GP is Genotype points. You will see these change in the generator when you create a new pet using essences.
Every carry on a pet is 1 GP
Every visible is 2gp.
So in the new pet fighting system, assume the following -
(common) White Star - 0 GP (no carries or vis)
(uncommon) Green Star - 1 GP (1 carry)
(rare) Blue Star - 2 GP (1 vis OR 2 carries)
(epic) Purple Star 4 GP (2 vis OR 4 carries, OR 1 vis + 2 carries)
(legendary) Orange Star - 5 GP (2 vis + 1 carry OR 1 vis + 3 carries OR five carries)
(mythical) Red Star - 6 GP (3 vis, OR 2 vis + 2 carries, OR 1 vis + 4 carries, OR 6 carries)
Sorry for the correction, but in the new system, Legendary is 6gp (3vis; 2vis 2 carry; 1vis 4 carry; or 6 carry). I caught a legendary Morkko and it had 2 visibles and 2 carries before I mutated Tapir onto it.
Edit: Also, I believe in the old system rarities become available at a certain point in story progression but this, I've not actually proved.
Edited By Talyn on 9/5/2014 at 2:48 PM.
Deathdust
Level 60
Seashell Collector
Joined: 2/18/2014
Threads: 120
Posts: 1,809
Posted: 9/7/2014 at 5:27 PM
Post #12
Don't worry about not catching it, rare pets are "rare" but in the grand scheme of things you'll see a lot more. ^u^
Evieseriously
Level 65
Trickster
Joined: 7/25/2014
Threads: 89
Posts: 914
Posted: 9/7/2014 at 6:07 PM
Post #13
I believe I will ^-^ Thank you
Keanai
Level 66
The Hallowed
Joined: 6/7/2014
Threads: 71
Posts: 1,815
Posted: 9/10/2014 at 8:37 PM
Post #14
In the old system - in The first two areas of the game - the GP in pets is the following:
White star- 0gp
Uncommon- 2gp
Rare- 3gp
Epic- 4gp
Lengendaries and mythicals are not available in the old areas
Evieseriously
Level 65
Trickster
Joined: 7/25/2014
Threads: 89
Posts: 914
Posted: 9/11/2014 at 8:02 AM
Post #15
Thanks!
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