Armies of The Grail
You felt pulsations through your body, as you opened your eyes you seemed to be floating in the midst of unknown space. Your body was currently in spiritual form. This meant you could move, but you couldn't do anything else. But in a way, you felt trapped by the calm silence was the watery abyss.
You could see the greater grail. It was like a circle of mossy stone along the outside and then had a bright, gold doorway of sorts. It seemed to be calling your name.
Begging you to make a wish.
Begging you to win the war.
You were being summoned by your master to join the two fighting armies; the one of red and the one of black. Which class, which type of servant will you be?
Edited By IvyCat on 4/16/2018 at 12:52 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 4/15/2018 at 10:59 AM
Post #2
Classes
Assassin
~ Taken ~ ~ Reserved ~
They are stealthy and skillful in attacking, tending to prefer long-range. They are surprisingly friendly. Their preferred weapons are usually light such as knives, daggers, nunchucks, shurikens but they can use katanas as well.
They have the skill Presence Concealment which is the skill to hide themselves as a servant.
Archer
~ Open ~ ~ Open ~
They are often arrogant and stuck up. They can shoot bows, guns or other weapons at opponants at long range and tend to have excellent eye sight.
They have the skill Independent Action which allows them to survive in the world even after their master is dead.
Caster
~ Reserved ~ ~ Taken ~
They tend to keep to themselves and are proud of their work. They tend not to use weapons more than magic, but they may use a weapon such as a staff.
They have the skill Territory Creation which allows them to create an area suited to their magic type.
Lancer
~ Taken ~ ~ Open ~
Quiet and sly, they like picking fights and are egotistical about this. They use lances and deal close-range damage. They won't follow the path of committing suicide in this rpg so don't worry!
They have the skill Magic Resistance which allows them to take less damage when attacked with magic.
Saber
~ Open ~ ~ Open ~
They tend to be friendly and king hearted, giving up their lives, wishes and dreams. They use different types of swords, but usually one normal-sized sword and rarely duel.
They have the skill of Battle Continuation which allows them to continue fighting on a battle field with mortal wounds.
Rider
~ Taken ~ ~ Reserved ~
They tend to be very friendly and outgoing, joking around a lot. They usually fight with animals, not weapons but tend to wield spears, nunchucks or various other weapons.
They have the skill Riding which allows them to ride animals and beasts.
Edited By IvyCat on 4/23/2018 at 12:02 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 4/15/2018 at 11:00 AM
Post #3
Rules 1. We pick your Noble Phantasm and Weapon so leave blank.
2. Don't be a mary sue and destroy my trust.. you can do this:
Narrator: You enter a field, hundreds of colourful plants were scattered a round, a few already picked
Roleplayer: They picked a plant
But please don't do this:
Narrator: You enter a field, hundreds of colourful plants were scattered a round, a few already picked
Roleplayer: They found a blue plant with purple swirls and ate it, giving them magical flying super strengths so they could blow up all their enemies :D
3. Fights will be judged by the narrator. Go all out of your moves but final say will be mine. You can't dodge an extremely good attack.
4. One class per person - no class repeats
6. Swearing itself is not allowed, but words like "dang/ screw it" are allowed.
7. Lets not do the impossible, please c: Also no very childish characters. I'm bored of extreme immaturity.
9. Bold/ quote & ping everytime unless you want to feel my Wraith
10. You can die c:
11. Don't chase something if you're asleep or chained or something tbh. You can't move.
12. Narrators word is final >:(
13. Don't control narrators or others characters that aren't your own. Thank you.
15. More rules will be added when we find necessary.
16. Just because you're here now, doesn't mean i can't deny you or kick you later on.
17. A hero is like Arthur of the Round Table or A Greek Hero. They're legend or something.
18. Alignment is one of the following: Chaotic good, Lawful good, Lawful Neutral, True Neutral, Neutral Evil, Neutral Good, Chaotic evil, Lawful evil, Chaotic Insane, Lawful Insane
18a. If your character is watching a fight - will they take a side? If good, they will try to stop the fight. If Neutral, they will take neither. If evil, they will encourage the fight.
18b. If posed in a situation, will you character follow the rules and be Lawful, or be Chaotic and follow his whims independently? If somewhere in between, they are Neutral.
Edited By IvyCat on 4/15/2018 at 11:57 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 4/15/2018 at 11:00 AM
Post #4
Sign Ups IGN Characters name Characters hero name before they died Characters Image Gender Personality Class & Red or Black? Heroes Wish Weapon Noble Phantasm Alignment
Edited By IvyCat on 4/15/2018 at 11:57 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 4/15/2018 at 11:00 AM
Post #5
Reserve
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 4/15/2018 at 11:02 AM
Post #6
Stats
Strength
Bodily might in terms of power
A - 200 damage
B - 160 damage
C - 120 damage
D - 80 damage
E - 40 damage
F - 20 damage
Endurance
How much damage one can withstand
A - 1800
B - 1600
C - 1400
D - 1200
E - 1000
F - 800
Agility
Quickness and speed of reaction
A - Very fast
B - Fast
C - Normal
D - Reasonable
E - Slow
F - Very slow
Magical Energy
How much energy you need to deal attacks
A - 40
B - 80
C - 120
D - 160
E - 200
F - 240
Luck
The quality of one's luck
A - Very lucky
B - Lucky
C - Normal
D - Reasonable
E - Not lucky
F - Unluckiest thing alive
Noble Phantasm
The strength of the magic one owns
A - 300 damage
B - 250 damage
C - 200 damage
D - 150 damage
E - 100 damage
F - 50 damage
Edited By Enyo on 4/16/2018 at 2:26 PM.
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 4/15/2018 at 11:02 AM
Post #7
Skills
Edited By Enyo on 4/15/2018 at 12:33 PM.
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 4/15/2018 at 11:02 AM
Post #8
Reserve
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 4/15/2018 at 11:02 AM
Post #9
Reserve
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 4/15/2018 at 11:03 AM
Post #10
Reserve
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