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Forum Index > Bug Reporting > Missing Trait on new Aeridini
Page 1  
Author Thread Post
Katherineac
Level 60
The Kind-Hearted
Joined: 7/7/2013
Threads: 98
Posts: 1,029
Posted: 4/18/2014 at 9:13 AM Post #1
http://www.sylestia.com/view/pets/?petid=691661

She was uncommon and when I tested her she has nothing.
Roguew
Level 60
The Whimsical
Joined: 8/16/2013
Threads: 17
Posts: 1,341
Posted: 4/18/2014 at 10:37 AM Post #2
I had the same problem! This guy was supposed to be rare, but when I tested him there was nothing. :(



Sadly I didn't screenshot him during the fight, so I have no proof.

Edit: Umm, so the same thing happened again with this guy. He was supposed to be uncommon.
http://www.sylestia.com/view/pets/?petid=691800

I promise I'll screenshot next time! XD I just didn't think the same thing would happen twice in a row.
Edited By Roguew on 4/18/2014 at 10:55 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,408
Posted: 4/18/2014 at 12:12 PM Post #3
The problem I think is b/c they don't have a Mutation 1 or Mutation 2 atm. The code doesn't know how to handle that situation.

Unfortunately, there isn't anything I can really do about it until those are added in. I'll take a look and see, but I don't really want to start messing with the code and break it even worse.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,408
Posted: 4/18/2014 at 12:31 PM Post #4
I have "added" in the mutations for slot one and two - however, there is no artwork available for them. At least this way, pets will be properly created.

When we add in the artwork, everything will fall into place.

There is nothing I can do about pets already created though.
Roguew
Level 60
The Whimsical
Joined: 8/16/2013
Threads: 17
Posts: 1,341
Posted: 4/18/2014 at 12:34 PM Post #5
Thank you for fixing the issue! Now I won't have to worry about my future catches. :)
 
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