 2: The Basics
..........The "Proficiencies" Page - What all the buttons mean!
..........Attuning to an Element - Why & how to attune!
..........Putting Pets in your Party - the new & improved Party page!

POST 3: Intro to The Elements
..........The 6 Elements - & how they live in harmony!
..........Choosing an Element - how do you know which one to pick?

POST 4: Pros & Cons of Each Element
..........Air
..........Earth
..........Fire
..........Water
..........Light
..........Shadow

POST 5: After Your Pets are Attuned
..........Proficiency Points - how to spread your stats (or not)!!
..........Ability Rank - Level up your pets' skills!

POST 6: After Your Pets are Attuned
..........Gear - Relics, Armor, and Accessories, oh my

POST 7: After Your Pets are Attuned
..........Gear - Gear sets

POST 8: The Lost Grove
..........Lost Grove Gear - New gear sets

POST 9: The Lost Grove
..........Party Needs - What do you need to do before going in to the new zone?

POST 10: Battle Party Examples
..........Examples of battle parties, and a breakdown of their performance (for any who may still be unsure!)

Updates to the guide:
..........10/29/23 - Finally made a much-needed update regarding pet levels & LG updates
..........3/4/18 - Tweaked the "pros & cons" post and the ability expertise section;
.................................added another party example
..........2/21/18 - Added extra material for the Lost Grove in posts 9&10!
..........5/29/17 - Bulk of the guide completed - open to questions and comments!
..........4/27/17 - Guide created!
Edited By Rixva on 10/29/2023 at 3:33 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:28 PM Post #2
The Basics
Who? What? Where? When? How???

The "Proficiencies" Page
What you'll see & what to click!


On the profile page of every pet you own, you'll find a little blue button labeled "Proficiencies" in the left-hand box directly under the pet.

Clicking this button will take you to a shiny page that should look something like this (obviously, it will be your pet, not mine!) :

Click for a bigger version!


But what does all this shiny stuff mean?

I've added colored boxes to help explain what everything does.

Red - Box 1
This is your pet's statistics and information. You see the same box on your pet's profile page, or when sending your pet on a mission! This information can be helpful for deciding what element and proficiency points to choose. We'll talk about that more later!

Blue - Box 2
These icons are the elements that your pet can choose. From left to right, we have Air, Earth, Fire, Water, Light, and Shadow. When you click on an element's icon, it will turn colored and display the proficiency points and abilities for that element.

Green - Box 3
The four icons underneath the big green "Available Proficiency Points" message are the icons for spending your pet's proficiency points. Hovering your mouse over each icon will offer an explanation of what it means.

Your pet earns proficiency points by leveling up in battle.
Point 1 = Level 0
Point 2 = Level 30
Point 3 = Level 60
Point 4 = Level 65
Point 5 = Level 70
Point 6 = Level 75


We'll talk more about how to spend these points later!
(Or if you're feeling impatient, feel free to skip down to this post.)

Note: Right now, level 75 is the highest level a pet can reach.
However, in the future, the level cap may increase more!


Purple - Box 4
These are the abilities that each element grants. Hovering your mouse over each icon will explain what the ability does. There's nothing to click here - these abilities unlock automatically when your pet reaches the right level. You can only progress toward the next level of an ability by battling in the Lost Grove region of Astryl's Vale (or in the Maws of Madness during the annual Fall Festival).


Attuning to an Element
Why and how?

Attuning to an element is the first step in getting your pet battle-ready. If you don't attune your pet, they'll be stuck with only the basic, non-elemental attack - which won't do enough damage to take down any enemies before your health runs out. If you don't attune your pet, they're also missing out on significant stat boosts from proficiency points, since you can only spend these points once a pet is attuned!

To attune your pet to an element, simply click on the element you want, and scroll all the way down to the bottom of the page. You'll see a big green button:



This will attune your pet! Don't worry - you can change your pet's element if you change your mind. The gold cost depends on the level of the pet - the higher the level, the more gold it costs. You can switch by simply clicking on the new element you want, and clicking the big green button on that page!

Putting Pets in your Party
It's easy!


Before the April '17 update, you could add pets to your battle party from their profile page. However, this is no longer possible. In order to add pets to your party, you need to use the shiny new Party Manager Page!

To reach the page, navigate to Explore -> Party.



Once you're here, you need to scroll to the bottom of the page, select the pet you want from the drop-down menu, and click the green "+" button.



Finally, make sure to click the "Set Party" button!



Note: Make sure that you fill up your party if you can.
You can unlock the second and third party slots by purchasing
them in the Town Plazas in Esior's Haven and the Sanctuary of Saerielle.


If you have your party all set and you want to be able to go back to it easily, you can click the "Create Preset" button. This saves the party you made, and you can load it again later by using the drop-down menu and clicking "Load Party."

Now that you're familiar with the basics, let's look more closely at those elements!

Back to the top!
Edited By Rixva on 10/29/2023 at 11:17 AM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:28 PM Post #3
Intro to The Elements
Water. Earth. Fire. Air. Long ago, the six elements lived together in harmony...

The 6 Elements
What's the big deal?



If you haven't selected an element yet, this message will display.

A pets "role" in battle is maybe the most important thing to consider when choosing an element.

An offensive pet will be a big damage-dealer; it will hit enemies the hardest. An offensive pet should attune to Air or Fire, since the abilities in these elements do the most damage.

A defensive pet specializes in surviving your enemies' attacks. A defensive pet should attune to Earth, Water, or Shadow, because these abilities can restore health to your pet and mitigate incoming damage. Keep in mind that enemies most often attack the first pet you put in your party - the pet that shows in the middle of the battle screen - so a defensive element is perfect for the pet in this slot!

A support pet specializes in assisting the other two pets in the party. Support pets should attune to Water or Light, because these abilities offer extra defense and healing to the party.

Note: The defensive pet in the middle is usually referred to as a "tank."
A high damage-dealing pet is called a "cannon," and a pet that specializes in
adding defense is called a "buffer." Pets who specialize in healing are, of course,
healers!


Why does it recommend Shadow if you're not sure which to choose?


Shadow is a great element for beginning battlers to choose because it deals a good amount of damage and also can restore health to your pets. It's a very versatile element, so it's flexible enough to build a party around!

Remember, don't worry if you decide you want to change your pet's element later. You can always switch them if you can earn the gold!

Let's take a look at some pros and cons of each element.

Back to the top!
Edited By Rixva on 2/19/2018 at 11:18 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #4
Pros & Cons of Each Element
Pick me! Pick me!


There's no single way to build your battle party. Any combination of elements has the potential to get the job done. This section will explain the strengths and weaknesses of each element to help you figure out what works for you (and what doesn't)!

Quick vocabulary note: "buffs" and "debuffs" are very important in battle! A buff is a positive effect and a debuff is a negative effect. Both your pets and your enemies can have abilities that cause these effects - be sure to hover over any icons you see under health bars, and read the battle log for detailed info about this!

Air
I'll blow you away!


PROS:
-Deals a lot of damage.
-Mostly focuses damage on a single enemy.
-Debuff "Bleeding" leaves residual damage; caused by ability 1 on critical hits and ability 2 on all hits
-Buff "Frenzy" increases quickness and critical chance; caused by ability 3
-Debuff "Dazed" increases damage done by "Bleeding;" caused by ability 3
-Buff "Raith's Fury" increases physical damage & crit chance by 50%, quickness by 100%, restores health for 20% of damage done to targets, AND causes Bleeding damage to be dealt all at once rather than residually; caused by ability 5
-Buff "Raith's Focus" increases Physical Damage and Crit Chance even more, depending on ability expertise

Residual damage - also called "Damage Over Time (DOT)"
means the enemy continues to lose health after your pet has finished
attacking. So even if your pet doesn't attack on the next turn, the enemy
will still lose health if it is afflicted with the debuffs from the Air element abilities!


CONS:
-Suggests mostly strength and/or dexterity, so an effective air pet's health will be low.
-Can't regain health aside from using ability 5, Mend, or consumables.
-Can't assist other party members in any way.

SUMMARY:
Air is a great element if you have at least 2 pets in your party, but I would recommend against using Air for your only party pet. This is because it does lots of damage, but tends to not be very sturdy.

Earth
Dig it!


PROS:
-Earth pets can withstand a lot of incoming damage.
-Debuff "Leeching Vines" deals residual damage, decreases enemy stats, restores health to caster, causes "Taunted;" caused by ability 1 (chance increases with ability expertise)
-Debuff "Taunted" causes enemies to attack the caster only; caused by Leeching Vines and ability 3
-Buff "Thorncoat" increases damage mitigation and deals damage to any enemies who attack affected pet, grants immunity to critical hits and some special attacks; caused by ability 2
-Buff "Valor" absorbs significant amounts of damage depending on ability expertise; caused by ability 4
-Buff "Faerina's Bulwark" increases physical and magical mitigation, grants immunity to crit hits and special attacks, and prevents knockout if user's health falls to 0 while active; after preventing KO, restores 10% health and activates an absorption shield; caused by ability 5

CONS:
-Earth pets serve best as tanks, so effective earth pets usually deal less damage
-Health regained tends to be a very small amount.
-Only assists other party members by taunting enemies.

SUMMARY:
Earth is a decent element to choose for your first party pet. It can generally withstand a lot of damage, and can increase defense for itself. However, attack power tends to be less, and the health regained from the buffs may not be enough to support the pet completely.

Fire
Burn, baby, burn!


PROS:
-Deals a lot of damage.
-Damage is spread out over multiple targets - you hit more than one enemy at a time.
-Debuff "Burning" leaves residual damage; caused by ability 1 on critical hits
-Debuff "Combusting" deals increasing amounts of residual damage; caused by ability 2
-Buff "Engulfed" increases magical damage; caused by ability 3
-Debuff "Inferno" deals pure damage (not affected by physical/magical restrictions), splits damage among all affected targets; caused by ability 4
-Buff "Malgorus' Familiar" is summoned at the beginning of each battle, or after 10 turns if it is consumed, deals extra magical damage directed at the user's target, and increases user's magical damage per rank
-Buff "Malgorus' Wrath" consumes Malgorus' Familiar, multiplying damage per rank of that buff, and deals pure damage each turn and extra damage when buff expires; caused by ability 5

CONS:
-Suggests points spent in intel/dex, so an effective fire pet's health will be low
-Damage spread is less effective when fighting only one enemy (especially bosses).
-In certain battles, hitting more than one target is bad for your party in the long run.
-Can't regain health other than using Mend and consumables.
-Can't assist other party members.

Note: "Certain battles" include mobs with multiple waves
of enemies, such as the ones encountered in Umbra Forest and the
Dungeon of the Forsaken!


SUMMARY:
Fire is interesting because it's the only element that will always hit more than one target. It's useful for taking down multiple enemies quickly, especially at lower levels. However, like Air, it's probably better to wait to use a Fire pet until you have at least 2 pets in your party.

Water
Just keep swimming...


PROS:
-Can withstand a lot of damage due to defense buffs.
-Buff "Frost" absorbs incoming damage; caused by ability 1 (chance increases with ability expertise)
-Buff "Ice Barrier" absorbs a lot of damage, restores health, and grants immunity to critical hits and some special attacks; caused by ability 2
-Buff "Surge" increases damage and quickness; caused by ability 3
-Buff "Ice Sphere" absorbs physical damage and restores health, grants immunity to critical hits and special attacks for ALL party pets; caused by ability 4
-Buff "Wruen's Blessing" increases physical and magical damage and generates 10 mana per turn for ALL party pets; caused by ability 5

CONS:
-Focus is on defense/avoidance, so attack power tends to be low.
-Most effective in a 3-pet party

SUMMARY:
Water is an element that I suggest saving for your 3rd party pet if you're just starting out. The defense buffs are very useful, but at lower levels it's better to concentrate on health and damage first. At higher levels, Water can be very useful against bosses!

Light
And at last, I see the light...


PROS:
-Healing! Ability 1 has the chance to restore health to all 3 party members! (Healing chance increases with ability expertise)
-Ability 2 deals damage and heals your party for the same amount! With higher ability expertise, multiple targets are hit.
-Buff "Restoration" restores health to chosen party member; caused by ability 3
-Buff "Divine Balance" restores health to all party pets, prevents 1 knockout, and redistributes party health to bring low-health pets back up; caused by ability 4
-Buff "Vaeluna's Protection" absorbs magical damage; small % chance to activate on party's lowest-health pet when using Beam and Fairy Light
-Buff "Vaeluna's Grace" affects all party pets and restores health equal to 200% magical damage; caused by ability 5


CONS:
-Damage is less than Air or Fire.
-Suggested points spent in intel/agi means generally lower health.
-Most effective in a 3-pet party.

SUMMARY:
Light is my personal favorite element. It works wonders when paired with a tank pet and a cannon pet - at higher ranks of ability expertise, the healing is so significant that I almost never need to use Mend or consumables. It's well worth the investment!

Shadow
Lurking in the shadows...shia labeouf


PROS:
-Shadow pets are good damage-dealers and self-healers.
-Debuff "Siphoned" leaves residual damage and heals the caster; caused by ability 1 (chance increases with ability expertise)
-Debuff "Taunted" causes enemies to attack the caster only; caused by ability 3
-Buff "Augmented" increases Magical Damage for shadow abilities; caused by ability 4
-Debuff "Drained" decreases target's Crit Chance, Accuracy, Avoidance, and Quickness, and restores health to user; caused by ability 4
-Buff "Saphryn's Vengeance" activates when an attack is avoided, increases magical damage and crit chance
-Buff "Incorporeal" cuts direct damage in half and redistributes it over the following 3 turns so less damage is taken all at once; caused by ability 5

CONS:
-Healing only affects the pet who uses the ability.
-Depending on proficiency points, the pet can either have low damage, or low health.

SUMMARY:
Shadow is a great element for beginners. A shadow pet can self-heal and leave residual damage like an Earth pet, even if they don't (currently) have the same defense boost that Earth has. Its versatility makes Shadow a decent choice for either a agility-based tank or a self-healing cannon.

Hopefully that helped you decide which element to attune your pet to! Now, let's look at what happens after attuning your pet.

Back to the top!
Edited By Rixva on 10/29/2023 at 2:17 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #5
After Your Pets are Attuned
...now what?


Just like there's no one way to assign elements to your pet, there's no single way to spend your proficiency points or equip your pets with gear. This section will cover the typical ways to stat and gear your pets to make sure they play to their strengths!

Proficiency Points
MORE things to choose?!

Yes! Once you've decided which element your pet will attune to, there's another step before they're battle ready. I've been mentioning these things called "proficiency points" throughout the guide - this is when they come into play!



Depending on the role of your pet, the way you'll want to spend their proficiency points will change. The page itself offers some advice!


-If your pet is going to serve as a "tank," the most important proficiency for them to have is health. I would recommend that any pet that is going to be in the slot 1 in your party should have at least 1 proficiency point spent in health! If you want your pets to withstand long battles, health is a good stat to have.

-Once a tank's health is fully boosted, many players invest in strength/intel to boost the tank's damage, or in agility to boost the tank's ability to avoid attacks. Keep in mind that most buffs and debuffs depend on the physical or magical damage stat - which can be increased by strength/intel - so you shouldn't fully ignore your tank's damage stats!

All pets can benefit from extra health!

-"Cannon" pets need a lot of strength/intelligence. Placing points in this stat will significantly increase your pets' damage-dealing abilities. Any pet that you want to be an attacker should have at least 1 point in strength/intel! Note that the element you choose automatically decides if these points turn into strength or intelligence - it's impossible to boost both stats this way.

-After maxing strength/intel, many players invest in Dexterity or Agility for their cannons. If you're struggling to keep your cannons alive, you might also consider adding a point in health. There's no wrong answer!

Air, Fire, Light, and Shadow pets benefit from high strength/intelligence!

-Dexterity is a stat that increases your pet's critical hit chance, accuracy, and quickness. It's useful for cannon pets who want to deal a lot of damage. For Air and Fire pets, dexterity is especially useful because it boosts the chance to inflict debuffs on your enemies!

Air and Fire pets benefit from boosted dexterity!

-Agility is a stat that increases your pet's mitigation, avoidance, and quickness. It's useful for tanks and buffing pets, since it enables your pets to dodge attacks and reduce the damage they take. Agility can be useful for Light and Shadow pets, and when serving as a tank, Earth and Water.

Earth, Water, Light, and Shadow pets benefit from boosted agility!

Ability Expertise
I wanna be the very best!

Note: Ability expertise can ONLY be gained by battling in the Lost Grove, or during the Fall Festival's Maws of Madness!

I'm sure you noticed the greyed-out icons to the right of your pets' abilities. As you use each ability more and more, your pet gains expertise, and unlocks more powerful versions of their attacks! Hovering over each icon will give you more information.

Note: Expertise is increased more by using the specific
ability in battle. So if you're trying to increase expertise for
ability 2, be sure to use ability 2 as much as you can!
You can also use a Philter of Expedient Learning to boost the
rate at which your pets gain expertise.


In battle, you can check your progress by hovering over the attacks with your mouse and looking at the stars in the upper corner of the pop-up box!

Now that you've got your points spent, let's take a look at getting your pets dressed for battle!

Back to the top!
Edited By Rixva on 10/29/2023 at 2:26 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #6
After Your Pets are Attuned
...continued

Gear
So many shiny things...


Gear can make or break your battle pet. In order to be effective in battle, you need to make sure they're outfitted with equipment that plays to their strengths!



So much to read, but it's easier than it looks!

Hovering over each piece of equipment in your inventory will show you a pop-up box that explains the gears' stats. I'll give you a brief explanation of what you need to pay attention to!


Pay attention to the color!
-RED gear is Mythical quality - the best in the game, and only obtainable in the dungeons or from the barracks in the Lost Grove!
-GOLD gear is Legendary quality - second-best, obtainable from mission satchels and boss battles in exploration!
-PURPLE gear is Epic quality - middle of the road, obtainable from mission satchels and battles, and some merchants in the towns.
-BLUE gear is Rare quality - not the best, not the worst, obtainable from battling enemies in exploration, and some merchants in the town.
-GREEN gear is Uncommon quality - the lowest quality gear in the game, obtainable from battling enemies in exploration.

What to look for in your Gear


- Required Level: Your pet must be at this level or above in order to use the equipment.

-Physical or Magical damage (Relic Only): Physical for Earth, Air, and Water ; Magical for Fire, Light, and Shadow. NOTE: Some relics deal both physical and magical damage - these are not as effective as they sound!

-Stat Boosts: try to match these to your pets' proficiency points! When you're just starting, it's more beneficial to boost their best attributes than to try to cover their weak spots with gear.

-The orange stats on the right are more of a bonus than anything - these probably won't make or break your pet, so you only need to worry about them if you're seriously strategizing. But if you're curious:
-Physical Mitigation: decreases the amount of physical damage taken by your pet
-Magical Mitigation: decreases the amount of magical damage taken by your pet
-Critical Hit Chance: increases the chance your pet has of landing a critical hit for extra damage
-Accuracy Bonus: decreases the chances of your enemies avoiding your pets' attacks
-Avoidance Chance: increases the chance of completely avoiding enemies' attacks


Now let's take a look at the specifics of the gear you need!

Back to the top!
Edited By Rixva on 10/29/2023 at 2:29 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #7
After Your Pets are Attuned
...continued

Lost Grove rare and epic items added- see the MegaZone post for details!


Gear
Yes, there's more!


Gear Sets


The name of the gear you use tells you a lot. "Gear Sets" are made up of 4 pieces of equipment that have the same name. Different sets are good for different elements - see the list below for an explanation!

Note: You don't NEED to use a complete set in order to make your pet a good battler. You can mix and match as you please - using a set is just one effective way to play to your pets' specific strengths!

Exploration/Mission Satchel Gear
This gear can be found by exploring or completing missions at all levels, ranging from Uncommon to Legendary quality. I recommend selling all Uncommon and Rare gear unless you need it - always try to aim for higher quality!








Arcanist Gear
-Magical Damage
-Boosts Intelligence
-Good for Light and Shadow pets (especially cannons/healers)

Assassin Gear
-Physical Damage
-Boosts Strength and Agility
-Good for Earth and Water pets (especially tanks)

Crusader Gear (no longer found - can only be bought on broker)
-Physical OR Magical Damage
-Boosts Strength and Intelligence
-Not ideal for battle pets

Disciple Gear
-Physical AND Magical Damage
-Boosts all stats equally
(NOTE: Boosts are significantly less than gear that affects only 2 stats)
-Not ideal for battle pets

Evoker Gear
-Magical Damage
-Boosts Intelligence and Dexterity
-Good for Fire, Light, and Shadow pets (especially cannons)

Illusionist Gear
-Magical Damage
-Boosts Intelligence and Agility
-Good for Light and Shadow pets (especially tanks)

Myrmidon Gear
-Physical Damage
-Boosts Strength and Dexterity
-Good for Air pets (especially cannons)

Ravager Gear
-Physical Damage
-Boosts Strength
-Good for Air pets (especially cannons)

Warden Gear (no longer found - can only be bought on broker)
-Physical OR Magical Damage
-Boosts Dexterity and Agility
-Not ideal for battle pets

Town Hall Gear

Esior's Haven Town Hall
Required level for all gear is 0 - this gear can be very useful for leveling pets up from level 0 to 25! I use it all the time when leveling up new teams.


Guardsmen's Punishing Relic
-Physical Damage
-Boosts Strength and Dexterity
-Good for Earth, Water, and Air


Guardsmen's Pulsing Relic
-Magical Damage
-Boosts Intelligence and Dexterity
-Good for Fire, Light, and Shadow


Guardsmen's Harmonious Armor
-Boosts all stats evenly


Guardsmen's Stalwart Bracer
-Boosts Strength and Agility
-Good for Earth, Water, and Air


Guardsmen's Clairvoyant Bracer
-Boosts Intelligence and Dexterity
-Good for Fire, Light, and Shadow


Guardsmen's Harmonious Bracer
-Boosts all stats evenly

Sanctuary of Saerielle Town Hall

Required level for all gear is 26 - this gear can be very useful for leveling pets up from levels 26 to 50! I recommend going straight for the Epic gear if you have the money for it - it's much more effective!


Elven Relic / Armor / Bracelet of Veracity
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Good for Earth, Water, and Air



Elven Relic / Armor / Bracelet of Shadows
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Good for Fire, Light, and Shadow



Runic Elven Relic / Armor / Bracelet of Veracity
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Good for Earth, Water, and Air



Runic Elven Relic / Armor / Bracelet of Shadows
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Good for Fire, Light, and Shadow


Dungeon Gear (Mythical)

Nightfall Bandit Dungeon

This gear is the best you can find for pets at level 25 - it's very useful to use in the Arena for this level.


Talon's Emblem
-Physical Damage
-Boosts Strength and Dexterity
-Good for Earth, Water, and Air


Sapphire's Relic of Sorrows
-Magical Damage
-Boosts Intelligence and Agility
-Good for Fire, Light, and Shadow


Talon's Armor
-Boosts Dexterity and Agility


Ember's Armor of Flames
-Boosts Intelligence and Dexterity
-Good for Fire, Light, and Shadow


Bracelet of Force
-Boosts Strength and Agility
-Good for Earth, Water, and Air


Bracelet of Shadows
-Boosts Dexterity and Agility

Dungeon of the Forsaken

This mythical gear is the best you can get pre-Lost Grove. Required level is level 50 - but it is even better than basic lvl 60 legendary gear. It's highly sought-after and pretty rare - it's really worth the work it takes to get this stuff!


Natureguard's Relic / Armor / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Good for Earth and Water Pets (especially tanks!)



Primalist's Relic / Armor / Bracer
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Good for Air pets (especially cannons!)



Archon's Relic / Armor / Bracer
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Good for Fire pets (especially cannons!)




Revenant's Relic / Armor / Bracer
-Magical Damage (relic only)
-Boosts Intelligence and Agility
-Good for Light and Shadow Pets (especially healers!)


Dungeon of the Forsaken - Ancient Relics
While these are also found in the Dungeon of the Forsaken, they can only be obtained by defeating every boss in the dungeon. They are much more rare than the other mythical gear, but they are fantastic and worth every bit of the work!


Ancient Relic of the Storm Caller
-Physical Damage
-Boosts Strength and Dexterity
-Chance to cast an extra attack: deals extra damage to the targeted enemy
-Perfect for Air pets



Ancient Relic of the Warden
-Physical Damage
-Boosts Strength and Agility
-Chance to cast an extra attack: restores health to the pet using it
-Perfect for Earth pets



Ancient Relic of the Pyromancer
-Magical Damage
-Boosts Intelligence and Dexterity
-Chance to cast an extra attack: deals extra damage to all enemies
-Perfect for Fire pets



Ancient Relic of the Tidal Lord
-Physical Damage
-Boosts Strength and Agility
-Chance to cast an extra attack: increases pet's defense for 3 turns
-Perfect for Water pets



Ancient Relic of the Lightbringer
-Magical Damage
-Boosts Intelligence and Agility
-Chance to cast an extra attack: restores health to the entire party
-Perfect for Light pets



Ancient Relic of the Reaver
-Magical Damage
-Boosts Intelligence and Agility
-Chance to cast an extra attack: casts debuff on enemy to deal residual damage and restore pet's health
-Perfect for Shadow pets


Arena Shop Gear

This gear is always of legendary quality, and must be paid for in Arena Marks. It can take a while to save up for them, so this getting this stuff is a long-term goal!

Level 25 gear


Relentless Aspiring Gladiator's Relic / Armor / Bracelet
-Physical Damage (relic only)
-Boosts Strength and Dexterity



Indomitable Aspiring Gladiator's Relic / Armor / Bracelet
-Physical Damage (relic only)
-Boosts Strength and Agility



Radiant Aspiring Gladiator's Relic / Armor / Bracelet
-Magica Damage (relic only)
-Boosts Intelligence and Dexterity



Ethereal Aspiring Gladiator's Relic / Armor / Bracelet
-Magical Damage (relic only)
-Boosts Intelligence and Agility


Level 50 gear


Relentless Adept Gladiator's Relic / Armor / Bracelet
-Physical Damage (relic only)
-Boosts Strength and Dexterity



Indomitable Adept Gladiator's Relic / Armor / Bracelet
-Physical Damage (relic only)
-Boosts Strength and Agility



Radiant Adept Gladiator's Relic / Armor / Bracelet
-Magica Damage (relic only)
-Boosts Intelligence and Dexterity



Ethereal Adept Gladiator's Relic / Armor / Bracelet
-Magical Damage (relic only)
-Boosts Intelligence and Agility

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Edited By Rixva on 10/29/2023 at 2:36 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #8
Lost Grove Gear

This gear is currently the best in the game. All types of LG gear can be upgraded at the Blacksmith once you unlock the Barracks, and you can even create your own Stoneweave and Primordial sets there once you unlock the recipes.

Similar to the Ancient Relics, each set is designed with a specific element in mind - though mixing and matching won't hurt anything if you want to experiment! Just be sure to keep your damage types aligned - physical with strength, and magical with intel.

Exotic gear - dropped from elites, chests, and mobs


Storm Caller's Exotic Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Perfect for Air pets


Warden's Exotic Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Earth pets


Pyromancer's Exotic Relic / Helm / Bracer
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Perfect for Fire pets


Tidal Lord's Exotic Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Water pets


Lightbringer's Exotic Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Light pets


Reaver's Exotic Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Shadow pets


Vinethorn gear - dropped from named


Storm Caller's Vinethorn Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Perfect for Air pets


Warden's Vinethorn Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Earth pets


Pyromancer's Vinethorn Relic / Helm / Bracer
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Perfect for Fire pets


Tidal Lord's Vinethorn Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Water pets


Lightbringer's Vinethorn Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Light pets


Reaver's Vinethorn Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Shadow pets


Stoneweave gear - dropped from bosses or crafted at the blacksmith


Storm Caller's Stoneweave Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Perfect for Air pets


Warden's Stoneweave Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Earth pets


Pyromancer's Stoneweave Relic / Helm / Bracer
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Perfect for Fire pets


Tidal Lord's Stoneweave Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Water pets


Lightbringer's Stoneweave Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Light pets


Reaver's Stoneweave Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Shadow pets


Primordial gear - dropped from bosses or crafted at the blacksmith


Storm Caller's Primordial Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Dexterity
-Perfect for Air pets


Warden's Primordial Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Earth pets


Pyromancer's Primordial Relic / Helm / Bracer
-Magical Damage (relic only)
-Boosts Intelligence and Dexterity
-Perfect for Fire pets


Tidal Lord's Primordial Relic / Helm / Bracer
-Physical Damage (relic only)
-Boosts Strength and Agility
-Perfect for Water pets


Lightbringer's Primordial Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Light pets


Reaver's Primordial Relic / Helm / Bracer
-Magical Damage
-Boosts Intelligence and Agility
-Perfect for Shadow pets

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Edited By Rixva on 10/29/2023 at 2:49 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #9
The Lost Grove
What do you need to know?

The Lost Grove (also called the MegaZone) is a expansive update to the world of Sylestia. It offers the opportunity to level pets up to level 75, train elemental abilities to be more powerful, and face a variety of challenging encounters. To be clear: this is not like other zones. You will need to work harder - but with the right party setup, you'll find that the challenge is a good part of the fun!

Prepping for the LG

To get started in the Lost Grove, you're going to want to do a little preparation. I probably don't need to tell you this, but you definitely want to have 3 party pets. If you haven't unlocked your 3rd party slot, that should absolutely be your number one priority.

I also suggest making sure of the following things:

1: Your pets are level 60 or above.
Every enemy you encounter is going to be at a minimum level of 65. Stronger enemies will be at level 68 - and as you progress, their levels will continue to increase! It'll be a challenge at the start, but level 60 is a reasonable starting point. If you struggle at level 60, there's no shame in grinding until you get the next proficiency point at 65.

If you're having too much trouble, try leveling up
in the Dungeon of the Forsaken, daily raids (the yellow banner
at the top of the page every 3 hours) or the regions in Astryl's Vale!


2: You're using the best gear you can get your hands on.
As I mentioned above in the big post on gear, the equipment you use can (and will!) make or break your battle pets. The best options for starting out in the Grove are mythic equip drops from the Dungeon, or gear from the Arena shop. If that's not doable for you, level 50 - 60 legendary gear will work - until you get some new Grove gear (listed above) to drop from chests or enemies! Just make sure the stats align with your pets' element!

If you don't have a good selection of legendary
gear, level 50 gold mission satchels are a good way of earning some.
If you don't want to leave the gear you get up to chance,
you can also purchase the pieces you need on the Trade Broker.


3: You're familiar with your pets' abilities.
This might seem obvious - but every ability does more than just attack. You'll want to be familiar with the buffs that can support your party, and the debuffs that can hinder your enemies. This is especially important as you gain Ability Expertise. You can find out more about your pets' abilities by reading the description in the box that pops up when you hover over them. I also recommend reading the battle log for the enemies you fight - it can tell you a lot about what's working well and what's not!

Certain enemies in the Lost Grove require a little bit
of strategic ability use. Here are some great guides to
help you out with strategies if you're really struggling
(and don't mind the spoilers!):
Notes on Elites & Named By 18eities ||| Lost Grove Walkthrough By Amarok



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Edited By Rixva on 10/29/2023 at 2:53 PM.
Rixva
Level 75
Shadow of the Moon
Joined: 4/20/2014
Threads: 94
Posts: 2,352
Posted: 4/27/2017 at 11:29 PM Post #10
Battle Party Examples
Examples of different party builds for different battling styles!

There's no one way to battle. Everyone has their own style and preferences when it comes to party builds! However, if you're not sure what you like yet, or if you're looking to try something new, here are some examples of different battle parties I've put together. They've all got their pros and cons, so feel free to try them out and see how they work for you!

Balanced Builds
Tank+Cannon+Healer

Example: Sea Anemone Sluggers
Stats: Maxed (except mana)
Gear: LG Partially-Upgraded
Level: 75


Itzal (Water Tank) + Noor (Light Healer) + Naida (Air Cannon)

Proficiency Points:
Itzal: 3 health, 3 agility
Noor: 3 intel, 3 dexterity
Naida: 3 intel, 3 dexterity

Party description: I use this party for taking on the hardest fights on the site, including the Lost Grove and the Maws of Madness. Between Noor and Itzal, I never need elixirs or revives. Naida's max-rank air attacks do immense damage and keep battles nice and short. I like to have Itzal's defense buffs, as they really help to cancel out bosses' special abilities without wasting turns using Block. Using all three ability 5s at the beginning of a tough battle is a great way to get a headstart on the bosses!

====================

Example: Thieves Guild
Stats: Mid-high
Gear: Mixed LG gear
Level: 75


Pluto the Moonchild (Shadow Tank) + Ciro the Vagabond (Fire Cannon) + Celestina the Wanderer (Light Healer)

Proficiency Points (Level 65 prof point unlocked):
Pluto: 3 agility, 3 intelligence
Ciro: 3 intelligence, 3 dexterity
Celestina: 3 intelligence, 3 agility

Party description: I really wanted to experiment with an agility-based tank. I wasn't really expecting it to work this well, but Pluto can take on mobs, elites, and named alike with his measly 4k health! His high agility means that he avoids 1 in every 4 hits - and the health he does lose is quickly regained with his abilities and Celestina's healing. If you're looking to experiment, I highly recommend giving an agi-tank a try. I bet it would be really effective paired with a water buffer!



Offensive Builds
Healer+Cannon+Cannon

These types of teams are typically used for festival battle contests. At level 60, enemies in fest zones get much tougher - so capping offensive teams at level 59 & under is a great way to keep battles fast.


Example: Luffly Luchadores
Stats: Not maxed
Gear: Epic-Saerielle
Level: 30


Tomio (Light Tank) + Ponce de Leon (Fire Cannon) + Flynn (Fire Cannon)

Proficiency Points:
All pets +2 intel

Party description: This is my go-to battle contest team build. Capped at level 30, enemies are usually taken out in a single attack, so battles go VERY quickly. Though light isn't a typical tank element, I personally always include a light pet in my party for the healing buff. However, they don't hold up very well against tough bosses. I use this party for doing daily quests/tasks, or grinding for gold/equipment/contests. I would NOT recommend using a build like this for hard-hitting bosses like in the dungeons (unless it's over-leveled or max-stat!)

====================

Example: Stat Cat 59ers
Stats: Maxed (except mana)
Gear: Dungeon Mythical
Level: 59


Glitter Glow (Light Tank) + Flicker Flame (Fire Cannon) + Slice 'n Dice (Air Cannon)

Proficiency Points:
All pets +2 intel/strength

Party description: This is the team I run to defeat the Level 59 Maws of Madness during the fall festival. They're also great for contest grinding, and can even hold their own in the beginning part of the Lost Grove. Running without a tank is tough - but I can manage my team's health by switching party members in and out of the middle spot, which gives them time to heal.

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Edited By Rixva on 10/29/2023 at 3:32 PM.
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