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Forum Index > Battle Discussion > Question on Fire pet abilities
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Author Thread Post
Aizar
Level 70
Warden of Umbra
Joined: 4/15/2017
Threads: 35
Posts: 365
Posted: 12/22/2018 at 12:38 AM Post #1
Does Flamethrow raise the damage of Explosive Fireball? If you have to choose between the two of them, which does more damage overall on its own?
Fastnatalie1
Level 70
The Kind-Hearted
Joined: 7/17/2018
Threads: 118
Posts: 2,083
Posted: 12/25/2018 at 6:37 PM Post #2
Flamethower does raise the damage of explosive fireball and all other magical damage used by the fire pet. On their own, flamethrower does 200% damage and Explosive fireball does 200% damage plus 375% damage in combusting (Combusting always hits the enemy. Consider the result of the attack).

While Explosive fireball technically does more damage on its own, I recommend using them together. At level 65, I would use them like this to do the most damage:

Flamethrower -> Explosive Fireball -> Fireball (or any other attack that you have mana for) -> Explosive fireball.

-Keep in mind, that you will have to have a minimum of 110-120 mana to use this strategy. (110 if you are choosing fireball for the third attack)-

At level 70, you get the move: Conflagrate. With enough mana, you can now make this combo even stronger but it costs more mana (200 minimum)

Flamethrower -> Explosive Fireball -> Conflagrate -> Explosive fireball

If you have anymore questions be sure to ping me.
Aizar
Level 70
Warden of Umbra
Joined: 4/15/2017
Threads: 35
Posts: 365
Posted: 12/25/2018 at 9:42 PM Post #3
Thanks! This is very helpful. One more question: if you're starting a fight (let's say a boss fight) with 0 mana, what do you say is the best strategy? Build up 110 mana to unleash the combo, or some other rotation to slowly work up there?
Fastnatalie1
Level 70
The Kind-Hearted
Joined: 7/17/2018
Threads: 118
Posts: 2,083
Posted: 12/25/2018 at 10:06 PM Post #4
That's an interesting question. I've never thought about that before (Out of habit, I usually join boss battles with max mana):

If you were to have no mana before a boss fight,

-It would take 11 turns, with no Lost Grove boosts for simplicity, to save up enough mana for the first idea. The first idea would do 1980x damage. (x being your magical damage) or an equivalance of 180 each turn for 11 turns (Saying the affects all happened at once)

-With the idea it would take a whopping 20 turns to save up. It would do 3660x damage (if facing one enemy) or the equivilence of 183 damage per turn. (Saying the effects all happened at once)

-My last idea, which might only work because we are starting out with no mana, would be to spam finishing blow. Because, unlike most abilities, it is not labled in the proficiency section, I cannot give a definite answer to its strength. However, since it is only a bit stronger than eplosive fireball, it is likely around 250. Saying you spam fireball until you can save up the 30 mana needed to use it, it would take you four turns to save up mana and use the attack. (3 turns to save up 10 mana each and one turn to use it.) To my surprise, this only does 550 damage or 137.5 damage per turn. Far less then the other two, but it's effects are all at once.

I guess the math says the second idea then. Personally, I'd just get that mana outside of battle then
Edited By Fastnatalie1 on 12/25/2018 at 10:08 PM.
Aizar
Level 70
Warden of Umbra
Joined: 4/15/2017
Threads: 35
Posts: 365
Posted: 12/25/2018 at 11:13 PM Post #5
Hmm. Here's two other ideas:

You hit Flamethrower, only Flamethrower, whenever it's up. So this would look like:
turn 1) 0 mana - 100x magical
turn 2) 10 mana - 100x
turn 3) 20 mana, hit Flamethrower - 200x
turn 4) 0 mana, round 1 - 120x
turn 5) 10 mana, round 2 - 120x
turn 6) 20 mana, round 3 - 120x
turn 7) 30 mana, round 4 - 120x
turn 8) 10 mana, hit flamethrower -200x
Rinse and repeated until you get the combo (if the boss is even still alive at that point). Basically 8 turns per every 10 mana, so...88 turns? This would deal...1600x per 8 turns, 135x per turn.

You hit Exploding Fireball, only Exploding Fireball, whenever it's up.
Turn 1) 0 mana - 100x
Turn 2) 10 mana - 100x
turn 3) 20 mana - 100x
turn 4) 30 mana - 100x
turn 5) 40 mana - 100x
turn 6) 50 mana, hit exploding - 200x
turn 7) 0 mana, round 1 - 125x
turn 8) 10 mana, round 2 - 150x
turn 9 ) 20 mana, round 3 - 200x
turn 10) 30 mana, boom - 300x
first Exploding would be complete at this point, and would be a total of 1475x, or 147.5x per turn.

Subsequent Explodings would look like this:
turn 11) 40 mana - 100x
turn 12) 50 mana, hit Exploding - 200x
turn 13) 0 mana, round 1 - 125x
turn 14) 10 mana, round 2 - 150x
turn 15) 20 mana, round 3 - 200x
turn 16) 30 mana, boom - 300x
Being 1275x for this window, or 212x per turn. Including the initial ramp-up, this would be 172x (rounded) per turn. More Explodings getting off = more damage per turn proportionately.

That's assuming I'm doing the math right. I'll try a couple of other combos next (just Conflagrate, Flamethrower + Exploding, Flamethrower + Conflagrate)
Edited By Aizar on 12/26/2018 at 12:04 AM.
Malikas
Level 70
The Kind-Hearted
Joined: 12/17/2015
Threads: 48
Posts: 941
Posted: 12/25/2018 at 11:20 PM Post #6
I find building up mana (with simple attacks) and then unleashing combos works best for me when I have no mana!

Also remember that some pets boost all others (i.e. water's Tidal Surge), or weaken the boss for everyone (i.e. darkness' Siphon). I do these first, and then the fire or air combos (i.e. flamethrow-conflagrate or TorrentialBlow-RazorWind-Decimate), etc.

I do not recommend using finishing blow! It was good in a previous battle system, but not anymore, (except in very rare situations).
Aizar
Level 70
Warden of Umbra
Joined: 4/15/2017
Threads: 35
Posts: 365
Posted: 12/25/2018 at 11:32 PM Post #7
Link: https://www.sylestia.com/forums/?thread=70921&page=1#5
Author: Aizar
Time Posted: 12/25/2018 at 11:13 PM
Hmm. Here's two other ideas:

You hit Flamethrower, only Flamethrower, whenever it's up. So this would look like:
turn 1) 0 mana - 100x magical
turn 2) 10 mana - 100x
turn 3) 20 mana, hit Flamethrower - 200x
turn 4) 0 mana, round 1 - 120x
turn 5) 10 mana, round 2 - 120x
turn 6) 20 mana, round 3 - 120x
turn 7) 30 mana, round 4 - 120x
turn 8) 10 mana, hit flamethrower -200x
Rinse and repeated until you get the combo (if the boss is even still alive at that point). Basically 8 turns per every 10 mana, so...88 turns? This would deal...1600x per 8 turns, 135x per turn.

You hit Exploding Fireball, only Exploding Fireball, whenever it's up.
Turn 1) 0 mana - 100x
Turn 2) 10 mana - 100x
turn 3) 20 mana - 100x
turn 4) 30 mana - 100x
turn 5) 40 mana - 100x
turn 6) 50 mana, hit exploding - 200x
turn 7) 0 mana, round 1 - 125x
turn 8) 10 mana, round 2 - 150x
turn 9 ) 20 mana, round 3 - 200x
turn 10) 30 mana, boom - 300x
first Exploding would be complete at this point, and would be a total of 1475x, or 147.5x per turn.

Subsequent Explodings would look like this:
turn 11) 40 mana - 100x
turn 12) 50 mana, hit Exploding - 200x
turn 13) 0 mana, round 1 - 125x
turn 14) 10 mana, round 2 - 150x
turn 15) 20 mana, round 3 - 200x
turn 16) 30 mana, boom - 300x
Being 1275x for this window, or 212x per turn. Including the initial ramp-up, this would be 172x (rounded) per turn. More Explodings getting off = more damage per turn proportionately.

That's assuming I'm doing the math right. I'll try a couple of other combos next (just Conflagrate, Flamethrower + Exploding, Flamethrower + Conflagrate)


Okay, so here's Conflagrate, just Conflagrate:

Initial Ramp up:
Turn 1) 0 mana - 100x
Turn 2) 10 mana - 100x
Turn 3) 20 mana - 100x
Turn 4) 30 mana - 100x
Turn 5) 40 mana - 100x
Turn 6) 50 mana - 100x
Turn 7) 60 mana - 100x
Turn 8) 70 mana - 100x
Turn 9) 80 mana - 100x
Turn 10) 0 mana - 300x
Turn 11) 10 mana, round 1 - 300x
Turn 12) 20 mana, round 2 - 300x
Turn 13) 30 mana, round 3 - 300x
Turn 14) 40 mana, round 4 - 300x

First Conflagrate complete, 2400x in total, 171 (rounded down) per turn
But keeping going..

Turn 15) 50 mana - 100x
Turn 16) 60 mana - 100x
Turn 17) 70 mana - 100x
Turn 18) 80 mana - 100x
Turn 19) 0 mana - 300x
Turn 20) 10 mana, round 1 - 300x
Turn 21) 20 mana, round 2 - 300x
Turn 22) 30 mana, round 3 - 300x
Turn 23) 40 mana, round 4 - 300x
1900x, or 211x damage per turn for this window, 187x per turn with the ramp-up time included, and like Exploding, the more Conflagrates you get off, the more this goes up.

It seems that hitting JUST Conflagrate is more powerful than hitting JUST Exploding, which is in turn more powerful than hitting JUST Flamethrower. It's a bit ahead of waiting for the full combo, but less powerful than the partial combo if the boss will go down in less than 20-ish turns.

All this assuming single target and unbuffed from other pets...and that I'm again doing my math right. :) I predict adding in buffs from other pets during the full combo will make the full combo method pull ahead.

Trying to do Flamethrower + Exploding as a means of ramping up to the combo is taking a little more figuring, because the abilities don't mesh happily...
Edited By Aizar on 12/25/2018 at 11:38 PM.
Fastnatalie1
Level 70
The Kind-Hearted
Joined: 7/17/2018
Threads: 118
Posts: 2,083
Posted: 12/25/2018 at 11:37 PM Post #8
*Poof* Mind Blown.
Edited By Fastnatalie1 on 12/25/2018 at 11:37 PM.
Aizar
Level 70
Warden of Umbra
Joined: 4/15/2017
Threads: 35
Posts: 365
Posted: 12/25/2018 at 11:38 PM Post #9
I think mine's already in pieces across the floor at this point, LOL.
Fastnatalie1
Level 70
The Kind-Hearted
Joined: 7/17/2018
Threads: 118
Posts: 2,083
Posted: 12/25/2018 at 11:41 PM Post #10
XD. That's hilarous
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