from 3 genes / 2 mutations,
to 2 genes / 3 mutations
I have several like this. Think it's occurring because Moon Mutation was split into 2 traits?
Adding more as I find them
https://www.sylestia.com/regenerator_v2/?pet_id=6189450
https://www.sylestia.com/regenerator_v2/?pet_id=6179782
https://www.sylestia.com/regenerator_v2/?pet_id=6179689
https://www.sylestia.com/regenerator_v2/?pet_id=6179671
https://www.sylestia.com/regenerator_v2/?pet_id=6179669
https://www.sylestia.com/regenerator_v2/?pet_id=6175311
https://www.sylestia.com/regenerator_v2/?pet_id=6174939
(same thing with plague mutations)
https://www.sylestia.com/regenerator_v2/?pet_id=6174898
Similar, but not complete loss of slot. Was 3V genes, now can only do 2V genes with 1 carried.
https://www.sylestia.com/regenerator_v2/?pet_id=6174859
Edited By Xavion on 3/11/2021 at 4:43 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 3/12/2021 at 12:18 PM
Post #2
So - just doing one at a time here - I am looking at Pet ID #6189496.
I am not quite sure what you're saying. The original pet's Traits were:
Looking at what it's eligible for, it can choose the following:
1 = Visible, 2 = Carried, 3 = Hidden
Given the options, it can choose a Visible Trait from 5 different slots, a Carried Trait from 5 different slots, and has 3 options for a Hidden Carried Trait.
To me, everything seems correct.
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 460
Posts: 5,886
Posted: 3/12/2021 at 2:13 PM
Post #3
The issue for me is that the pet goes from 3 genes and 2 mutations, to 3 mutations and 2 genes. It still keeps the overall number of traits, yes, but the type distribution has changed.
Even with traits being split and shuffled, shouldnt a 3-gene pet be able to maintain 3 genes? Instead it's been reduced to a 2-gene.
I think it's because the mutations were split into multiple slots. Despite starting with only 2 mutations, the pet now has 3 mutation options (with an additional one added from say, M1 moon armor being split into M1 and M3) so the coding is taking away one of the gene slots instead.
Not necessarily a big issue for me currently since I have finished Nytes as well, but should this setup become the foundation for every revamp in the future I'd rather point put any disreprency I see. Might cause some issues for those in the early stages of a project. (IE, I often name pets along the lines of G123 M13; if I suddenly can't regen the G2 and the pet spontaneously gains an extra mutation, the name will forever be wrong and I'll be breeding it to an ill-suited mate. Also would impede a project that was intended to have all 3 genes.)
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 3/15/2021 at 3:00 PM
Post #4
We've never deciphered between Genes and Mutations as separate categories; we just consider Traits as Traits and Traits as Trait Points. Granted, this is probably a first situation where something like this actually comes into direct play.
That said, there really isn't much I can do about this. It would be exceptionally complicated if I were to somehow add in a way to categorize Genes vs Mutations rather than just everything as Traits/Trait Points. It'd be even moreso complicated doing it retroactively after already allocating everything out for the Nytekrie.
So unfortunately, I don't really think this is something I can do, but I will keep this in mind for the next species revamp to see if there's anything I can do with this.
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