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Forum Index > News and Announcements > Update (8/17/2013) - Changes to New Expl...
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Author Thread Post
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,688
Posted: 8/17/2013 at 12:33 PM Post #1
@Site_Users,

This thread will be dedicated to the updates we make to the new exploration system over the next few days.

8/17/2013 @ 12:25pm
-Increased the chance that 1 and 2 GTP (Genotype Point, new acronym!) Sylesties have of spawning by 20% each.
-Fixed a bug regarding fighting multiple rare species (for those of you who found multiple Nephinies in one battle, this was a bug).
-Fixed a bug where Fabled Egglings in the wild were not saved as Fabled Egglings when kept.
-Slightly decreased the amount of Gold that Wooden Crates and Treasure Chests reward.
-Added a server-side tracking table so we can more closely monitor enemy spawns with the new system.


8/17/2013 @ 10:15pm
-Fixed some stat bugs where pets were not receiving the proper base stats.
-Fixed a bug regarding quest spawn nodes.
-Fixed a bug where you could run away from battles not intended to be ran away from.
-Added a new system of enemy abilities that now runs via the database. All enemies now have a few basic attacks. More will be added.
-Added a level indicator for party pet nameplates. Also, you can now target enemies in battle by clicking on their nameplates. No more accidental Mend clicks!
Edited By 1 on 8/17/2013 at 9:17 PM.
Marchtoglory
Level 60
Joined: 4/17/2013
Threads: 49
Posts: 575
Posted: 8/17/2013 at 1:08 PM Post #2
I'm not quite sure I understand what that first update means.. does it mean 1 and 2 visible Sylesti's can be found in the wild more often or am I missing the mark entirely? xD
Rethelen
Level 60
The Kind-Hearted
Joined: 1/12/2013
Threads: 16
Posts: 268
Posted: 8/17/2013 at 1:18 PM Post #3
it means 1-2 carry or 1 vis pets will be more common.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,688
Posted: 8/17/2013 at 9:18 PM Post #4
8/17/2013 @ 10:15pm
-Fixed some stat bugs where pets were not receiving the proper base stats.
-Fixed a bug regarding quest spawn nodes.
-Fixed a bug where you could run away from battles not intended to be ran away from.
-Added a new system of enemy abilities that now runs via the database. All enemies now have a few basic attacks. More will be added.
-Added a level indicator for party pet nameplates. Also, you can now target enemies in battle by clicking on their nameplates. No more accidental Mend clicks!
 
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