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Forum Index > Suggestion Box > Seeing Other Players Thingy (I don't...
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Author Thread Post
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/16/2020 at 9:27 AM Post #1
So, I think that it would be cool that in one of the zones you could see other players. Maybe they could have like a ghostly outline or something. It could be in a new zone, or it could be placed in one of the other zones.

I think this would be cool because if you could see other players fighting things, or getting things, it might make the zone feel a little more realistic and fun.

Also, if a pet dies somewhere, there could be a soft yelp or something. Or you could hear the soft click of a nearby treasure chest.

Thank you for your time!!!
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/16/2020 at 10:22 AM Post #2
While I would prefer they do not add more sounds, it wouldn't bother me because i Have sound turned off. However, I do think a yelp when your pet is knocked unconcious could become a bit disturbing. - Misunderstood a bit and thought the sounds were tied to what you were doing. This is something that would have the same issues as below: the server would be constantly having to go back and forth and telling each device currently logged in what other players are doing, even just for sounds, if they were tied to actual events. Just random general ambient sound added to the current sounds in those areas? That would be fine, as they wouldn't be tied to anything but RNG, but it needing to make a sound when a player opens a treasure chest and make sure that everyone who is near that chest spawn point hears it? That is where it becomes a nightmare.

About seeing the avatar thing? I don't think it would be feasible. This would require a Lot of pinging back and forth I believe, so that it could update all pages with the correct information everytime a player moved. I have seen something like 50+ people in region chat at one time. while they aren't all on the same map, if this were done in the festival zone, that would be a LOT of information needed to be updated regularly in order to determine 'okay Player A is by location 1 and that means the ycan now see Players B, c, d, and e. It also means that Players X, y and Z are in the exact same location as Player A.

It would be cute, and I have thought about it a bit before, I just don't think it would be feasible, and it would become too busy, especially if you get on during peak hours where a lot of other players are on and doing the same things you are.
Edited By Jemadar on 4/16/2020 at 10:26 AM.
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/16/2020 at 1:49 PM Post #3
Yeah... I understand. The sounds could be randomly generated though. (Like in the LG, I've noticed that every once in a while there's some sort of wailing noise. Any ideas?)

Yeah, that probably would. Escpically since I die all the time. And yeah, that probably would be.

Other sites have done it though. Maybe it could be in a new zone (Yes, there is a ton of space left on the map, and LG only levels you up until 70 right now, but there's an ability for level 75 pets...)

Maybe you could only see certain people then. Like... people in the same stage as you, (If it's like the LG) or people your level, or people who are super close to you, or your friends.

Overall, this would be a great feature, but it would also take a little bit more programming than other features. Agreed?
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/16/2020 at 2:33 PM Post #4
The wailing noise is just sound that plays when you are in the LG (or other areas), it isn't tied to anything other than a sound file. It is trying to tie it to other players' actions that would be hard. So yeah, random sounds that are just a sound track could be made to play, as long as it wasn't tied to any other player's action but your own (ie you open a chest, you hear a soft click or creak of hinges)

To be honest, I don't think that such a feature would really be worth the lag it might introduce for some players. Yeah, it would be interesting sometimes to see where other players are in relation to you, but ultimately, I would be afraid, even beyond the coding issues, that it would simply cause a lot of lag, because it would have to get a lot more information and send a lot more information with each movement a player does.

The only other games I know of that have features where you can see other players on a map are more like MMORPGs than petsites though. I don't know of many petsites with a feature like the Lost Grove (and the other two areas), and I don't know of any petsites that actually put actual players avatars on maps for other people to see.

The only thing I can think of when seeing other players avatars are flash games like Wartune, which are a different type of game altogether.
Edited By Jemadar on 4/16/2020 at 2:35 PM.
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/16/2020 at 2:41 PM Post #5
Oh. I kinda seems like there's something deeper tied into it... like, later in the game....

Yeah, maybe that part could go XD. Yeah, but that would be cool! (Actions tied to your own)

Yeah, that's true.

For an example, take Prodigy. (Sorry, it's the first thing that came to mind) In the town, you can see all of the other players. (And it's CROWDED) You can sometimes talk to them too. It could be something like that almost.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/16/2020 at 3:14 PM Post #6
I have sound turned off, so I don't actually hear the noises, but for the most part, tying sound to a player's own action is easy and usually doesn't require much. It is when you have to cause the sound to be tied to someone on a different computer, potentially across the world, that it causes problems.

that is why, in some cases, PvP is usually the least liked part of a game, because not only is it dependant on other players being online at certain times (so everyone can have opponents) but also because there can be a lot of lag associated with it due to the game having to go back and forth getting information from one computer, sending it to the other, updating the one computer, then waiting for the the other computer to respond.

With varying internet speeds, and everything else that goes into it, there have been times when I have sat waiting for the other person to move for quite a while, because their computer/internet was lagging, or mine was, etc...

The only Prodigy I can find is the math game, is that what you meant? if so, that seems to be built more along the lines of Wartune than a petsite, which has a completely different backend.

I wouldn't be really opposed to something like this, unless it massively impacted the speed (LG and areas like that already seem very very slow to me) of my moving and fighting. However, I don't think it is really feasible for the type of game that Sylestia is.
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/16/2020 at 3:19 PM Post #7
What problems???

Yeah... I've had that happen-UGH!

Yes, lol, it is. I told you it was weird!!! But there is a place were everyone can, like, interact with eachother. I know, it's not a petsite, but if they can do people, why not add in animals. (You can buy pets that follow you around there too)

Why not?
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/16/2020 at 3:32 PM Post #8
Mainly lag.

The reason why they can do it and Sylestia can't is that there is a very different coding base potentially between the two.

Prodigy is coded vastly different than, I assume, Sylestia is. I also don't know but their interactions may be based around flash or HTML5 or something like that, which the LG doesn't seem to be.

The way a site is coded can make a HUGE amount of difference between what is feasible and what isn't.

Take the Forums here. The forums here are coded, from what I have seen krin say, in a way that certain features that are pretty much standard on forums aren't available. In order to make them available, certain changes to the code needs to be done.

Same thing with other features, because of how they are coded, they need extensive recoding to add in different features. (and this is true on pretty much any site).

So, while a game like Prodigy can do something, that doesn't mean it is feasible, or even possible to do on a site like Sylestia.

In the future there might be another area that could be coded in a way to allow what you wanted, but that will then bring up the issue of lagging, and what happens when you get a lot of people all exploring at once.

Look at it this way. PvP tends to be slow for some people because they have to wait for responses from a single person's computer that then has to be sent to their computer (or device). Now imagine that your device no longer needs to wait for a response from a single person, but anywhere from noone to 100 different devices, because that is the potential for how many players can be in a single area.

Sites like Prodigy (and from the few screenshots, it seems like it is more like Wartune than Sylestia.), are using a different coding, and even there, there can be lag potential. I remember when I played wartune, I would often see people who disconnected due to lag, or just seem 'unresponsive' for a while, when we had multiplayer things we had to do. It happened to me a time or two.

I also remember times when there were 'bosses' and there were dozens or hundreds of players all trying to fight it, and you could see those players, it laggged horribly, fortunately wartune had the ability to turn that feature off.
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/16/2020 at 3:34 PM Post #9
I understand. Though if the code ever changed, I think this would be a good feature.
 
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