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Forum Index > Roleplaying > Warriors: Solar Night [RPG]
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Author Thread Post
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:30 AM Post #1
Warriors: Solar Night

Loud meows awoke you in camp during your sleep, crying out, "Fire, Fire." you jumped out from the leaders den, alarmed. You could see the blaze tearing through the forest, straight towards the camp. It was licking at the walls, surrounding you. The place was illuminated and the moon had turned a flaming red, bursting through the clouds. Why was StarClan punishing you? You didn't know.

Your paws instinctively ran. Ran as far away. There was the babbling brook further down the hill in the forest. You were going as fast as possible, but the flames seemed to be catching up. As you left over the stream to the other side of the forest, the wall of flames didn't cross. it just stared at you. It'd destroyed your home and everything with it. It was time to move on.

You watched it die, until only scarred remains were left.
Edited By IvyCat on 2/3/2018 at 11:43 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:30 AM Post #2
Sign ups
Cat Name
(before & after leader)
Clan Name
Cat gender & age
Appearance
(Find an image or use this)
Personality
Extra info
Skills
(You have 12 skill points, each skill point goes into one level. You must invest in at least four skills)
Hunting - 0
Fighting - 0
Defence - 0
Tracking - 0
Intelligence - 0
Swimming - 0
Healing - 0
Observation/ Guarding - 0
Agility/ Balance - 0
Stamina - 0
Strength - 0
Caring - 0


Rules
1) No Mary sues
2) No Clans with the same name or cats with same name.
3) No book names
4) Tell me your least favourite ShadowClan cat and why
5) Don't catch things if you're asleep
6) I do let you make your own dreams, but those dreams will not be a prophecy or true unless I control them
7) Narrators rules are law for this roleplay
8) Tell me if i've made a mistake please
9) If you change your user, tell me
10) Must start as a leader :/
11) You can have a relationship and kits
12) Yes, you can die! Narrator can be heartless if you annoy her.
13) I control roleplay, not you. You can't make a rogue suddenly love you because you say so. This results in them ripping your face open
14) This is warriors. There will be blood. if you are uncomfortable with anything in particular, tell me please. This also includes whether you're okay to be flirted with or have someone sleep close to you.
15) More rules will be added as problems arise
16) Not multiplayer.
17) PING AND BOLD/ QUOTE ME EVERYTIME! PLEASE! YOU HAVE 3 WARNINGS, AFTER YOU SHALL BE KICKED.
18) Tell me when going inactive with a valid reason.
19) I have every right to deny you.
20) Can not play this & Warriors: A New Dawn at same time.
Edited By IvyCat on 2/3/2018 at 12:51 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:31 AM Post #3
Locations
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:31 AM Post #4
Rogues Met
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:32 AM Post #5
Skills

Hunting:
Lvl 1 - Can do the hunting crouch
Lvl 2 - Knows which prey has which expert sense
Lvl 3 - Can catch a mouse
Lvl 4 - Can catch a small bird
Lvl 5 - Can catch a squirrel (&vole)
Lvl 6 - Can catch a rabbit
Lvl 7 - Can catch a fish
Lvl 8 - Can catch a large bird
Lvl 9 - Can catch an escaping bird
Lvl 10 - Can catch a deer

Fighting:
Lvl 1 - Can claw
Lvl 2 - Can bite
Lvl 3 - Can double swipe
Lvl 4 - Hold their own against an apprentice
Lvl 5 - Rear up. More advanced battle moves
Lvl 6 - Can take on a kittypet
Lvl 7 - Can take on a warrior
Lvl 8 - Can do advanced battle moves
Lvl 9 - Can take on two warriors
Lvl 10 - Can take on a fox

Defence:
Lvl 1 - Can dodge claw/ bite
Lvl 2 - Can dodge double swipe
Lvl 3 - Can duck
Lvl 4 - Knows the counter moves
Lvl 5 - Can roll
Lvl 6 - Know weak spots
Lvl 7 - Can do the counter moves
Lvl 8 - Can match an opponents movement
Lvl 9 - Knows the attack before it's made
Lvl 10 - Can block any attack (within reason)

Tracking:
Lvl 1 - Can scent something
Lvl 2 - Can tell what they've scented
Lvl 3 - Can find basic animal prints
Lvl 4 - Can tell what animal prints it is
Lvl 5 - Can track a trail
Lvl 6 - Can pick up a faint/ mild scent
Lvl 7 - Can pick up scents through short rain
Lvl 8 - Can track scents after a storm
Lvl 9 - Knows whats around them
Lvl 10 - Can follow a lvl 10 agility

Intelligence:
Lvl 1 - Knows what prey and objects are what *claps*
Lvl 2 - Can see what cats are friends and enemies
Lvl 3 - Could organise a good patrol
Lvl 4 - Able to persuade cats to join the Clan with more ease
Lvl 5 - Guess and plan tactics (& meet with StarClan)
Lvl 6 - Estimate what move opponent will use next
Lvl 7 - Figure out weak points
Lvl 8 - Recognises what to do in almost all situations
Lvl 9 - Can plan anything strategically
Lvl 10 - Able to unite clans with no issue

Swimming:
Lvl 1 - Can take the cold water
Lvl 2 - Can do basic swimming for a short amount of time
Lvl 3 - Can swim better
Lvl 4 - Can swim for longer
Lvl 5 - Can do more complicated swimming
Lvl 6 - Can swim for a long amount of time
Lvl 7 - Can swim against a current
Lvl 8 - Can rescue a drowning cat
Lvl 9 - Can do battle moves underwater
Lvl 10 - Hold their breath for a long time

Healing:
Lvl 1 - Know basic healing herbs
Lvl 2 - Able to use basic healing herbs
Lvl 3 - Ability to judge what's edible and what's not
Lvl 4 - Know more advanced healing herbs
Lvl 5 - Can stop bleeding (& meet with StarClan)
Lvl 6 - Able to avoid/ help infections
Lvl 7 - Fix broken bones
Lvl 8 - Know all herbs/ plants with their uses
Lvl 9 - Can stop poison
Lvl 10 - Bring a cat back from border line dead.

Observation/ Guarding:
Lvl 1 - Can copy a basic sound
Lvl 2 - Can find small, visible things
Lvl 3 - Can find medium hidden things
Lvl 4 - Keep an eye out for predators which guarding camp
Lvl 5 - Scent infections
Lvl 6 - Can find currency/ points
Lvl 7 - Easily Guard for several days
Lvl 8 - Knows when somethings out of place/ missing
Lvl 9 -
Lvl 10 - Can tell when danger will happen before danger happens

Agility/ Balance:
Level 1 - 5
Judges whether you can hang onto slippy stones, how quickly you can move and how easy you are to knock over. This skill effects defence

Stamina:
Level 1 - 5
How long and quick you can run for, as well as how long you can stand against certain illnesses. Higher levels can go on more patrols and hunt for longer. Effects hunting.

Strength:
Level 1 - 5
How well you can climb, haul things around or help build. Your attacks will be stronger and better aimed. This effects fighting.

Caring:
Level 1 - 5
This skill effects how loyal cats are to you and how much they trust you. A more caring cat is generally a better mother and attracts other cats to the Clan, they can also make others feel positive and encourage them.
Edited By IvyCat on 2/3/2018 at 12:48 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:33 AM Post #6
Prophecies
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:33 AM Post #7
Ex-Clan
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:34 AM Post #8
Warrior Code

Exceptions

Ceremonies
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:34 AM Post #9
Reserve
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 2/3/2018 at 11:34 AM Post #10
Reserve
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