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Forum Index > Suggestion Box > Is there anything you're looking for...
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Author Thread Post
Zzzzz
Level 60
Master Egg Hunter
Joined: 4/14/2014
Threads: 93
Posts: 2,190
Posted: 6/5/2014 at 3:29 PM Post #1
I haven't been part of Sylestia very long, but I can think quite a few tweaks that can improve game play, convenience, and the interface. Don't get me wrong, I like the game a lot, but there is still room for improvement. However since I have so many ideas, I don't want to inundate suggestion box. So I'm wondering, are there are any particular areas, or features, at present that you would like feedback on?

If you do, it will give me a place to start and spread out the suggestions I have, and hopefully making them more useful.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 6/5/2014 at 3:35 PM Post #2
I would suggest taking a look at the stickied thread here that lists everything we're working on.

if there's something that's not included in that list, then feel free to post it here in this forum. =)
Betho
Level 60
Seashell Collector
Joined: 5/2/2014
Threads: 0
Posts: 13
Posted: 6/11/2014 at 5:29 PM Post #3
Since I didn't find any general suggestion thread, I thought maybe this could be the place to it. So I put my ideas here.

1. Those player offers, who are inactive for a month (or whatever time you choose), should be removed from sylesty sale or breeding offers, so those would have bigger chance who are active to make some luck with selling or breeding offer.

2. There could be a minimum price - according of sylesty specie rarity - for selling and breeding sylesties, so it couldn't happen, that I have to sell for 1 gold a captured pet, which I used 3 trap for. Also if the breeding prize would have a minimum prize, than possibly wouldn't be overloaded everyone with pets, because not much people can resist for an 1 gold breeding offer:-).

3. I would like a button, which choosing a random pet from my stables (from those which are not for sale). This is when I send them for battle or for a mission. But others might use for other purposes too, example which I should breed:-). Right now I am using a random number generator next to the game to get this excitement, because I am random maniac.

4. Since there will be time when we have to feed again our pets, to reduce this cost - because I know some people have really a lot and I would like to make place for more also -, could be implemented such, that we find sylesty food during battles or mission, just as we find those mushrooms.

5. A similar button would be good, which is existing at the Inventory already, which is with one click arranges my pets in order according of their specie. So those species, which belongs to the same, could be next to each other, so easier to see over them. When I move from hatchery to stable my pets, it is getting to the end, and hard to put next to the other ones, which belongs to the same specie, because all pets which comes after it I have to move. This really tired me out and I guess I spent more time with arranging my pets actually, than in battle.

This is for now, and if I have more ideas, I will come back here and write down. If just one of these ideas would come into reality, I would be really happy and I hope others too.
Thank you for your time to read it.
Talyn
Level 67
Trickster
Joined: 3/30/2013
Threads: 181
Posts: 3,425
Posted: 6/13/2014 at 12:19 PM Post #4
My own personal input on some of your suggestions:

1. If you're talking about putting a pet up for Sale or Breeding and it being terminated after a set amount of time, I do not approve. I have a continual breeding thing with a friend where she has half of a project pair, I have the other half. I breed to hers whenever I want to breed a project baby. Your method would terminate this set up after a set amount of time and we'd have to set everything back up. Also, what if someone set up breedings for someone and then couldn't get on in a long time or decided to quit and not sell their pets? After a set amount of time no one would be able to breed with that pet ever again. Not very nice.

2. Minimum breeding price is not nice. That would take away 'free' breedings that friends do or like in the case of my previously mentioned project. A minimum sale is only okay if there's going to be a way to implement gifting pets.

However, Krin has mentioned plans for adding an NPC that will buy pets from players, thus setting a base price for pets anyway. So Huzzah, problem solved?

4. I think feeding pets is going to work differently than in the old system... I certainly would NOT like for food to be a found item as that would mean it would be an inventory item and that's less space for other stuff. But I wouldn't mind less cost. However, I do think that the price of the feed before was supposed to discourage new players from obtaining a ton of pets right away and instead have them focus on reaching a point where the actually can make a fair bit of money easily.
Betho
Level 60
Seashell Collector
Joined: 5/2/2014
Threads: 0
Posts: 13
Posted: 6/14/2014 at 3:31 PM Post #5
Okay, here is some more:

6. From the pet profile page, if we would click to an empty relic, armor or accessory spot, we would be possible to reach the inventory straight and put in the needed things, or it would take us to the inventory page with that animal, so there I don't have to search the pet.

7. Random button for spending level ups or proficiency points.

8. At the Jinxie's Jamboree game be able to play with more than 5 gold per turn, as the buttons are suggesting there, but those buttons are inactive.

9. Working out the genealogy tree button to work, since this is mainly a breeding game and that is first priority in these kind of games.

10. At pet searching could be an option to see a specific pet's descendants.

11. At a pet it shows how many childrens it has. That number could be a link for a page where it shows those childrens.

12. If a pet can reach max. 60 level and at every 5 level gets 1 points to spend for proficiency, than max, 12 points to spend and on this way I cannot reach ever the bottom feature in the proficiency tree. So or the proficiency should be with less offerings, or the pets needs to reach much higher levels to be able activate those features,

13.Pet's rarity should depend on that, that how much is on the market from that kind of pet. A hidden counter could do that. Just because I noticed, that at certain kind of animals a rare pet is much common on the market, than a certain kind of uncommon pet.

14. Could be the music less scary or in settings be able to turn off?

I have one more idea, but that would need dramatical change, but still I feel, I can add it just for a thought.

15. What, if we wouldn't hunt the wild pets and battle with them, instead feed them, so the line wouldn't go down, but would go up, until they fully feeded and walk away or if we want to keep, we domesticate them. Would be more friendly for children to play with. And well, with the bandits I don't know what I wanna do... maybe listen what is their problem and find a solution so nobody get hurted? lol.

And after all I still have one worry about if we follow the story line, where we would end up? Since I am far from being there, I can just hope that not in the stomach of that vulcano? Because I would not make that as a goal. Instead I would keep for an end a great reward with a beautiful heavenly place. That is where we all should end up. I guess.
Flute
Level 70
Joined: 1/12/2013
Threads: 340
Posts: 12,946
Posted: 6/14/2014 at 6:06 PM Post #6
7 I don't think spending randomly helps anyone, sporadic points make for a badly built pet aha. It's probably better to have a player learn how to allocate points themselves.
If anything, I support an automatic point-allocater for certain builds.

8 will be unlocked over time. They get unlocked as you clear the regions. But so far, only 2 complete regions are available, thus only 2 bets.

9 is in the works
11 leads into it

12 the game is not complete, 60 is a temporary cap, and when more game is programmed, the cap will get higher

13 traits that come up are randomly set (whether a qitari has zebra stripes or tiger stripes is totally random, albeit having either makes them rare in a sense). You don't have to catch it if it isn't "rare" to you. There are other ways to get "rare" traits and pets besides catching them in the wild

14 just mute it, I'm sure more music that's more fitting will be implemented that isn't scary lol. For now, I just use YouTube for music I want c:

15 Sylestia is a pet game as much as Pokemon is a game. Battling is a key component in the game, but you are always free to do the less violent choices in the story and breed instead of fighting. However, a fair amount of the game in order to advance is about fighting. It isn't blatant gore, but I see it as moderate as Pokemon fighting.

The storyline is a bit linear, but we're saving Sylestia from evil, so we have to do some pretty scary stuff to save the pets and the world c:
Betho
Level 60
Seashell Collector
Joined: 5/2/2014
Threads: 0
Posts: 13
Posted: 6/15/2014 at 5:30 AM Post #7
Thank you for your answer, it made me calm a bit.
Yes, I rather wanna breed instead of fight, when I came here, I specially came for that. That is why I wrote a bit upper, that the market should be controlled a bit, so breeders can have fun too. Example for common animals 200, uncommon 500, rare 1000 gold, as minimum price, which is still affordable to anyone. So in the breeding. The NPC solution not makes me calm, because the NPC will not breed my sold animal, and I would like, if someone buys my pet, that person continue the family tree and if I come back 1 year later, I can see that my pet has minimum 20 descendants and look over what grown out from my pet as a big family.

With the Pokemon game I never came across, so I cannot compare to that. Guess poke a mon not attracts me? Lol.
Flute
Level 70
Joined: 1/12/2013
Threads: 340
Posts: 12,946
Posted: 6/15/2014 at 9:04 AM Post #8
I believe breeding prices (because they are player-controlled) are already regulated. You can literally buy almost any pet (or start brand new with essences), and work from there to get the desired result.
Say I wanted a pet with horns, I'd only have to buy one pet carrying the mutation and breed it to another carrying/showing the mutation, and voila, a pet with horns.

After awhile in the game and a bit of gold, it's easier to understand breeding mechanics and have the gold to start a project. It goes without saying that 200g-1000g is very cheap compared to some higher-valued pets, but across ALL pets, the mechanics are the same (save for some breeding wait times), so it shouldn't be too hard to start.

Only a player, a human player, can determine whether a pet has descendants, you're right. However, you have to look at it this way: pets are just pets. They don't have a mind of their own and perform actions on their own. Pets are usually purposed to look pretty, used for battle, or extend a breeding project, per say.
Other than that, they cannot reproduce on their own or have results without their owner.

You control all your pets. o: Your pets in this game don't really have a persona or act out as a family. x: In a sense, they do, but you or whoever buys your pet controls how they are used.

I'm sorry if this doesn't make sense, but what I'm trying to say is that wherever your pet goes, whether it's sold or not, their fate is changable to human players.
You'll have to be more mindful about how you breed, since the offspring are yours to control as well.
Betho
Level 60
Seashell Collector
Joined: 5/2/2014
Threads: 0
Posts: 13
Posted: 6/15/2014 at 8:34 PM Post #9
I think I will get use to the market, no problem. Cheered me up today, that I had luck with some breeding offers. I just wanted to gave an idea to reduce pet numbers because I have seen in an another forum, that Krinadon dealed with that, how could be possible reduce the pets. So with my idea wouldn't be so easy or cheap to breed and nobody get so fast overloaded with pets, like me, who just cannot command to itself: "please don't breed so much!". Like when I was child, after a few month a found myself with 117 goldhamsters.:-)

I absolutely understand that we control pets, exactly that what I want, that we control it, and the family line don't get lost in a hand of a robot. In human hand has more chance to have descendants.

I have one more idea what I figured out today:

16. On the pet's profile page in the Information box could be all buttons blue, but if there are points to spend for level ups or proficiencies, than those buttons should be coloured, so I see from the pet's page also, that I have to spend something there. Also with the philter, be coloured only if I have philter to spend. From the information box the "View stables" button not really belongs to the pet's info, so that I would move above the pet's head, where now the "View random sylesti" stands. Because viewing random sylesti not really belongs to the game play, that should stand somewhere else, example on the home page.

I hope this idea you liked?:-)
Edited By Betho on 6/15/2014 at 8:38 PM.
Betho
Level 60
Seashell Collector
Joined: 5/2/2014
Threads: 0
Posts: 13
Posted: 6/29/2014 at 10:39 PM Post #10
17. I reached today the Sweet Orchard Blossom and I was surprised that we have to fight against Lunemaras. Since they are representing real life butterflies, and in some gene the ladybug, I wonder how will you have anything in that garden without them, since a garden's one of biggest treasures are the butterflies, which are pollinating the flowers on your tree, and on your vegetables or anything you have there and the ladybugs eats up lice. So I very much suggest, that we fight for anything against there, except Lunemaras. Otherwise you have to go with your paintbrush and pollinating them one by one by yourself. lol
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