Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,309 293
Sylestia Pet Data
Category Total Yesterday
Pets 8,935,516 1,056
Generated 723,286 171
Captured 1,264,736 138
Bred 6,947,354 747
Statistics updated daily at midnight
Forum Index > Suggestion Box > Quick Battle
Page 1  
Author Thread Post
Silverkitsu
Level 75
Crystalline Cleaver
Joined: 8/24/2016
Threads: 148
Posts: 1,996
Posted: 11/10/2025 at 5:53 PM Post #1
As a far future suggestion for the exploration rework or something, I think it'd be nice to have a way to get through easy combat encounters with less inputs. Since someone else put a batle repelent suggestion, clearly I'm not the only one who gets a little tired going through random encounters during busy times like festivals.

A couple of turn based rpgs I've played recently had auto battle implemented in a way that I really liked, where auto battle meant every character used just basic attacks with random targetting, or going down the line of enemies in order. Far from the most effective strategy, but an incredible quality of life inclusion when retreading old ground.

From my perspective, auto battle would be nice for QoL but a fundamental change that'd conflict with things like festival board, however the automation isn't the part I really care about. One button to have all three pets use their '1' attack on target '1' and end turn would save 6 inputs every round of combat, and that would make a huge difference to how much hand-strain it takes to do stuff like two full runs of a festival zone a day for a month. A per-round based quick select instead of full combat auto could be useful in boss battles too since it'd mean the player is still in control and decision making every round.
Edited By Silverkitsu on 11/10/2025 at 5:58 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,214
Posts: 15,250
Posted: 11/12/2025 at 12:17 PM Post #2
I do have plans to tinker with an auto battle mechanic when I revamp our Exploration and Battle systems down the road. I can't promise anything at this point because there's too many variables, but it is on my radar and I'll see if I can manage to implement it in a way that feels right.
Edited By Krinadon on 11/12/2025 at 12:17 PM.
 
This Page loaded in 0.007 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.