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Forum Index > Bug Reporting > Bug: infinite enemies in one battle
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Author Thread Post
Tabithadragonblade
Level 33
Joined: 5/18/2016
Threads: 1
Posts: 2
Posted: 5/29/2016 at 11:58 AM Post #1
So.....if you have not gotten to Enigmatic Grotto....then don't read


I was exploring and it said how there was a bunch of zombies coming our way, jinxie said we could hide in the log nearby....and i had decided to fight them....turns out it's turned ALL my battles there to infinite enemy cycle.....in the actual battle i believe i killed 15 zombies before my party passed out.....it seemed programmed because each new zombie that stepped in was always stronger....but after i revived my sylesties and went and explored again, it had one option: "battle" so i did...and same thing...BUT-- these only changed in appearance when more stepped in, they all stayed 1 star lvl 30.....

Is this a bug or is it really supposed to have 15+ zombies in each battle? i'm thinking it's a bug after that first battle...because really.....there should be a limit of 6 on all battle parties not JUST our battle party...bosses and things like what happened..maybe...but now all my battles there keep doing that.... i haven't tried anywhere else yet.
Imperium
Level 75
Guardian
Joined: 8/21/2013
Threads: 386
Posts: 5,313
Posted: 5/29/2016 at 3:24 PM Post #2
This is not a bug~ there are encounters in which you encounter hordes of enemies~!

The best trick to this is to leave two 1 star enemies up at all times and focus fire on the strongest enemies until the horde ends. I'll take a look at your party and see if I can give you any advice on how to improve your chances of beating the encounter.
Imperium
Level 75
Guardian
Joined: 8/21/2013
Threads: 386
Posts: 5,313
Posted: 5/29/2016 at 3:52 PM Post #3
Okay, let's look at your pets.

Tamara:
At 3,378 health, I'm going to go out on a limb and guess that this is your tank pet. When it comes to tanks, their main stat dumps should be health and dexterity. It's tempting to toss stat points into strength or intelligence to make battles progress faster, but your tank should solely be focused on tanking and staying alive while your wing pets eat away at enemy health.

I'm not sure how you set your proficiency points as of yet for her, but it's best to once again toss these points into one of the health or agility stats in either Shadow/Light (magic tank) or Earth (physical tank). As you add more points into a single stat, the bonus increases considerably. So say if you dump proficiency points into "Health" to raise your base health, you can use your level up points to bump up your agility stats.

Equipment:
She could use some equipment pieces that have the correct stats.

Gremla:
Current health 1,487, highest stats are Strength and Agility.
This pet seems to be statted like a tank pet. I'd suggest if you want her to be a physical attacker that you should add points into dexterity (which increases critical strike chance) instead of agility.

Proficiency points should be dumped into a single stat, either strength or dexterity using Wind or Water. Level up's should distributed as needed, between strength and dexterity. Add level up points into health as needed to help her survive.

Equipment:
Gremla needs a different relic. Her current relic boosts her magical attack, which makes it higher then her physical attack, which is now what she's going to use when attacking. Always make sure to check your relics before you equip them to make sure they're not counter productive. She could also use new equipment in every slot to reinforce her stats.

Tana:
Strength cookie~ :) She looks fine to me. Just make sure to double check her proficiency points and do the same as suggested above.
Edited By Imperium on 5/29/2016 at 3:53 PM.
Tabithadragonblade
Level 33
Joined: 5/18/2016
Threads: 1
Posts: 2
Posted: 5/29/2016 at 5:13 PM Post #4
Thank you for the advice, it is well appreciated, and i am GLAD i'm not stuck in a bug....that would be bad.

thank you once again and i will try your suggestions... :)
ShadowOfDarkness
Level 60
Benevolent Brewer
Joined: 5/9/2016
Threads: 8
Posts: 696
Posted: 6/12/2016 at 4:00 PM Post #5
I might have found a REAL one.

Im at the last part of the Forsaken Dungeon, it says the door slams shut, and there is a Vorkid Queen, I just killed like 50 enemies before my team died, and no queen, I fought 1 level 4 monster (saw another but my team died to it) How many monsters are supposed to be here? I expected like....20....
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,411
Posted: 6/12/2016 at 6:18 PM Post #6
It is coded that way. That encounter entails a lot of enemies. There is an end though. =P
ShadowOfDarkness
Level 60
Benevolent Brewer
Joined: 5/9/2016
Threads: 8
Posts: 696
Posted: 6/12/2016 at 10:02 PM Post #7
How am I supposed to do it? I just bought the best stuff currently available to me for my Rep, and used 5 pretty strong Elixirs.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,411
Posted: 6/12/2016 at 11:49 PM Post #8
The Dungeon of the Forsaken is pretty much the hardest content available atm. So the best things to do is just get a party of 3 max level pets with the best gear that you can find and a stockpile of consumables.

There are also various guides on the Forum about how to set up your party and strategies to use. You can also post in the Dungeon and Zone discussion any specific questions about the encounter.
 
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