Forgot Password?
Advanced Search
Join our Discord Follow our Facebook page Follow our Instagram page View Official Sylestia Merchandise
Active Players on Sylestia
Category Total Yesterday
Players 1,485 261
Sylestia Pet Data
Category Total Yesterday
Pets 9,093,380 1,881
Generated 741,250 48
Captured 1,278,850 98
Bred 7,073,134 1,735
Statistics updated daily at midnight
Join Today!
Forum Index > Bug Reporting > Lost Grove Audio Glitch
Page 1  
Author Thread Post
Dracaena
Level 75
Shadow of the Moon
Joined: 12/16/2020
Threads: 63
Posts: 652
Posted: 10/15/2021 at 8:48 AM Post #1
This has been happening to me for quite a long time, but never before at such a rate.

When I am traversing the lost grove, the zone music often "overlaps" with the battle music, or continues playing during the battle if that makes any sense. Once the battle is over, the zone music that "overlapped" with the battle music stays (but is often quieter than before). Since the battle is over, new zone music starts, and now there are two tracks of the same zone music playing over each other. Sometimes quite a lot of them stack together and it sounds like chaos lol. Refreshing the page fixes it. This could definitely just be a problem with me exploring too fast for the music to keep up.

There's another weird glitch that causes battle music to play several different tracks of itself over each other, one after the other. I have only had this happen in battles that have "elite/three enemies" music. It sounds like the music is starting several times in a row, every half-second, and then overlapping. The extra battle music tracks then continue playing in the zone and overlap with the zone music. This phenomenon seems to happen randomly and I have no idea what would cause it.
Edited By Dracaena on 10/15/2021 at 9:10 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 10/16/2021 at 1:17 PM Post #2
Yea. The music stuff isn't the best lol. For the first issue, that can happen if you are moving at too fast of a rate and basically trigger a different music selection before the first finishes its transition from on to off or vice versa. It's just an unfortunate side effect with how the system was set up.

For the second issue, I am not sure what causes that. I do feel like I've had that happen in the past, but extremely rarely.

Fortunately, both issues can be easily resolved by just simply reloading the page.

I probably am not going to invest time attempting to fix these issues because I'm pretty sure I'd have to completely recode how the music works. I'd rather just implement a new and better way of handling sounds/music when the time comes to code the next iteration of the exploration system.

Thank you though for the heads up. =)
 
This Page loaded in 0.007 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
Join our Discord Follow our Facebook page Follow our Instagram page Visit Official Merchandise Shop
© Copyright 2011-2026 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.