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Forum Index > Suggestion Box > Ideas against pet overpopulation
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Author Thread Post
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 3/20/2020 at 4:48 PM Post #21
except again, you can still remove those from being seen by simply adding either a filter for fed pets, or filter for certain prices.

You are naturally going to see lots of pets you don't want to see with any search, unless you literally are searching for a specific pet. I can narrow down searches for six vis and only a certain price, but still see tons of pets I do not want.

You say that it would be great if the advanced search show mainly pets that players put time and effort into. That is the case now. You just need filters, and you will always need filters, even with restrictions on breeding and selling, because those players who like to randomly breed, which result in dishwater pets, are still going to do so within the limits, and they will toss as many up on the AS as they can . Not to mention that even the pets that are on inactive accounts might have had time and effort put into achieving them. Not everyone goes inactive by choice, and even those who do might have loved the game when they were playing, so they put effort into achieving nice pets etc.. No matter what is done, you will always need a lot of filters to see exactly what you want, and in this case, it sounds like a filter for pets above 1000 and below 500000 would work. Every pet site I have been on with a searchable index of for sale pets you had to use filters to find the 'good' pets, as all the cheaper ones were exactly that: quickly bred, usually no one wants except as fodder, type pets. It isn't a unique situation to Sylestia.

HOwever, I believe krin has said he has plans for a pet broker, which makes me both scared and excited. I am hoping that if this happens, it doesn't affect the pets on advanced search, just allows players to place their pets into a dedicated selling area.
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/20/2020 at 5:10 PM Post #22
Lets agree to disagree. I explained my stance on it, I'm sticking to it.

However I do much prefer to focus on ideas shared here you do agree with. Are there any?

Again, I would much rather we all put our energie in making up good solutions together, instead of only being critical of the ones we disagree on.

I feel most people put way to much focus going against the things they don't like, but not enough into the things they like.

Lets instead of debate on the things we disagree on, brainsorm on the things we do agree on?

If so, what overal ideas do you think would appeal to most players? Which plans would you like to brainstorm further on? Are there any you thought where good? Let go deeper on that side of things alright?
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 3/20/2020 at 5:25 PM Post #23
That is why I talk about releasing, because I feel that is what I would like to see, what other players would like to see, and what would do the most good there.

Xav has sort of changed my mind about the hatchery thing, though it is one of those if it happens, as long as it does it like I said, where we buy pages once, and they stick, then I would be fine with it.
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/20/2020 at 5:55 PM Post #24
I feel you are now putting to much time and efford in debating over something you feel slighted by instead of working with me to try and find a solution. You don't like one solution I had, ok cool moving on.

We can agree to disagree. I do not wish to put further time and efford into replying why I disagree as that would make this debate last longer and focus entirely on the wrong things. We should not focus on the things we disagree on, we should focus on the things we agree on. One thing I will say is I in turn do feel sad by your comment that I can not speak for breeders. True I have never been avid breeder, but I have had breeding projects, I have had max stat projects I put time real money and lots of gold and efford into. I did the whole breeding, using philters and pies and releasing pets that came out wrong shebang of it. i do know what the process is like. And i realised it was not for me to do fulltime or make a job out of so I stopped for the most part. I sometimes have small mini easy going projects when I feel like it. For myself, not for profit. But I do have experience as a breeder, so again, I do know the process.



I'm sorry if you felt slighted, that is not at all my intention.

My intention is to try and find a solution pro active like. I just dump whatever ideas come up in my head and put others from others there as well, and see what people respond well too. The hope is people will latch on the things they like, and those get pages of replies where we all get excited together as a plan forms.

However since this page has started most people who have replied are more focused on the things they don't like, debating with me over different points of view instead of just giving the focus on the stuff they think could work really well while putting most of their efford into adding to that. While debating over different points of view is healthy and certainly has a place on Sylestia, that is not at all what I created this forem page for. It's not for debating with several people over the exact same point people vocaly dislike. Some people don't like limits on anything. fine, cool, thats your opinion and your entiteld to it. I disagree still. I'm entiteld to that as well.


I'm kind of tired of trying to brainstorm with people when everyone gets so on your case and goes on about the stuff you came up with they hate instead of adding onto the things you came up with they love. Noting gets solved that way. It only creates tension between people. It's not just with me either. I have noticed this happening in a lot of suggestion threads. Most replies come from people who disagree or dislike. That trains enegy and in turn motivation.


And yes, nice messages. Krin should NOT ignore that if he cares at all about the mindset of players because over empethising with the pets and associating releasing with animal cruelty is a real thing going on with many players. It's hard for people who don't do this to understand it's a thing, but it is. Do not underestimate the power of the mind. Nice messages could make a huge amount of difference. If there had been nice messages, I would have released pets years earlier then I did before. It would have worked on me. I would work on a pretty big group of people. Even withoud rewards. Rewards of course added on top of that is even better. Like indeed scales.
Encryption
Level 70
Joined: 6/24/2018
Threads: 33
Posts: 1,197
Posted: 3/21/2020 at 12:55 AM Post #25
reason why most focus on whats wrong with suggestions is because thats what needs to be discussed. unpopular suggestions will get dislike, and disagreers will voice theyre opinions since no suggestion is perfect. you shouldnt try to hush everyone for your echo chamber. i agree w/ having a better release message/rewards, its the only part i agree with, and thats all that needs to be said.

i cant speak for anyone else who posted here but it isnt causing any tension to me. i dont take things so personaly.

i still dont see why overpriced old pets are a problem on the search. you have to atleast put the sale filter on to find sale pets, and the default is descending id. you dont even see overpriced old pets unless you go looking for them. i have bought many pets from now inactive accts to collect and put up for breeding. inactive players still have valuable pets and i dont see the reason to remove them bc it 'clutters ' search.

i would have no problem w/ overpopulation if its just the number of pets increasing. the real issue is the economy. 6v pets going around for 1g hurts breeders, it gets hard to make back the costs of starting up, taking the time to design and breed. overpriced pets dont do anything to anyone, underpriced ones are the real problem.
Aerith
Level 75
High Druid
Joined: 3/22/2019
Threads: 334
Posts: 6,393
Posted: 3/22/2020 at 3:03 AM Post #26
I actually had some ideas like this. I completely agree with many of them.

1. Better rewards would be AWESOME! Even if it's only 10-100 gold (random or a set amount) or the tiniest chance that you could get an item from it, even if it's not that good of an item. If we were to get gold, and we got, say, 100 gold each time, here's the math.

If I release 100 pets, that's 100 pets times 100 gold, so 100 x 100. That makes 10,000g. If I release 1000 pets, that makes 100,000g. Sure, it takes a while to get 1000 pets to release, but it also makes it an incentive to buy and release cheap pets. This would also prevent people from selling pets under 100 gold, as they could easily release the pet and earn more money. 100 gold each time isn't a huge amount, but it's not tiny, either.

2. Agreed. I think red, bold text saying 'ARE YOU SURE YOU WANT TO RELEASE (NAME HERE)?' is a little imposing, and it makes you feel like they are being sent to a incinerator rather than the great outdoors. Maybe even a short little message like '(Name) looks at you, closes (his/her) eyes and turns around, running outside as you wave to (him/her).' would make so much more of an emotional impact on people rather than 'DO YOU REALLY WANT TO RELEASE THIS PET?' ever would.

3. Hmm... upsides and downsides to this. Upside is there are too many pets whose owners are LONG gone. This would definitely reduce the stress, but it would also be kind of frustrating. People sometimes put hundreds of pets on the broker at a time, and it's just a waste of time if people have to go back and put all of them up for sale again. Also, there isn't an allocated place for pets to be sold, the Advanced Search is just a tool used for finding them. That means it would be useless to send a message like the one you get when your item's time is up on the broker.

4. I think unconscious pets only, and this would only be for pets up for breeding, not for sale. This is because I simply do not want to pay 100 gold on a pet up for 1g breeding just so I can breed with them once. People with unconscious pets up for sale are either terrible at taking care of virtual pets (or they are in a financial crisis, which I can understand) or they are inactive from the game. Keeping these pets up for sale is good, because if a method works and the economy heals, then these pets could get sold for an excellent price.

5. I think I said something like this, so of course I would completely agree. This, combined with a gold award, would heal the economy very quick, assuming there were fixes to the downsides, like stress on the server and overbreeding to get rich quick.

6. This is a quick little thing that I think we should have. Much like the mass-move function. This would be perfect!
SpaceElf1
Level 75
Ghost Writer
Joined: 9/17/2014
Threads: 719
Posts: 13,425
Posted: 3/31/2020 at 12:58 AM Post #27
Era, your second suggestion is terrific!
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/3/2020 at 10:09 PM Post #28
Link: https://www.sylestia.com/forums/?thread=87107&page=1#1
Author: EraNime
Time Posted: 3/19/2020 at 1:55 PM
Ok so it's been a topic for a while and people have brainstormed about this thing many times before as well but not much seem to be happening around the problem yet.
(Thats I know off)

So I wanted to try and see if a bigger group of players here could come to an overal sort of agreement/plan we can then foreward to Krin to see if this is an actual option maybe?

Some ideas I have seen mentiond so far:
- Better rewards for releasing Sylesties
- Limiting breeding options in general (either by paying scales to breed, or to have max room in hatchery)
-Limiting active sales/pets up for breeding (you can breed what you want, but you can only put 10 pets up for sale at a time for example)

I noticed that when you start suggesting anything to limit breeding itself however you get a lot of protests. Which is a pity as that would be the most effective way to solve the problem. I do however understand the objections.

So to compensate the lack of breeding restrictions perhaps we can do a combination of other things.

-The better rewards for releasing sylesties seems like a good start. Maybe just like with breeding, you could get a scale for every pet you release. Make it so every pet after it's hatched keeps a piece of the scale or something, and when it moves on to a new part of it's life it gives the scale to you as a thanks for what you've done for it or something. Just a bit of story element to make it more fun. but yeah, getting 1 scale for every pet you release could be a nice way to have more pets released. Yes there is a chance people will breed to release for scales, but you know that should be fine. As breeding, then releasing, actualy takes more time then just nurtering an egg.. so it's not like people have a short cut to scales this way. And it doesn't add to overpopulation if the hatchlings are released anyway.

- A nicer message once the pet is released. Like ''enter name'' looks around in wonder at the lands of sylestia and seems eager to explore. (s)he gives your cheek a nuzzle, thanking you for taking care of him/her. Then ready to see what the world has in store, (name) takes of on his/her adventure keeping you in his/her memory.

Or whatever.. I'm sure something better could be made up. There could be like 4 different types of messages, that could be shown at random. Just some feel good notes so you feel good about releasing your sylestie. This could work because many sylestia players are real life animal lovers, and project releasing sylesties to releasing real life tame pets, which usualy means death and suffering and so releasing is associated with neglect or cruelty. This image should change for the game setting where released sylesties not only not suffer, they thrive.

- Pets already on sale could be timed just liked items are. Like if a pet is not sold in 3 weeks, it gets auto off sale again and you need to manulay put it on sale again. yes this is an extra efford. but take a notice of how many overpriced pets of not active players have been for sale for years on the advanced search... if players stop being active, and then their pet sales transpire, all those pets get instandly removed from the big line up of pets for sale. Especialy overpriced pets for sale that may once have been worth that, but not anymore.

- Another option could be not that pets are on timed sale, but that a pet that is unconcious/starving can not be put on sale. So if a pet starves, it basicly removes itself from the game. Only fed sylesties can be put on sale and stay on sale. If it's no longer fed, it automayticly goes off sale. It's a way of also making sure pets of not active players no longer stay on sale, while active players can keep on selling withoud the extra efford (except maybe properly feeding your pets, but that really should not be a problem if your active)

EDIT: Another idea I had
- A new currency for releasing pets, and a new shop to match it. Like maybe when you release a pet, you get freedom points/or good karma points/or just releasing points or whatever you would call the new currency. What would be in the shop can be further brainstormed over by the community. What would you like to see in the shop if there was one? provided you think a new currency shop is a good idea.

- Other idea mentiond is a mass release option (forgot to add this earlier as I had seen this suggestion before) to be able to mass release all pets in one tab and or stable.


Yes! We definitely need better rewards than, "and oh! You might find a theme afterr about a million battles. Or it dies and you battle AGAIN!"

Yes. I am so scared of releasing these things... I was going to once, but the message freaked me out.

Maybe... but do players really want to keep delisting their pets?

About the pets innovative players... Maybe every 1000 days a pet is on sale, the price drops by 100g. And if a player has been gone for over a year, the price lowers to what other pets like that are currently priced. And some players don't have the money to feed their pets, and really, there's no consequences. Maybe if there was though...

I think that it's a good idea. Maybe something like the scales shop?

Yes. That's a really good idea.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 4/4/2020 at 9:54 AM Post #29
Link: https://www.sylestia.com/forums/?thread=87107&page=3#28
Author: Beaubuddyz
Time Posted: 4/3/2020 at 10:09 PM
[quote=2047653]

Yes! We definitely need better rewards than, "and oh! You might find a theme afterr about a million battles. Or it dies and you battle AGAIN!"

Yes. I am so scared of releasing these things... I was going to once, but the message freaked me out.

Maybe... but do players really want to keep delisting their pets?

About the pets innovative players... Maybe every 1000 days a pet is on sale, the price drops by 100g. And if a player has been gone for over a year, the price lowers to what other pets like that are currently priced. And some players don't have the money to feed their pets, and really, there's no consequences. Maybe if there was though...

I think that it's a good idea. Maybe something like the scales shop?

Yes. That's a really good idea.


This is specifically about the consequences to not feeding pets:

I dislike games that punish players for not being a 'power gamer' type player. Some players play these sites to collect pretty pets, and feeding those pets, especially if they aren't going to breed or battle, doesn't do anything for them. So having a mechanic to essentially punish players for not feeding their pets would really curtail that type of play style.

Plus, this also allows more casual players, those who might not constantly be able to get online and send pets on missions or battle or whatever, to play effectively as well, without having to worry about their pets dying or running away or whatever other consequence there could be for not feeding pets (other than the current ones we have)

I vastly prefer sites like sylestia and FR, where there aren't consequences for not 'playing the game as intended' such as not feeding your pets every day (or at all), because that allows for a much more casual game and it makes the game feel more welcoming overall. It doesn't make me feel like 'oh no, I have to get on the game and start making money to feed my pets' like some sites do (and I have quit those sites). It allows me to decide 'okay, I want to feed my pets, so I need to make some money' or 'okay, I just don't have the time to make money, so I will let it go for now'.

Again, I don't feel like having harsh measures to prevent breeding or to prevent players from listing, or keeping pets listed, is the way to go, because much of that comes down to personal preferences. Some players don't want to see those pets, others do. Neither one is the 'right way' to view the issue, however, neither one is 'wrong' either. They are just two different views.

That is why I feel the best discussion would be about revamping releasing to make it more attractive, and make players WANT to release pets. (outside events). I have already given my views about how I would like to see releasing revamped (on several threads). However, I also think that there should be discussion on what types of rewards, both new and old, would be good to add to a revamped release mechanic.

(while I know that scales are a somewhat popular idea, I feel that were that to happen, ie you get scales for releasing pets, the scale shop needs a huge revamp, to add new things. I know I wouldn't be much more likely to release pets to get scale shop items, when I can take the same amount of time, perhaps less time even, definitely less money, and just go nurture pets to get scales to buy what I want from the scale shop. That is why I feel that a release shop/mechanic should be separate from existing shops/mechanics, otherwise the usefulness of it would be curtailed. While I wouldn't be upset if releasing were tied to the scale shop, I do think it is something that needs to be carefully considered, because there will come a point when players realize it is simply more profitable/easier to nurture pets or buy what they want from the shop off the broker, instead of buying pets and releasing those)
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/5/2020 at 11:36 AM Post #30
Yeah... I get you there. I'm just a real-life animal lover and not feeding your pets.... It's kind of a rough subject with me.

For the releasing revamp: YES.
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