Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,471 270
Sylestia Pet Data
Category Total Yesterday
Pets 8,702,675 895
Generated 701,928 10
Captured 1,239,445 47
Bred 6,761,172 838
Statistics updated daily at midnight
Recent Announcements
Thread Posted
Easter Event Overview Apr 18
Fortune Event Overview Mar 15
Let's Talk Breedin.. Feb 28
Lucky the Loving Feb 14
Week of Love Overview Feb 13
Forum Index > Roleplay Games > Yonder
Page 6 1, 2, 3, 4, 5, 6, 7, 8 Go to Page:
Author Thread Post
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,001
Posted: 12/7/2023 at 2:28 AM Post #51
Cold air rushes past you, ruffling your clothes and tugging strands of hair loose from your ponytail as you open your eyes to find yourself staring out into a cloud-scattered evening sky.

Before you can properly get your bearings, you're roughly shoved aside as someone rushes past you. You find that you're standing in the middle of a wide concourse, half of it completely open on one end to the sky you'd just seen. Fortunately, you're standing a safe distance from the edge. Perhaps not as fortunately, there's a strange weight around your neck and an inconvenient lack of explanation as to where you are.

You're jostled again, and you realize that you also appear to be in the midst of some foot traffic. To your left and right, people are hurrying down the hall, or to and from a massive platform that extends from the concourse straight out into the sky. Some are carrying boxes or stacks of papers, most too busy to pay you more than a moment's glance.

"Stop blocking the hall, you," someone snaps, shoving at your shoulder as they impolitely attempt to push you out of the way. "If you're lost, go find a map, don't just stand there obstructing everyone. What's a civilian doing in the bay, anyways? Reception is in the opposite direction, you know."

(I forgot to mention but your character design is really cool btw :o)
Edited By Larkian on 12/7/2023 at 2:31 AM.
Whiterosealliance
Level 73
High Priest
Joined: 7/14/2018
Threads: 15
Posts: 1,947
Posted: 12/9/2023 at 11:31 PM Post #52
Link: https://www.sylestia.com/forums/?thread=107492&page=6#51
Author: Larkian
Time Posted: 12/7/2023 at 2:28 AM
Cold air rushes past you, ruffling your clothes and tugging strands of hair loose from your ponytail as you open your eyes to find yourself staring out into a cloud-scattered evening sky.

Before you can properly get your bearings, you're roughly shoved aside as someone rushes past you. You find that you're standing in the middle of a wide concourse, half of it completely open on one end to the sky you'd just seen. Fortunately, you're standing a safe distance from the edge. Perhaps not as fortunately, there's a strange weight around your neck and an inconvenient lack of explanation as to where you are.

You're jostled again, and you realize that you also appear to be in the midst of some foot traffic. To your left and right, people are hurrying down the hall, or to and from a massive platform that extends from the concourse straight out into the sky. Some are carrying boxes or stacks of papers, most too busy to pay you more than a moment's glance.

"Stop blocking the hall, you," someone snaps, shoving at your shoulder as they impolitely attempt to push you out of the way. "If you're lost, go find a map, don't just stand there obstructing everyone. What's a civilian doing in the bay, anyways? Reception is in the opposite direction, you know."

(I forgot to mention but your character design is really cool btw :o)


(thank :> )

He frowned at the shove. "Sorry," he said, his tone neutral. Even though they could be a little more polite, he supposes their anger isn't completely unfounded and at least now he knows where he should go. He tries to get a closer read on the traffic around him to see which lane he should scuttle into. Maybe catch the eye of someone in the right lane and hope they'll let him slip in before them, although everyone did seem pretty busy around here, it might not happen. "Trying to figure out how to get to the reception in this hustle and bustle," he said, in case they were going to make another comment.

If nobody bothers to stop for him and there are no gaps, he might have to keep moving forward towards the edge and hopefully there would be enough space for him to go back down in the other direction. He hoped he didn't forget to do something important here. Though if he really didn't quite belong in this area like the person assumed, he probably didn't.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,001
Posted: 12/11/2023 at 5:45 PM Post #53
(He's simply too powerful we need to nerf his eyesight)
(Also I don't think Newt's modern headphones exist in this world all that well so maybe it's for the best xD)

You succeed in freeing your feet, and feel slightly lighter, but it doesn't make much of a difference. Fortunately, however, you manage to paddle--if you're going by a very generous definition of 'paddle'--your way over to a piece of debris that's drifted a little closer to reach.

As you grow closer, you find that it is indeed a wooden plank, broken and splintered at the edges, but just large enough for you to hang onto. It won't keep you entirely afloat all on its own, but it helps to have something to wrap your arms around. Upon further inspection, the plank appears to have once been painted blue, but the paint has half washed off. It seems to have structurally held up well, though, which is good for you.

Suddenly, you become aware of the sound of a long, low call: quiet at first, but soon growing loud enough to be easily heard over the crashing of the waves around you. It's too dark and you're being tossed around to make out a source, but it just might be something coming closer.
Edited By Larkian on 12/11/2023 at 5:46 PM.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,001
Posted: 12/12/2023 at 1:53 AM Post #54
The train whistle sounds twice, loud and clear, as the last few passengers trickle past you through the doors. Judging by the clock on the wall of the station, it's just past midnight, but the platform is still faintly alive with activity. Regardless of the hour, there's always someone with someplace to be, and so the train never stops.

The boarding passengers take no notice of you as they pass, too busy lugging suitcases or ushering children along. Compared to where you'll be going, this stop's actually a smaller one, more cargo than commuter, or so you've heard. The passengers settle down quickly amidst some commotion: scuffling for tickets, loading luggage into racks, squabbling over seats--a familiar ruckus.

Behind you, the silver doors slide shut with a soft hiss. In a few seconds, the train will jolt to a start, its motion smoothing out as it accelerates out of the station, and off you'll go as the city recedes behind you. If all goes well, by the time dawn breaks over the horizon, you'll be in sight of your next stop.

(Would you like to name the railway line or shall I?)
Edited By Larkian on 12/12/2023 at 2:03 AM.
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 12/13/2023 at 1:47 AM Post #55
Link: https://www.sylestia.com/forums/?thread=107492&page=6#53
Author: Larkian
Time Posted: 12/11/2023 at 5:45 PM
(He's simply too powerful we need to nerf his eyesight)
(Also I don't think Newt's modern headphones exist in this world all that well so maybe it's for the best xD)

You succeed in freeing your feet, and feel slightly lighter, but it doesn't make much of a difference. Fortunately, however, you manage to paddle--if you're going by a very generous definition of 'paddle'--your way over to a piece of debris that's drifted a little closer to reach.

As you grow closer, you find that it is indeed a wooden plank, broken and splintered at the edges, but just large enough for you to hang onto. It won't keep you entirely afloat all on its own, but it helps to have something to wrap your arms around. Upon further inspection, the plank appears to have once been painted blue, but the paint has half washed off. It seems to have structurally held up well, though, which is good for you.

Suddenly, you become aware of the sound of a long, low call: quiet at first, but soon growing loud enough to be easily heard over the crashing of the waves around you. It's too dark and you're being tossed around to make out a source, but it just might be something coming closer.

(Woo! Yes please force interaction on him. RIP Glasses ig...)

Newt would really like to know where his glasses went. A pity they aren't ducttaped to his head. He curses the darkness and vision- but if he can see the wood, maybe it's fine..?

He wraps onto the plank and decides to ust ignore the call for now, who knows if it's friendly or not? He holds on and tries to kick towards the next piece of wood- maybe he can get both together and do something with that. Or the next piece will be in a bit better shape. Or something. Huh, was he on a ship before this? That would make sense....

And hopefully the sound isn't like. Some big sea creature coming to devour him.
Edited By Orcastration on 12/13/2023 at 1:48 AM.
Jie
Level 74
Joined: 3/6/2021
Threads: 24
Posts: 647
Posted: 12/17/2023 at 11:43 AM Post #56
Link: https://www.sylestia.com/forums/?thread=107492&page=6#54
Author: Larkian
Time Posted: 12/12/2023 at 1:53 AM
The train whistle sounds twice, loud and clear, as the last few passengers trickle past you through the doors. Judging by the clock on the wall of the station, it's just past midnight, but the platform is still faintly alive with activity. Regardless of the hour, there's always someone with someplace to be, and so the train never stops.

The boarding passengers take no notice of you as they pass, too busy lugging suitcases or ushering children along. Compared to where you'll be going, this stop's actually a smaller one, more cargo than commuter, or so you've heard. The passengers settle down quickly amidst some commotion: scuffling for tickets, loading luggage into racks, squabbling over seats--a familiar ruckus.

Behind you, the silver doors slide shut with a soft hiss. In a few seconds, the train will jolt to a start, its motion smoothing out as it accelerates out of the station, and off you'll go as the city recedes behind you. If all goes well, by the time dawn breaks over the horizon, you'll be in sight of your next stop.

(Would you like to name the railway line or shall I?)


Ligeia leans against a pole, impeccably balanced as she slouches down with her arms crossed and her head tipped down in slumber. Hearing the train begin to hiss, she blinks away her bleariness, taking a moment to stretch her arms before coming to life and pushing off the cool metal.

Her boots make quiet thumps against the floor as she strides through the passenger car, moving through it and then into the next in search of a member of the night shift.

"Should we expect trouble over next segment of the Refraction Railway?" she asks, her voice low.

(I have named it using a reference ;>)
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,001
Posted: 12/18/2023 at 7:10 PM Post #57
(Please ping me next time you respond ^^)

It's not long before the sun disappears completely, though, and soon you're thrust into near-complete blackness, too dark to even make out your immediate surroundings. The lights in the distance aren't bright enough to illuminate your way, and at this rate it's possible that at any moment you could trip over or walk into an obstacle you can't see.

You're also unfortunately aware of your growing hunger. You haven't had much to eat since waking up besides a few berries you'd scrounged off bushes. Luckily, you've at least come across plenty of streams on your way, so you haven't gone thirsty yet.

As you continue heading in the direction of the lights, you begin to hear a faint rushing, or perhaps rumbling, noise. It's soft at first, but grows gradually clearer the farther onward you travel. You might not be able to tell if the lights in the distance are growing any closer, but surely you must be approaching something? Perhaps, if you run for just a little longer, a little farther, you'll reach it--or maybe the wiser decision is to stop here for the night.
Frostfal
Level 75
Cutely Creative
Joined: 7/24/2023
Threads: 64
Posts: 1,319
Posted: 12/19/2023 at 5:24 PM Post #58
(Got it!)
Link: https://www.sylestia.com/forums/?thread=107492&page=6#57
Author: Larkian
Time Posted: 12/18/2023 at 7:10 PM
(Please ping me next time you respond ^^)

It's not long before the sun disappears completely, though, and soon you're thrust into near-complete blackness, too dark to even make out your immediate surroundings. The lights in the distance aren't bright enough to illuminate your way, and at this rate it's possible that at any moment you could trip over or walk into an obstacle you can't see.

You're also unfortunately aware of your growing hunger. You haven't had much to eat since waking up besides a few berries you'd scrounged off bushes. Luckily, you've at least come across plenty of streams on your way, so you haven't gone thirsty yet.

As you continue heading in the direction of the lights, you begin to hear a faint rushing, or perhaps rumbling, noise. It's soft at first, but grows gradually clearer the farther onward you travel. You might not be able to tell if the lights in the distance are growing any closer, but surely you must be approaching something? Perhaps, if you run for just a little longer, a little farther, you'll reach it--or maybe the wiser decision is to stop here for the night.


She perks up at the noises, and runs cautiously towards whatever's making them. She's exhausted and starving, but her curiosity is greater then her fear, at least for now. She runs blindly until a she hits a rock, and her hands fly through the air, scrambling for purchase and balance as she falls. Lillith curses as she hits the ground, her knee's throbbing and her elbow feels like it's on fire. She sits cursing for a few more minutes before she notices something. The air directly in front of her, is... cold. Much colder then the normal temperature that she's experienced here. She walks a few steps forward, her face erupting into a smile as her hand brushes a stone wall. A cave. A cave! What could be better then a cave? She laughs with joy, and falls silent as she hears the noises coming from inside. They sound much more menacing up close.
Foxyyy907
Level 63
Majestic Brewmistress
Joined: 6/12/2023
Threads: 46
Posts: 837
Posted: 12/20/2023 at 6:03 PM Post #59
(Sorry, I forgot to ping when I posted this before! Turns out the whole time I've been playing Sylestia I didn't realize that quoting didn't ping as well. Oops)
Link: https://www.sylestia.com/forums/?thread=107492&page=5#42
Author: Larkian
Time Posted: 12/4/2023 at 1:39 AM
There's a pounding in your head that only intensifies as you open your eyes.

At first, you can't see a thing: it's so bright that you can only make out vague shadows. Then, as your eyes adjust, the shapes begin to come into focus. Towering above you are massive conifer trees, stretching endlessly upwards. Their thin branches frame a clear blue sky, the sun directly overhead--that would explain the blinding light.

The ground beneath you feels cool and damp, accompanied by the vaguely uncomfortable feeling of your clothes slowly absorbing the moisture the longer you lay there. There also seems to be something sharp poking into your back.

As you slowly reorient yourself, you realize that the pounding feeling isn't just within your own head--there's a deep vibration shaking the ground in a slow, steady rhythm, accompanied by a repeated thumping sound. It doesn't appear to be originating from anything you can immediately see, but by the sound and feel of it it's either massive, close by, or both.

(You've chosen two weapons for your weapon of choice; please pick one of the two for your character to have!)

"Ugh," Raven stands up, holding her head in her hands and squinting through the glaring brightness. She assesses her surroundings, and pulls a blade from her pocket instinctively, then brushes the dirt from her clothing after making sure no one is hiding away, waiting to attack her or something. Why would I think that? She wonders, taking one last look-around before making her way toward the obnoxious noise. And who am I? She starts searching her mind for any memories of anything, but comes up short. My name is Raven Grim, I am 19 years old and... She holds her head in her hands again, staying that way for a few seconds after experiencing a horrifying throbbing in her head. Is that all I am? A name and an age? She looks down at her hands to make sure that she even exists, and then puts them in her pockets as she walks straight ahead toward where she presumes the disruptive sounds to be coming from.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,001
Posted: 12/21/2023 at 2:15 AM Post #60
(You're good, and sorry for the wait!)

Upon carefully assessing your situation, you come to the conclusion that while you are indeed existing, are there doesn't appear to be any people around but you. It seems like there's plenty of other life nearby, though--you can hear the buzzing of insects and occasional birdsong from the trees above your head. As you stride forward, the bushes rustle, perhaps due to small creatures fleeing your footsteps.

As you approach the noise, the forest begins thinning out until you can just see what's either the edge of the forest or a massive clearing ahead of you. Unfortunately, the closer you get, the more the ground seems to physically shake until leaves tumble down above your head and you nearly lose your balance every time a tremor runs through the ground.

Through the trees, outlined in sunlight unfiltered by branches, you can make out what seems like a massive tower or pillar of some sort, made of ridged stone and what encased seems to be gleaming bands of metal. As you watch, the whole structure seems to almost shake as a powerful vibration emanates from it, followed by a loud thud. In response, the ground trembles.
Edited By Larkian on 12/21/2023 at 2:16 AM.
Go to Page:
1, 2, 3, 4, 5, 6, 7, 8
This Page loaded in 0.013 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.