Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 2,428 405
Sylestia Pet Data
Category Total Yesterday
Pets 8,232,914 1,434
Generated 655,906 93
Captured 1,189,720 106
Bred 6,387,196 1,235
Statistics updated daily at midnight
Forum Index > Bug Reporting > SuperStat vs Experience Orb: orbs killin...
Page 1  
Author Thread Post
Cyradis4
Level 75
High Warlord
Joined: 4/26/2015
Threads: 53
Posts: 397
Posted: 5/31/2018 at 10:17 AM Post #1
When you use an experience orb on a SuperStat pet, the mitigations all tank:

Before xp orb:



After xp orb:



My test subject (poor girl!)
https://www.sylestia.com/view/pets/?petid=3922722

This is a really irritating one, because the super stats cost a lot of gold and had I known, I would not have used xp orbs on them!

C4.
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 434
Posts: 5,682
Posted: 5/31/2018 at 11:03 AM Post #2
I noticed something like this when it came to leveling pets through TLG. The way the percentage for mitigation, crit, etc works is by using an enemy of the pet's same level to choose the numbers. It isn't set as a universal "any opponent will only do 50% damage to the level 4 pet" but more "a level 4 will do 50% damage to the level 4 pet."

Naturally as the pet progresses, leveling adds more base stats at an equal rate from level to level and the gap for these stats gets significantly less and less. Using level 0's Bloodhowl (superstats lupe) and Deathstroke (normal maxed stats lupe), and level 70's Frostbite (normal maxed stats Ryori) and Savage Frostbite (superstats Lune) while using their agility score ( +30 on both superstats pets ) as the basis for their mitigations....


Level 0 Deathstroke: +0 wild stats
Physical Mitigation: 53.33%
Magical Mitigation: 53.33%

Level 0 Bloodhowl: +30 wild stats
Physical Mitigation: 69.87%
Magical Mitigation: 70.40% (70.00%)
*little wiggle in the percentage due to the different stats boosts on strength and intel


Level 70 Frostbite: +0 wild stats.
Physical Mitigation: 8.40%
Magical Mitigation: 8.40%

Level 70 Savage Frostbite: +30 wild stats
Physical Mitigation: 9.88%
Magical Mitigation: 9.86%
*little wiggle in the percentage due to the different stats boosts on strength and intel


BUT, the important thing to remember is that the percentages are based strictly on an enemy of the same level. A level 70 against a level 0 won't be dealing 30% damage to the level 0 just because the mitigation score shows the 70% damage reduction; because of its higher level the level 70 will obliterate it.

It confused me as well until Krin explained it *points to quote below.* My confusion was more centered on how leveling any pet seemed to "reduce" the mitigation scores, though. Hope the info and comparisons help!

Link: https://www.sylestia.com/forums/?thread=58062&page=1#2
Author: Krinadon
Time Posted: 2/24/2018 at 7:10 PM
Modifiers are done based on equal level opponent. A lvl 60's modifiers would be significantly lower against a lvl 65 opponent.

Because of the new stuffs for 61-75, modifiers hit a bit of a curve I think at 61, 71, and 75? Or something like that.
Edited By Xavion on 5/31/2018 at 11:07 AM.
Cyradis4
Level 75
High Warlord
Joined: 4/26/2015
Threads: 53
Posts: 397
Posted: 5/31/2018 at 11:10 AM Post #3
It does!

Do you (or Krin) though know how the mitigation pass from one generation to the next? My SuperQits generally have higher Mitigations than either of their parents, when unleveled. That was a question that came up, too.

But either way, from the sounds of it, its best to start with the highest mitigations when dealing with SuperStats....

Cheers!
C4.
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 434
Posts: 5,682
Posted: 5/31/2018 at 11:33 AM Post #4
The way the numbers are tallied from agil and str/intel to the mitigations is pretty much stagnant, so I don't think anything changes from generation to generation in the mitigation itself.

With the wild stats themselves, I did some quick number crunching early on to figure out about how much of the wild stats pass on but I no longer have those notes on-hand. ^^;

It's easy to tally up a good basis now, though. Using Wild Moonlight Yonder, Savage Prince, and Savage Warden...


Wild Mana: ~60-70% of the stat will pass (so with 10 mana, for example, the offspring will receive 6-7 points.)
Wild Health: ~90% of the wild stat will pass (so with 100 health, the offspring will receive 90)
Wild Stats (str, int, agil, dex) ~90% of the wild stat will pass (so with 10, the offspring will receive about 9 points.)

How it effects pets per level... ahhh that'd take a lot more work .___.;
Edited By Xavion on 5/31/2018 at 11:51 AM.
 
This Page loaded in 0.008 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.