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Forum Index > Battle Discussion > Advice for defeating Vorpar?
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Author Thread Post
Motleyember
Level 64
The Kind-Hearted
Joined: 8/9/2019
Threads: 4
Posts: 26
Posted: 3/23/2021 at 10:37 PM Post #1
This is my fifth or so fighting Vorpar and I'm getting frustrated, my setup is currently a level 63 fire, level 63 light, and level 63 water. I'm able to hold my own in the fight itself, my light pet is able to heal up the party and keep their health up for when Vorpar isn't able to be hit, and my fire pet is able to combat his minions, but I'm just not able to make much headway in damaging Vorpar himself. By the time he's able to be hit again, he's healed up all of the damage I'd dealt to him last round.

Here's the links to my party members in order:
https://www.sylestia.com/view/pets/?petid=5228006
https://www.sylestia.com/view/pets/?petid=5071383
https://www.sylestia.com/view/pets/?petid=5069890

What am I doing wrong? Do I need to swap out anybody?

Any help would be very much appreciated!

-Motley
Edited By Motleyember on 3/23/2021 at 11:44 PM.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 83
Posts: 4,149
Posted: 3/23/2021 at 11:15 PM Post #2
Handsome Bungus
> Slot 1 as water tank, I assume
> He has an Magic-type relic, when he should have a Physical-type relic (he's losing out on 200+ points of output because of it)
> Uncommon equips are Bad and Awful and should always be replaced asap

> Aim to get him either legendary lv50+ Assassin equips, or, preferably, either Exotic or Vinethorn Tidal Lord gear (from the broker)


Viola (I'm assuming, since you accidentally have Flare linked twice)
> slot 2 light healer
> I'd say make her profs 3int (one of her prof points is Unassigned, by-the-by), or if you want, possibly 2int/1dex, rather than having an HP prof. Higher Int = higher move output, which means better healing (and dex means better accuracy and higher crit chance). HP tends to be more for Tanks or survivalist teams
> her equips are better (other option is getting some Pyromancer equips from the broker. (At the very least try to get her an Evoker relic to replace the disciple- the Damage bonus might be equal to the more focused equips, but the more focused ones give a few more points to the stats you want to boost)


Flare
> slot 3 fire attacker
> His equips are hurting me, that's so painful, a lv45 uncommon relic? Oof.
He should have a full compliment of either high-level and -rarity Evoker gear or Pyromancer gear (and again, uncommon bad,,, he'd be getting more out of a legendary lv25 relic than he can get out of an uncommon 45* )
> another unassigned prof point. As a fire attacker, you want 2int/1dex (fire and air use critical hits to inflict their base attack's debuff, so it's more critical for them to have the boost to crit than it is for light pets)



As to strategy, when Vorpar is invulnerable, you want to focus on taking out his summoned help as quickly as you can, so you can disrupt his healing, basically.



*relic comparison:
lv25 leg. Evoker
Damage
135
HP/ Mana
70 / 8
Str/Int/Dex/Agi
9 / 14 / 17/ 9

lv45 uncommon Illusionist
Damage
95
HP/ Mana
50 / 2
Str/Int/Dex/Agi
6 / 10 / 6 / 12

lv50 leg. Evoker
Damage
260
HP/ Mana
133 / 8
Str/Int/Dex/Agi
16 / 27 / 32 / 16

lv60 Epic Evoker
Damage
245
HP/ Mana
125 / 6
Str/Int/Dex/Agi
15 / 25 / 30 / 15

lv60 Exotic Pyromancer
Damage
300
HP/ Mana
400 / 16
Str/Int/Dex/Agi
8 / 40 / 32 / 16
Motleyember
Level 64
The Kind-Hearted
Joined: 8/9/2019
Threads: 4
Posts: 26
Posted: 3/24/2021 at 6:45 PM Post #3
Alright, I've just bought them all some new gear from the broker, I'll let you know how it goes!

Thanks for the help!
Motleyember
Level 64
The Kind-Hearted
Joined: 8/9/2019
Threads: 4
Posts: 26
Posted: 3/24/2021 at 7:10 PM Post #4
Lmao as soon as a switched out their stats and armor it was incredibly easy!

Thanks so much!
 
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