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Forum Index > Dungeon and Zone Discussion > Need help with the forgotten tomb (Spoil...
Page 1  
Author Thread Post
YourAriesBestie
Level 58
Frosty Hands
Joined: 11/23/2025
Threads: 3
Posts: 6
Posted: 1/2/2026 at 5:36 AM Post #1
I cannot battle with the king, I don't even take a fraction of his health before I loose and I have no clue of what i'm doing with the seals. Someone please help me TwT
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 96
Posts: 4,442
Posted: 1/2/2026 at 3:18 PM Post #2
each of the seals needs to be done with a pet with a high enough specific stat, although it uses different words for them. Some are easier to work out which of the four is which than others
so question 1: have you done the translation of the cypher enough to know what the four seals are (or looked it up)

question 2: what slot order is your party in? I can see you have Pendant, Custodian, and Biscay on the team, though, so I can do a quick rundown (gotta be faster than usual, I have something I need to be doing)

Pendant is an Earth element.
- Earth is a Physical/Strength type
- it is designed to be in slot 1, tanking
- stat focus should be Health and Agility for prof points, and Strength and Agility for equips (Assassin gear set at sub-lv60)

Custodian is a Fire element
- Fire is Magic/Intelligence type
- designed to be in slot 2 or 3 doing damage
- stat focus should be Intelligence and Dexterity for both profs and equips (Evoker gear set at sub-lv60)

Biscay is Shadow
- Shadow is Magic/Intelligence type
- primary design to be in slot 1, tanking
- I am. not good at prof points on shadow, I don't run shadow, but Int/Agi equips (illusionist gear set sub-lv60) for a tank shadow.
- since both shadow and earth are primarily designed to be tank elements, I'd suggest swapping Biscay to Light, to act as team healer instead. This would allow Pendant to tank better, since Earth's self-healing isn't its main focus.
- Light is Magic/int type
- most people run light Int+dex, same as Fire.
(Some run Int+Agi, but on a team with an earth tank, having defence and evasion on the healer's not really necessary since Earth's focus is Taunting enemies to itself)

The relics especially need to be fixed asap, since that's a large move output buff you're missing out on by having Physical-type relics on Magic-type elements
YourAriesBestie
Level 58
Frosty Hands
Joined: 11/23/2025
Threads: 3
Posts: 6
Posted: 1/2/2026 at 4:41 PM Post #3
First of all, thank you for the response!

As for question one, no I haven't
Question two, I've just re arranged my party to your suggestion Pendant, Custodian then Biscay I also changed some of their prof points to your suggestions and I changed Biscay to light instead of shadow. I have sorted Pendant and Custodians items out or tried to at least, but I'm not completely sure on Biscay so I've left it for now.
Edited By YourAriesBestie on 1/3/2026 at 3:41 AM.
YourAriesBestie
Level 58
Frosty Hands
Joined: 11/23/2025
Threads: 3
Posts: 6
Posted: 1/3/2026 at 3:40 AM Post #4
Sorry, forgot to tag you
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 96
Posts: 4,442
Posted: 1/3/2026 at 7:03 PM Post #5
okay, so, quick breakdown of the seals, each one wants one of the four base stats, stat should be ~200+ without equipment stats counted.

We go over the puzzle in another ask from a while back here, which contains both a breakdown of how solving the puzzle works, a link to the solved text, and spoilered answer to which seal is which stat


If you're on pc and hover your cursor over the active stat (for reference, [stat name]: Active stat (Base stat + LG wild stat)) it will give you the breakdown of where all the points are coming from

example, for Biscay currently, her Int stat is
411
[Base value: 20 + 0
From level: 54
From proficiency: 163
From items: 174]
so some quick math tells us that 20+54+163 = over 200


Also, for Biscay, go for Evoker gear (Int/dex). Illusionist (Int/agi) is also valid, but not as useful on a team with an earth tank as compared to a water or shadow tank
Dex = accuracy and crit hit chances
Agi = evasion and defence

Earth tank draws the aggro to itself, so less need for light to need to deal with incoming attacks, thus less need for the evasion and defence
more critical hits means Beam and Fairy light can do more damage and thus heal the party more

Profs best going all into int at fistt though, just to go pure move output, as opposed to the more balanced attack+dex approach of air+fire elements (they use dex to inflict debuffs on opponents, so it's more critical to their damage output)

(and, 100%, myrmidon (str/dex) is not the relic you want on a magic/int element
being a phys/str type relic, it's giving a +260 bonus boost to the Physical Damage stat, which a Magic element doesn't use at all
Currently Biscay's move output is: Magical Damage: 206
if the relic she had was an equivalent Evoker relic, then it would be 471 (11 more stat points to the Int stat, plus the +260 bonus to magic damage stat)(damage stats = their respective stat of str or int halved + relic bonus)

tossed over some gear


it should be noted that you CAN just have pets set up that have high enough in the needed stat and swap them into the party just to do the seal, then swap them back out
YourAriesBestie
Level 58
Frosty Hands
Joined: 11/23/2025
Threads: 3
Posts: 6
Posted: 1/4/2026 at 2:30 PM Post #6
It worked! The seals were a massive help, I took him down way easier than expected. Thanks for the gear and help, greatly appreciated
Edited By YourAriesBestie on 1/4/2026 at 2:30 PM.
 
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