I don't know if it's just me, or if this is just a site-wide setting everyone is exposed to, but it seems to me that the capture rate on traps are ....painfully low. I don't know how much gold I've gone through replenishing traps when I have, really, very little in actual caught Sylesti to show for it. I've been trying to calculate and guesstimate what the percentage rate of catching a wild Sylesti is, and it seems that it's sitting at about 10% for Standard (blue) traps. But maybe it's based on luck like the hatchery? I don't know. But I'd like to suggest possibly increasing the catch rates?
One of my favorite pats of this game is the raids, and catching pretty, rare pets from raids, but I am starting to get turned off on participating because of the lack of actually catching anything and feeling like it's pointless to try. =/
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,403
Posted: 1/19/2013 at 1:10 AM
Post #2
Quote From:
Originally Posted: 3/15/2026 at 3:28:33am
I don't know if it's just me, or if this is just a site-wide setting everyone is exposed to, but it seems to me that the capture rate on traps are ....painfully low. I don't know how much gold I've gone through replenishing traps when I have, really, very little in actual caught Sylesti to show for it. I've been trying to calculate and guesstimate what the percentage rate of catching a wild Sylesti is, and it seems that it's sitting at about 10% for Standard (blue) traps. But maybe it's based on luck like the hatchery? I don't know. But I'd like to suggest possibly increasing the catch rates?
One of my favorite pats of this game is the raids, and catching pretty, rare pets from raids, but I am starting to get turned off on participating because of the lack of actually catching anything and feeling like it's pointless to try. =/
@Shadowphyr,
The trap catch rates are built around all of the traps that will eventually be in-game. They are:
Lesser Snare Trap (Can only catch up to Uncommons - All Regions)
Standard Snare Trap (Can only catch up to Rares - Buyable starting with 2nd Region)
Strong Snare Trap (Can only catch up to Epics - Buyable starting with 3rd Region)
Exceptional Snare Trap (Can only catch up to Legendaries - TBD, maybe 5th Region)
Masterful Snare Trap (Can catch all pets - Diamond Shop only)
The better the trap, the better it is at catching pets. So once you reach the 3rd region, you'll probably just mainly use the Strong Snare Traps. I don't know the percentages off hand, but I know it's very reliable with Commons and Uncommons and fairly reliable with Rares.
The reason why the traps are not just all available in every town is because we mold a lot of aspects of our game around exploring. We want players to be rewarded for unlocking new places and give them that sense of accomplishment when they do so. So for example, clearing Umbra Forest will unlock the 2nd bet slot on Jinxie's Jamboree. The two are completely unrelated, but we want to give players (especially months from now) a lot of things they can do to advance their accounts. So it's similar for traps. We want to reward the players who reach additional Regions by offering them better things to purchase.
A big example of this will be the 3rd region with the Castle town. The castle will offer unique features that no other town will have in the entire game. So new players must reach the Castle before they can even participate in these features. It's just a way to offer progression, which is something Faiona and I think highly of. Progression offers goals and senses of accomplishment when you progress.
So I hope this clears it up a bit as to why it's so hard at this moment to catch Rare pets. It will only become easier as time goes on.
Please let me know if you have any other questions.
Shadowphyr
Level 60
Joined: 12/20/2012
Threads: 44
Posts: 674
Posted: 1/19/2013 at 1:38 AM
Post #3
No I totally get progression and building up to earn things. I am far enough that I can afford to buy traps that allow me to catch rare pets, but I am spending upwards of 25k to catch a single pet. That's a lot of money. And from what I've noticed so far, you're more likely to scare a Sylesti off than catch it (I've even tried using Standard traps to catch uncommon pets and had an equally dismal affair of catching one that was really pretty). In fact, I think I killed it off before I caught it. And still used three traps in the process. 7500 gold, no Sylesti.
Just the other day I joined in a raid with twenty Standard traps. By the end of it, I had managed to catch two of the six Sylesti I ran across, and I was down to nine traps. That's 27500 gold.
I understand the better the trap, the higher rarity you can catch. But that doesn't mean you can actually catch it, if that makes sense? If there was something more like a 25% chance to catch, I feel there would be a better chance to actually catching Sylesti. As it seems now, I feel I spend more time lamenting the fact that I'm practically guaranteed not to catch that one Sylesti I've been waiting to have crop up to catch than actually catching one. (And believe me. I've had about three now that I positively salivated over. And all three of them have either fled or had to be destroyed because the traps just weren't trapping.)
Edited By on 1/19/2013 at 1:40 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,403
Posted: 1/19/2013 at 1:46 AM
Post #4
Quote From:
Originally Posted: 3/15/2026 at 3:28:33am
No I totally get progression and building up to earn things. I am far enough that I can afford to buy traps that allow me to catch rare pets, but I am spending upwards of 25k to catch a single pet. That's a lot of money. And from what I've noticed so far, you're more likely to scare a Sylesti off than catch it (I've even tried using Standard traps to catch uncommon pets and had an equally dismal affair of catching one that was really pretty). In fact, I think I killed it off before I caught it. And still used three traps in the process. 7500 gold, no Sylesti.
Just the other day I joined in a raid with twenty Standard traps. By the end of it, I had managed to catch two of the six Sylesti I ran across, and I was down to nine traps. That's 27500 gold.
I understand the better the trap, the higher rarity you can catch. But that doesn't mean you can actually catch it, if that makes sense? If there was something more like a 25% chance to catch, I feel there would be a better chance to actually catching Sylesti. As it seems now, I feel I spend more time lamenting the fact that I'm practically guaranteed not to catch that one Sylesti I've been waiting to have crop up to catch than actually catching one. (And believe me. I've had about three now that I positively salivated over. And all three of them have either fled or had to be destroyed because the traps just weren't trapping.)
@Shadowphyr,
Actually, the Standard Traps have a 20% chance of working on Rare Sylesties.
Additionally, I just now reduced the chance pets have of fleeing after a failed trap.
I hope this information helps to quell the frustration.
Shadowphyr
Level 60
Joined: 12/20/2012
Threads: 44
Posts: 674
Posted: 1/19/2013 at 2:01 AM
Post #5
Well I certainly hope the reduced chance of fleeing will help. Just seems that the actual catch rate percentage is sitting more around 10%. (If I take the instance from before, for example. 11 nets out of 20 spread across attempting to capture 6 sylesti, that actually rings up at a .0916666666. That's actually .....less than 10%. And this wasn't an isolated incident; otherwise I would have just chocked it up to bad luck and not said anything at all.)
Edited By on 1/19/2013 at 2:02 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,403
Posted: 1/19/2013 at 2:06 AM
Post #6
Quote From:
Originally Posted: 3/15/2026 at 3:28:33am
Well I certainly hope the reduced chance of fleeing will help. Just seems that the actual catch rate percentage is sitting more around 10%. (If I take the instance from before, for example. 11 nets out of 20 spread across attempting to capture 6 sylesti, that actually rings up at a .0916666666. That's actually .....less than 10%. And this wasn't an isolated incident; otherwise I would have just chocked it up to bad luck and not said anything at all.)
@Shadowphyr,
It is at 20%. RNG is RNG though. So unless you collect data for a few hundred times, it won't really be reliable.
Shadowphyr
Level 60
Joined: 12/20/2012
Threads: 44
Posts: 674
Posted: 1/19/2013 at 2:15 AM
Post #7
Well then I guess, if at 20% these are the kinds of results we can expect, then my original suggestion of increasing the capture rate stands.
The alternative is not buying nets, ceasing to try and catch Sylesti, and not really putting a lot of effort into the raids. One of the biggest reasons I participate is for the pretties I could possibly catch, but if there's little chance to actually catch them then there's no use wasting the money. I mean, I know it's not just me, either. Other users have expressed the same problem, they just haven't done so in this forum or bugs (This thread, for example, where at least two others have had similar issues).
Sheechwan
Level 75
Majestic Green Thumb
Joined: 12/19/2012
Threads: 160
Posts: 3,419
Posted: 1/19/2013 at 9:52 AM
Post #8
Oh my! You really have low luck on the trap!
I use those Blue traps all the time and to me,
most of the time when going for Uncommon
and Common, they feel like 50% and about
20-30% on Rare~ o.o"
*hugs* Hope you get better luck?
As I see this, higher it is, harder it is to catch
higher "ranked" Sylesties, so the rarer it get
the harder it get~ owo"
Solistia
Level 60
Joined: 12/17/2012
Threads: 17
Posts: 82
Posted: 1/19/2013 at 10:33 AM
Post #9
I'll be honest, I think the current trap rate is just fine.
It adds difficulty to the game. Sure we may not get that pet we salivated for most f the time ,but it DOES make that time when we actually catch it worth so much more!
Also, I believe traps are a bit of a gold sink. We're already earning easily over 100K in gold in this game if you do missions regularly. I think if they increased the capture rate of traps, the gold price should go up as well to compensate for less gold being brought out of the system.
And not to sound like a turd, but there IS a trap that let's you catch a pet 100% of the time /D (and people DO sell diamonds, so it's not like you HAVE to spend real money to get it)
And as Krin has said, we're still very early in the game. We've only JUST beaten the newbie area. Things should not be easy yet. If we get to the third region and things are still ridiculously hard, THEN we should start complaining I think.
This site is an RPG. Any fan worth his controller knows you don't start getting the awesome stuff until much later in the game :3
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