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Author Thread Post
Goddessofthewild
Level 71
Joined: 12/28/2019
Threads: 6
Posts: 37
Posted: 12/23/2024 at 9:19 AM Post #1
I definitely am still learning how to pair equipment with my pets abilities and stats, but I'm not even getting close to defeating the enemies that are guarding the houses or presents. The normal enemies I encounter in the howling pass are super easy to defeat, and I'm still below level 60 so I'm on the easiest tier.

I'm traveling so may not see replies right away, but it's driving me crazy! Any help is much appreciated!
Edited By Goddessofthewild on 12/28/2024 at 3:19 PM.
Elleshie
Level 75
Sylestiologist
Joined: 5/20/2013
Threads: 47
Posts: 1,224
Posted: 12/23/2024 at 2:35 PM Post #2
It looks like you haven't been using your pets' proficiency points, you can learn more about them in the section "POST 5: After Your Pets are Attuned" of this guide.

Using the proficiency points and better equipment to enhance the right stats can make a world of difference.

In general, for an earth tank you'll want to increase health, agility, and strength in that order of importance. A light healer needs intelligence, dexterity/agility, and health. A fire canon needs intelligence, dexterity, and health.

I don't have many spare items for pets under level 60, but I sent you a few gifts. Natureguard's equipment for your tank, Revenant's for your healer, and Archon's for your attaker.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 94
Posts: 4,370
Posted: 12/23/2024 at 6:10 PM Post #3
in addition to the missing prof points, at lv50-60, you're better off with legendary lv50 equips, and at lv60 swapping to Lost Grove equipment

Earth Tanks should have Assassin equipment, to boost Strength and Agility
Your earth tank currently has an Illusionist relic, which is boosting the wrong damage stat (Physical elements- Earth, water, air- only use the physical damage stat to calculate move output, and vice versa with the magical elements- shadow, light, fire- only using the magical damage stat)

Lost Grove gear for Earth Tanks is Warden, though Tidal Lord is also viable for them


Light healer should have either Evoker for Intelligence and Dexterity, or Illusionist for Int and Agi
(most people run light healers leaning dex over agi)

Light Healers at lv60+ usually run Pyromancer for int/dex, but Lightbringer if you want to lean Int/Agi. (Reaver is also techncally viable but it's Agi/Int, and you definitely don't need that much agi focus on a light healer that's paired with an earth tank)


Fire attacker should run Evoker for the int and dex
Yikes! That's an Uncommon Physical/Strength relic! Oof! your fire attacker ain't got any damage coming out of it to hit the enemies with

Fire at lv60+ run Pyromancer.


Fire also isn't necessarily the optimal pick for fest bosses since Fire's focus is building damage by exploding spread effects, while Air is more a focused single-target attacker



Tossed over some Vinethorn (the epic tier lost grove equips) that we had in our inventory
Edited By Scathreoite on 12/23/2024 at 6:13 PM.
Goddessofthewild
Level 71
Joined: 12/28/2019
Threads: 6
Posts: 37
Posted: 12/25/2024 at 10:07 PM Post #4
Link: https://www.sylestia.com/forums/?thread=109705&page=1#2
Author: Elleshie
Time Posted: 12/23/2024 at 2:35 PM
It looks like you haven't been using your pets' proficiency points, you can learn more about them in the section "POST 5: After Your Pets are Attuned" of this guide.

Using the proficiency points and better equipment to enhance the right stats can make a world of difference.

In general, for an earth tank you'll want to increase health, agility, and strength in that order of importance. A light healer needs intelligence, dexterity/agility, and health. A fire canon needs intelligence, dexterity, and health.

I don't have many spare items for pets under level 60, but I sent you a few gifts. Natureguard's equipment for your tank, Revenant's for your healer, and Archon's for your attaker.

Thank you so much! I really appreciate it :)
Edited By Goddessofthewild on 12/25/2024 at 10:09 PM.
Goddessofthewild
Level 71
Joined: 12/28/2019
Threads: 6
Posts: 37
Posted: 12/25/2024 at 10:08 PM Post #5
Link: https://www.sylestia.com/forums/?thread=109705&page=1#3
Author: Scathreoite
Time Posted: 12/23/2024 at 6:10 PM
in addition to the missing prof points, at lv50-60, you're better off with legendary lv50 equips, and at lv60 swapping to Lost Grove equipment

Earth Tanks should have Assassin equipment, to boost Strength and Agility
Your earth tank currently has an Illusionist relic, which is boosting the wrong damage stat (Physical elements- Earth, water, air- only use the physical damage stat to calculate move output, and vice versa with the magical elements- shadow, light, fire- only using the magical damage stat)

Lost Grove gear for Earth Tanks is Warden, though Tidal Lord is also viable for them


Light healer should have either Evoker for Intelligence and Dexterity, or Illusionist for Int and Agi
(most people run light healers leaning dex over agi)

Light Healers at lv60+ usually run Pyromancer for int/dex, but Lightbringer if you want to lean Int/Agi. (Reaver is also techncally viable but it's Agi/Int, and you definitely don't need that much agi focus on a light healer that's paired with an earth tank)


Fire attacker should run Evoker for the int and dex
Yikes! That's an Uncommon Physical/Strength relic! Oof! your fire attacker ain't got any damage coming out of it to hit the enemies with

Fire at lv60+ run Pyromancer.


Fire also isn't necessarily the optimal pick for fest bosses since Fire's focus is building damage by exploding spread effects, while Air is more a focused single-target attacker



Tossed over some Vinethorn (the epic tier lost grove equips) that we had in our inventory

This makes a lot of sense. Thank you both for all of your insight!!
 
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