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Forum Index > Suggestion Box > Spyder's Suggestions
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Author Thread Post
Spyder
Level 36
Joined: 8/10/2014
Threads: 3
Posts: 13
Posted: 8/13/2014 at 6:29 PM Post #1
Just letting everyone know in advance that, while I have been on this site for a few days now, I'm still not entirely certain what has and hasn't been suggested/implemented already. I'm just going by what I think could improve the site that I don't think is already in place, so be patient with me :)

Predict Hatchlings From Studs
A friend and I were breeding a few of our Sylvesties to each other, but we found that we were unable to predict some of the potential offspring in the same way we could when someone owns both the Sylesties being bred. I think that, perhaps, something that allows people to predict the appearance of the Hatchlings resulting from breeding to public studs might come in handy!


Multiplayer Sylesties Party
Now, this is a bigger one so I don't expect it to be implemented anytime soon, but I feel like it would be fun to be able to enter a party with someone else (so that you each had one or more Sylesties in the party and were, together, battling whatever enemies were present). I understand that this may be difficult to script, but if it is a possibility, I think it might be a fun way to make this site more of an MMO and one that encourages companionship and friendliness at that.

Gift Items and/or Currency
Now, I know there are ways to "gift' currency to other players already or to sell them items for one gold each, but I feel like a way to actually gift items- for instance, going to the player's page and having a button there that lets you go through your inventory- would make this process much more user friendly and would reduce the risk of someone else snatching up the gift before the person in question could get to it. I've seen this implemented on other sites and it's such a fun, helpful feature.


Recover Health from Exp Orbs/Level Ups
I know that the admin(s) here are currently working on a way to allow Sylvesties to regain health after completing a quest, but I feel like this should also apply to using an Exp Orb, Level Up, or Proficiency Point being used on a Sylvestie. Currently, doing anything that increases the total possible health of a Sylvestie doesn't also add that same amount of health to the pet- for instance, increasing its health capacity by 100 doesn't add that 100 extra health, so you have to heal it back to full health on your own. I think that making it so the pet either a) keeps their percentage of health in relation to the new total (i.e. if it had 50% health before the health capacity boost, it should have 50% health after) or b) simply add the new amount of health (i.e. if it had 500/700 health before the boost, it will have 600/800 health after the boost. or 700/700 health before the boost to 800/800 health after the boost).

Opinions and suggestions are very welcome!
Edited By Spyder on 8/17/2014 at 1:41 AM.
Flute
Level 70
Joined: 1/12/2013
Threads: 340
Posts: 12,946
Posted: 8/13/2014 at 7:40 PM Post #2
Predict Hatchlings From Studs

Breeding Grounds
-We plan on completely revamping the Breeding Grounds. This will improve user friendliness.
-Adding the ability to test breed with other player's pets.
-Saving specific breeding pairs for quick breeding.


Multiplayer Sylesties Party

Exploration System
-Region and Zone revamp. All regions and zones will have to be revamped. We'll take this opportunity to add many new "dungeon master" features so that we can make exploring even more exciting. Look for lots of new quests, tasks, named, themed pets, dynamic events, world bosses, hidden secrets, reputations, merchants, avatar items, and maybe even grouping and raids.


(There was a similar event during Fall Festival 2013 and Winter Festival 2013-2014 that involved everyone fighting the same enemy, requiring the teamwork of the entire site. We still have that with raids, even if it's more individualized. o: While I look forward to more ways to be interactive with other players, I think this aspect of multiplayer battles by handling our own individual monsters in parties is achieved.

For example, in Fall Festival, you (the collective group) had to find 300 pumpkins to turn in to a central NPC that everyone shares.
Then kill 700 bandits.
Then kill a main boss.
All of which are shared around the site. It's like the site's one big party. But each player still fought individually and chipped the numbers away.)

Another example from the Week of Love Festival:
Once the Avatar Items are available in game, there will also be a Dynamic Event available where you can band together with other players to save the Week of Love!
It works much like what I have mentioned above.

Gift Items and/or Currency

You can send items by clicking on an item in your inventory, and then clicking this button.

As for the latter:

Trade Broker, Player Trades, Currency Exchange
-We plan on completely revamping all trading features. Many new features will be added and user friendliness will greatly improve.
-Will allow for direct trading of Gold and Diamonds.


Recover Health from Exp Orbs/Level Ups

I guess if people really need the health, section a should be considered. o: I'd like to see such a tiny problem amended, but if not, I'd think that there are many other ways to heal the deficit of pets anyways (just as a devil's advocate).

For example, you can take out the pet in your party for a little while (take a break from the game) and your pet will replenish HP over time by itself.
Or, if you had the option/money to, heal at the healer or use Potions/Elixirs. Or use Mend in battle.
Edited By Flute on 8/13/2014 at 7:42 PM.
Spyder
Level 36
Joined: 8/10/2014
Threads: 3
Posts: 13
Posted: 8/13/2014 at 7:47 PM Post #3
Alright, thanks so much! I haven't heard of any of those plans for the future yet, though now I'm excited to see them implemented, especially since they pretty much sum up the suggestions I have entirely. As for raids and group fights, I do enjoy the way that raids and similar events work now, though I think it would be fun to see a multiplayer party feature implemented for those who do want to put more of a group effort into the things that they do. Not that I mind the way things are run now, of course!

Also, I am aware of those ways to replenish health! I just personally think that it would be much more convenient if the total percentage of health (what I outlined in option A) stayed the same regardless of what was done to the total health capacity, especially since you have to revive your pets before you can spend their Level Ups. This means I end up reviving, spending, and then healing them again, which is a bit troublesome.

Thank you for your help and clarification! As I said, I'm still trying to figure out how each feature works.

EDIT: And I totally didn't notice that "Read Before Posting" thread before I made this ^^; ahaha. My bad. Anyways, thank you!
Edited By Spyder on 8/13/2014 at 7:50 PM.
 
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