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Forum Index > Suggestion Box > New Exploration System
Page 1  
Author Thread Post
Mythicx
Level 75
The Kind-Hearted
Joined: 2/21/2015
Threads: 7
Posts: 138
Posted: 2/25/2015 at 7:35 AM Post #1
I am new to this game. I've been on this site for a few days now and I really love the exploration system. However, it was a bit confusing coming into the game and seeing two different systems in play.

From what I have been told by older users the system in Astryl's Vale is the newest.

So I was hoping I could post a few suggestions that might make the system a little nicer.

1. Move the action bar from the combat screen to below it. It's very difficult to hit that 3rd party member some times. In all of the games I've played, I've never seen an action bar put over the enemies before.

2. The ability to move our abilities to different key bindings on the action bar.

3. Zone Progression. The flow of these quests seem disjointed compared to the old quest system. After you accept the quest there is no indication where anything is. It takes far too long to find quest objectives if one forgot what the quest objective was. Each stage of the quest should be clickable so we can read or re-read the quest details.

4. Enemies have no view-able percent health. This would be helpful gauging how much health an enemy has left.

5. An option to go back to a pet that has locked in their attack and change their choice. It was mentioned that this is already an option. Instead of adding one, maybe add 'changing your attack' as part of the tutorial when you get your second pet.

6. Possibly a counter at the top of the screen that says how many enemies are in battle. Just a number of bodies not specifics.
Edited By on 2/25/2015 at 4:19 PM.
LunarStorm
Level 62
Trickster
Joined: 12/19/2012
Threads: 86
Posts: 1,832
Posted: 2/25/2015 at 3:14 PM Post #2
That a long list but there are a few things I agree with.


1 would be very helpful as that third enemy is often hard to click without adjusting your zoom.

2 would be helpful but I don't see at as 100% needed

3 I think is needed because I for one accidentally clicked passed what I was supposed to do in part of the quest and it took me three hours to figure out what I needed to do

4 Is void because you can see a enemy's health and percentage if you use a genetic scanner. Making these stats visable without scanning takes out the purpose of scanners

5 You can change a pets attack by clicking the pet again and clicking the attack again. This will take the 'attack' off and let you change it

6 Would be very helpful but another of those things that wouldn't be completely needed
Mythicx
Level 75
The Kind-Hearted
Joined: 2/21/2015
Threads: 7
Posts: 138
Posted: 2/25/2015 at 3:53 PM Post #3
Thank you for telling me about number 5. This was never made clear to me and didn't think it was an option. When I tried to see if it was, I was clicking the side bars, and everywhere else but the actual pet.


On number 4, in the old system you could see percents and gauge how much they had. With the new system you can't see them at all. It doesn't invalidate the item because it looks for extra things beyond the health. I don't want to spend on a consumable item when I just want to see the health percent.

---


Please disregard 5 as a suggestion. Instead of adding one, maybe they could add 'changing your attack' as part of the tutorial when you get your second pet.
Edited By on 2/25/2015 at 4:16 PM.
 
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