Your many foxes howl or whine in complaint at having been roused but obediently wake up their fellows and trail after you. A few enterprising young kits even try to help collect the animal remains. You don't see much thats intact but you know that the cleaned bones could possibly fetch some gold as bone-worked instruments or tools can be quite sturdy.
Off in the distance you hear what sounds like the rumbling of wheels on a road and the chatter of many voices.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/14/2023 at 11:34 AM
Post #42
You get the sense that this is a regular night of clientele for them, only about half a dozen beings sit loitering about. Only three sit in a group, the rest settled in single tables and looking ready to fall asleep in their food despite it still being early evening.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/14/2023 at 11:37 AM
Post #43
The further you follow the footprints the more the storm seems to pick up, soon though you feel the terrain change, instead of snow on dirt and forest floor you hit rock and on either side you can see a shoddily built fence. Finally a small log cabin comes into view. It's not the grandest thing and looks to be long abandoned.
However, there is a small light in one of the windows, and despite the decrepit condition the roof looks stable and like it would hold out against the increasing hollowing wind.
You get the sense that this is a regular night of clientele for them, only about half a dozen beings sit loitering about. Only three sit in a group, the rest settled in single tables and looking ready to fall asleep in their food despite it still being early evening.
After a moment or two Lilliana slipped her leather bound note book out of her pack and flipped to a mapped page with the map of the route she had taken from her home town neatly sketched out in the gray graphite with tinted stains of coffee she had used to shade in her trees and wooded areas there were a couple of paths where the entrance was shown and left blank of paths she decided against taking for various reasons. She pondered as she sketched out the layout and some of the building signs she had seen on her way in. Everything was very tiny and not as easy to read as her notes on the opposite page that even though tiny were neat and legible
-2miles south of Shady Shire large watering hole very clean watch out for pike fish (do not swim)
- .5 miles past shaded path large boulder with directions grown over lots of spiders did not touch
- Kane does not like the path past the boulder (keep watch)
- sign for Brookhollow 8 miles from Shire stop #1
After she finished the mapping she jotted down a new note
-meet Breta at the Tavern very sweet stop by upon return (in brookhollow)
The further you follow the footprints the more the storm seems to pick up, soon though you feel the terrain change, instead of snow on dirt and forest floor you hit rock and on either side you can see a shoddily built fence. Finally a small log cabin comes into view. It's not the grandest thing and looks to be long abandoned.
However, there is a small light in one of the windows, and despite the decrepit condition the roof looks stable and like it would hold out against the increasing hollowing wind.
Cyra scopes out the hut with suspicion, eyes narrowing as she notices movement coming from inside. She gets closer, trying her best to stay out of sight. She hears a squeaking noise as the door opens, and dashes to the shadowed wall on the side of the cabin, heart hammering in her chest as a voice calls out into the night.
"Who's there? Come out, I'm warning you..."
Cyra slowly slinks closer to the back of the cabin, trying her best to remain as quiet as possible.
Your many foxes howl or whine in complaint at having been roused but obediently wake up their fellows and trail after you. A few enterprising young kits even try to help collect the animal remains. You don't see much thats intact but you know that the cleaned bones could possibly fetch some gold as bone-worked instruments or tools can be quite sturdy.
Off in the distance you hear what sounds like the rumbling of wheels on a road and the chatter of many voices.
"Listen Vel," Nakistka jumps excitedly at the sound of wheels. "It could be a trader, or someone willing to trade, or anything. Or maybe a town or market!" She speaks to Velvet as if they could speak the same language. At Kist's excitement, most of the foxes feed off of the energy and start yipping and jumping excitedly as well. "Let's go see what's going on over there!" Kistka starts toward the noise that got her so excited in the first place, luring some of the more stubborn or un-trained foxes along with some of the scraps they had hunted down the night before. "Traders mean more variety of food, resources, and tools." Kist tells the foxes. Living only with them for years had really taken a bit of a toll on her mental health and sanity. "Perhaps these bones will make for good trades?" She wonders aloud, looking at the animal bones that the foxes had picked clean during their feast.
A short sheep looks up as you approach, She smiles politely although it looks a bit strained. However, as you mention looking for work her ears perk up "Oh! Yes, actually. A storm warning was announced not too long ago and I've been having a right time trying to figure out how to move all my stock!"
She holds her hoof out, "I'm Maybelle, I'm happy to offer some gold and a place to wait out the storm for your help! I'm afraid it's quite a bit of a trip."
He shook her hoof. "Calden. I'm fine with a longer trip."
Various guesses formulated on why her smile might be strained but Calden decided against analyzing it any further for now. They only have a minute-long interaction to go off of after all and it might not be worth scrutinizing in the first place. He wondered about what stock she might have or if everyone here would be able to save themselves from the storm instead for a second.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 105
Posts: 17,021
Posted: 12/22/2023 at 1:28 AM
Post #48
Username
Larkian
Character Name
Trill
Gender + Pronouns
Female, she/her
Age
20
Being Type
Chaffinch Faunt
Appearance
A tiny Faunt barely larger than an actual finch (~12 in. lengthwise). Wears a warm traveling shawl with swirling designs and colorful beads stitched on, as well as a small bronze whistle hanging from a necklace.
Personality
Optimistic and carefree, with a tendency to embark on new adventures or change her mind at a moment's notice. She cannot be held in one place for long, or she'll grow increasingly restless and distracted. And once she has decided upon something, it's impossible to change her mind about it: all other suggestions will simply be ignored. While she enjoys company, she may part ways with companions suddenly because she wishes to leave or head in another direction.
Though she may appear airheaded or flighty, she's in fact quite attentive and has impeccable attention to detail--even if it seems like she's constantly unaware of her surroundings. She can also be quite resourceful and creative when solving any problems she encounters, although the means by which she overcomes these obstacles may be unconventional.
Backstory
Born into a traveling troupe of musicians and performers. As the youngest child in a talented family, she grew up learning music at a young age. Together, they would travel from village to village, putting on shows before crowds big and small, without ever having a final destination or goal in mind.
Although she enjoyed this transient lifestyle, she harbored a desire to experience a solitary journey of her own accord, where she can wander as she wishes and perform where she pleases. Thus, one day, she packed her bags and declared that she was leaving, with only a promise that she'll return to find her family again one day.
Reason for setting onto the road
A whim--simply because she "wanted to". Perhaps she's also grown tired of the responsibilities that come with being part of a large family.
Archetype
Artist
Artistic Passion:
Musician
Tired of being told to be:
Singer
Traits Are:
+ Watchful
+ Empathetic
+ Passionate
Aren't:
- Frantic
- Cold
Items Instrument of sentimental value
A zither made to the player's scale, painted black with colorful floral accents. Hand-crafted by the player's mother.
Jewelry of your choice
A plain bronze whistle tied to a leather cord.
An item to help light the way
A small lamp, easily held aloft by beak, foot, or wing.
A small weapon
A sharpened needle, serving to be almost the size of a sword for its wielder.
Luggage of some sort
A satchel with plenty of pockets.
A book
A leatherbound music book, half-filled with scraps of collected sheet music, songs transcribed by ear, and the musician's own compositions. The margins are full of doodles, notation, and other various markings.
Starting Season
Bloom
Starting Environment Name + Mood
Glen + Familiar
Other
N/A
Edited By Larkian on 12/22/2023 at 1:33 AM.
Katelynn4545
Level 71
The Artistic
Joined: 5/24/2015
Threads: 350
Posts: 17,634
Posted: 12/26/2023 at 8:46 PM
Post #49
(Off topic but are there any characters you would like drawn? I just finished a redraw of Lilly and I can totally do others ^w^)
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/26/2023 at 10:53 PM
Post #50
Eventually Breta brings back your food and hot beverage, she's quickly whisked away as more folks enter, it looks as though the tavern is headed for a busy night. You see a number of them look to be fishermen and farmers. A large group of river otter enter last, taking up the biggest table in the center of the place, loudly porclaiming groans of weariness and cold.
Go to Page:
1, 2, 3, 4, 5, 6, 7, 8
Confirm Action
Are you sure you wish to delete this post?
Confirm Action
Are you sure you wish to restore this post?
Confirm Action
Are you sure you wish to report this post?
Go to Top
This Page loaded in 0.014 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities