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Forum Index > News and Announcements > 4/18/2016 - Kelpari Revamp Released
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Author Thread Post
Starfire9250
Level 70
Seashell Collector
Joined: 4/13/2014
Threads: 6
Posts: 105
Posted: 4/18/2016 at 11:49 PM Post #11
Link: https://www.sylestia.com/forums/?thread=35229&page=1#9
Author: Lynvalla
Time Posted: 4/18/2016 at 11:44 PM
I'm having some issues with my Kelpari. Three of my males are still the old art: Clear, Spring Waters, and Frost. While two of my other males I can't regenerate: Betta Lake and Summer Pond. It keeps saying that I'm going over the trait points when the only thing I can change on them is the color.
Same Here! It claims that I can't regen due to allocating too many traits, when I only changed the colors . . . . Here are my kelps that are affected (img links)


Drowqueen
Level 58
The Kind-Hearted
Joined: 3/12/2014
Threads: 2
Posts: 364
Posted: 4/18/2016 at 11:49 PM Post #12
I'll prolly just be able to get one, but, hey! :D
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,689
Posted: 4/18/2016 at 11:51 PM Post #13
I will look into the Re-Generator issue and get it fixed ASAP.
Lanfear
Level 75
Spooky Shopper
Joined: 5/9/2015
Threads: 329
Posts: 2,508
Posted: 4/18/2016 at 11:51 PM Post #14
If I don't get as much as I hope I do tomorrow, I will let you know. I really appreciate it!
Drowqueen
Level 58
The Kind-Hearted
Joined: 3/12/2014
Threads: 2
Posts: 364
Posted: 4/18/2016 at 11:54 PM Post #15
NP! lol, tomorrow is when I get my money too. XD
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,689
Posted: 4/18/2016 at 11:54 PM Post #16
For those still seeing old images - most likely it's on Kelpari that didn't have any changes.

Just clear your browser cache or perform a hard refresh and you should be good to go. =)
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,689
Posted: 4/18/2016 at 11:55 PM Post #17
Link: https://www.sylestia.com/forums/?thread=35229&page=1#8
Author: Edibbs
Time Posted: 4/18/2016 at 11:44 PM
I'm having an issue with an error message popping up stating that I've allocated too many trait points, when I can't change the traits anyway... I don't understand what I'm doing wrong?


Can you link me the Kelpari having issues and a screenshot of what your ReGenerator looks like before you go to ReGen the pet?
Wrayth
Level 60
Joined: 1/22/2016
Threads: 23
Posts: 440
Posted: 4/18/2016 at 11:57 PM Post #18
Got a problem where I can re-generate my Kelpari but it refuses to regenerate because I only have one trait point and it reads that I have too many trait points. The message says this...

An Error Occurred
You have allocated too many Trait Points.
The maximum for this pet is 1.
A Visible Trait costs 2 while a Carried Trait costs 1.


I only have one carried point that won't let me re-choose or switch off.

Pet is this one.
https://www.sylestia.com/view/pets/?petid=2003875

I didn't change colors and there is one trait point. It's carried mutation 1, (BB) Pearl Armor. I can't cancel the point and I can't change it. I still get an error message though.
Edited By Wrayth on 4/19/2016 at 12:02 AM.
Edibbs
Level 60
The Tender
Joined: 8/23/2013
Threads: 85
Posts: 1,939
Posted: 4/19/2016 at 12:04 AM Post #19
Link: https://www.sylestia.com/forums/?thread=35229&page=2#17
Author: Krinadon
Time Posted: 4/18/2016 at 11:55 PM
[quote=617102]

Can you link me the Kelpari having issues and a screenshot of what your ReGenerator looks like before you go to ReGen the pet?

There are more than one with this glitch:

https://www.sylestia.com/view/pets/?petid=256968
https://www.sylestia.com/view/pets/?petid=267261
https://www.sylestia.com/view/pets/?petid=295733
https://www.sylestia.com/view/pets/?petid=385060
https://www.sylestia.com/view/pets/?petid=408362


And here's what it looks like:



Edited By Edibbs on 4/19/2016 at 12:07 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,689
Posted: 4/19/2016 at 12:06 AM Post #20
I think I figured out the issue. It should be fixed now.
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