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Tikoxi
Level 60
Joined: 11/17/2013
Threads: 2
Posts: 14
Posted: 12/11/2013 at 5:29 PM
Post #1
Currently, the Auto-sort Priorities for specifically the equipment tab follows the pattern Slot > Rarity > Level Requirement
While my personal preference stands that Level Req should be higher than slot type, that is pretty close to personal preference solely. What is not personal preference and is simple practicality is the notion that Rarity being higher priority than pretty much anything else is daft.
I don't mean to be rude, but I do wish to highlight the nonsensicality of this system as it stands. You can have a purple level 10, and it will flop to the start of your sorting system, appearing as your 'most powerful' gear, as it were. Whereas, say you just started getting level 30-35-40-etc items, the new group of (probabaly mostly green) items that you just sorted after a long day out in the fields will be scattered throughout the various rarity levels and you need to go hunting for them.
Contrast to:
You hit sort, items line up by level first, with the rarest in each level cap bracket being foremost, presenting what is undoubtedly one of the most powerful pieces of kit you have first, and working backwards from there. Especially more pertinent when you are trying to set up some mid-range sylesties with items, and are faced with trawling through your entire equipment inventory to find which item is the most appropriate. If sorted by item level, you could skip to what level the sylesti in question is, and work from there.
I don't know anything about how this game is encoded, but I can't imagine this would be an especially difficult fix - changing the two priority values for Rarity and Item Level around in some line of code somewhere.
Edited By Tikoxi on 12/11/2013 at 5:31 PM.
Bennie
Level 57
The Jolly
Joined: 12/7/2013
Threads: 10
Posts: 75
Posted: 12/13/2013 at 4:33 PM
Post #2
Agreed. Most of the time, I'm worried first about where I can equip an item rather than its sale potential...
Divinis
Level 60
Trickster
Joined: 10/18/2013
Threads: 30
Posts: 726
Posted: 12/15/2013 at 9:32 AM
Post #3
In many cases rarity does matter more than the level requirement. Orange 50 gear is better than purple 60 gear. So there's really no simple sort function that will put your "best gear" at the front every time.
In many cases rarity does matter more than the level requirement. Orange 50 gear is better than purple 60 gear. So there's really no simple sort function that will put your "best gear" at the front every time.
This is true. I have my level 60 fighter wearing level 25 mystical accessories right now because they are way better than any level 60 accessories that you can get right now... I do plan on getting him higher level gear when the game expands, but only if its red gear.
Edit: and I noticed in your little paragraph that you said "items that you just sorted after a long day out in the fields". If you took the time to sort it by hand, in the first place, why did you press the auto sort? :p
[quote=147707]
This is true. I have my level 60 fighter wearing level 25 mystical accessories right now because they are way better than any level 60 accessories that you can get right now... I do plan on getting him higher level gear when the game expands, but only if its red gear.
Edit: and I noticed in your little paragraph that you said "items that you just sorted after a long day out in the fields". If you took the time to sort it by hand, in the first place, why did you press the auto sort? :p
Whilst true, it makes it absurdly tedious and irritating to update mission runners who's level requirements are scattered around between level 25 to level 40 gears, and the gear is likewise sorted. The point I'm trying to make is while rarity improves performance, level is a cap requirement. While there is no restriction to what rarity of gear you can equip, if you're too low level, there's no point in even looking at it while trying to decide which is best for a given sylesti, which is why finding gear you can actually equip is much more of a patience marathon and memory tester than it needs to be. So I will have to disagree on the principal point: While Orange 50 gear *may* very well be better, orange level 20 gear is pretty close, if no better than green level 50, and so you have to scroll through several pages of different rarities, just to find said green. Woe betide the poor sod who doesn't actually know what they're looking for and is just trying to compare to find 'the best'.
As for why I autosorted, it was an accident. >.> I autosort my inventory and manually sort my equipment - and then I didn't realize which page I was on, and manually re-sorting 4 pages of gear is far more work than I have the stomach to do.
[quote=147742] Whilst true, it makes it absurdly tedious and irritating to update mission runners who's level requirements are scattered around between level 25 to level 40 gears, and the gear is likewise sorted. The point I'm trying to make is while rarity improves performance, level is a cap requirement. While there is no restriction to what rarity of gear you can equip, if you're too low level, there's no point in even looking at it while trying to decide which is best for a given sylesti, which is why finding gear you can actually equip is much more of a patience marathon and memory tester than it needs to be. So I will have to disagree on the principal point: While Orange 50 gear *may* very well be better, orange level 20 gear is pretty close, if no better than green level 50, and so you have to scroll through several pages of different rarities, just to find said green. Woe betide the poor sod who doesn't actually know what they're looking for and is just trying to compare to find 'the best'.
As for why I autosorted, it was an accident. >.> I autosort my inventory and manually sort my equipment - and then I didn't realize which page I was on, and manually re-sorting 4 pages of gear is far more work than I have the stomach to do.
In many cases rarity does matter more than the level requirement. Orange 50 gear is better than purple 60 gear. So there's really no simple sort function that will put your "best gear" at the front every time.
I would have to quibble. Rarity is simply an indicator of performance. People's thought processes (if you're sane/used to this style of RPG inventory system) tend to go "What kind of item to I need (Slot)? Can I equip it yet (Level *Character class not really being a restricting factor in this game*)? Is it better than what I have already or the alternatives (rarity and item 'class'?)
While I don't disagree that higher rarity is sometimes better than higher level, rarity doesn't automatically preclude you from equipping it if you don't meet the requirements. Slot does. Item level does. Again, character class doesn't in this game. Rarity does not. The priorities are rather clear, I don't understand how this was messed up. :/ All you need to do is look at the sorting system from just about any other dungeon crawler made since 1996
Edited By Tikoxi on 12/15/2013 at 4:40 PM.
Divinis
Level 60
Trickster
Joined: 10/18/2013
Threads: 30
Posts: 726
Posted: 12/16/2013 at 9:12 AM
Post #8
I can see how this makes sense for you in your situation and maybe many people getting started, but I still prefer my rarer gear to be up front. I'm to the point now where all greens and blues get sold from inventory - everything else, I see if I need it, and if not I see how it sells on the broker. So really it seems a matter of personal preference and where you are at in the game.
I can see how this makes sense for you in your situation and maybe many people getting started, but I still prefer my rarer gear to be up front. I'm to the point now where all greens and blues get sold from inventory - everything else, I see if I need it, and if not I see how it sells on the broker. So really it seems a matter of personal preference and where you are at in the game.
True, and while I can appreciate that, yours seems to be a ultimate end-game outlier when you have been at level cap so long that comparing purples and oranges actually becomes viable. :P And another way to look at it is once you can mentally figure how rarity affects 'effective level', you can start cleaning out gear that's so low in level and/or rarity that you'll never use again - which is nigh impossible with the current system unless you're going over your inventory with a fine tooth comb.
It just seems that the system is unnecessarily confounding.
[quote=147707] I would have to quibble. Rarity is simply an indicator of performance. People's thought processes (if you're sane/used to this style of RPG inventory system) tend to go "What kind of item to I need (Slot)? Can I equip it yet (Level *Character class not really being a restricting factor in this game*)? Is it better than what I have already or the alternatives (rarity and item 'class'?)
While I don't disagree that higher rarity is sometimes better than higher level, rarity doesn't automatically preclude you from equipping it if you don't meet the requirements. Slot does. Item level does. Again, character class doesn't in this game. Rarity does not. The priorities are rather clear, I don't understand how this was messed up. :/ All you need to do is look at the sorting system from just about any other dungeon crawler made since 1996
Champions of Norrath and Fate are dungeon crawlers, and games like those have items of different sizes and their organization just organizes them by size. Baldur's Gate games don't even have an organization outside of weapon, armor, and other. Geneforge (if you call that one 'dungeon' crawler. It's exploration based) doesn't really have an organization either. It's healing items on top and everything else as you pick it up. Just to point out a few of the ones that I've played that don't fit your logic.
I'd personally say be happy that we have an organization feature at all. I had gotten so used to pet games and games in general not having an organization feature at all that just having one made me happy. ^^
Also, I like to have legendary or epic on all my pets (I'm working on replacing my mission pet's items with them right now). So when I organize my items, I like being able to hit organize after I got a lot of stuff and being able to sell off everything blue and green and sometimes even purple, and just look over the Legendary and see if anything's better than what I have on them right now. When you play like that, it's not confusing at all.
It really is completely personal preference, and in that case, perhaps you should be asking for the option to sort by level OR rarity, instead of asking for a complete change of a system everyone's had to get used to?
Edited By Talyn on 12/16/2013 at 3:12 PM.
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