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Forum Index > Player Guides > Ferikki Orbs: a Color Guide
Page 1  
Author Thread Post
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM Post #1
Ferikki Orbs are evil! So here's a chart to see what color slot affect which part of the orb

From left to right: Eye Color (EC), Mutation 1 (M1), Accent Color 1 (A1)
Gene 3 is not shown because a trait needs to be active, that'll be covered in the next post


All three together



Since it might be hard to see the small images for each color trait here's a breakdown:
Eyecolor (EC): It changes the squiggle across the the middle of the orb


Mutation 1 (M1): Affects the main 'body' of the Orb, minus the top


Accent Color 1 (A1): Changes the top of the orb


Edited By Annoyed on 5/13/2019 at 7:39 PM.
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM Post #2
Moving onto Gene 3 (G3)
This is the main hassle with Ferikki Orbs since adding a feature in the orb adds another color into the mix.
This post will have the Gene 3's by themselves then with the other colors added in.

Galaxy




Stormy




Flower




Flames


Edited By Annoyed on 5/13/2019 at 7:40 PM.
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM Post #3
Restricted Traits

Arcanist Rune




Skullmoth's Mark



Edited By Annoyed on 5/13/2019 at 7:40 PM.
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM Post #4
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