This happens constantly, where I'll have, say, a pet with this:
Health 2000
Mana 200
Str 100
Int 94
Dex 97
Agil 100
And when I go for the "let hatch" option (since it is max health so the "help break" option won't do anything) RNG will still select the already-maxed strength or agility rather than intel or dex which still have room to grow.
Might not be a bug but rather something that isn't scripted, in which case suggestion: add script to prioritize lowest stat for "let hatch" just like nurtures do.
May only be a single point but many a time I've released a pet that was left with 2000 health. 200 mana. 100, 100, 100, and one stupid little 99 that didn't quite make it. 1 point off. Released because I refuse to put a pricetag on something that isn't perfect.
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