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Forum Index > Roleplaying > The Night's Shadow
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Author Thread Post
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/13/2013 at 3:54 PM Post #21
Quote From:
Originally Posted: 7/17/2025 at 8:25:27am

Yup! I like the idea! So we should start the rp with us hanging out together?


Well I think we should wait for Waterheart to give us the go signall. And for all other rp'ers to be ready as well.
So that all of us know where to start the rp and go from there. But once we are all ready to start it would make sense for the 2 of us to make an entrance together I think.

Starfall
Level 60
The Whimsical
Joined: 3/1/2013
Threads: 112
Posts: 4,629
Posted: 3/13/2013 at 4:01 PM Post #22
Sure~ :3
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 3/13/2013 at 4:15 PM Post #23
Okay ! Hello everyone sorry this got bigger than I realized! How are you all doing? I'm not in this yet but I will post my profiles as soon as I get everything straight and hopefully be accepted. For instance what exactly are ALL of the position options and what powers my people could actually USE, how many people I should have and what would be best for group dynamic. First off I want off I want to give input to the whole caravan, camps and caves debat.
For starters Gypsy had camps and caravans(mobile it was only nightly or for a few days but hey, still a camp) in an era similar to what I have been told we are making. Also we are a ragtag group of random creatures that have banned together to survive and stop evil things I presume, okay we were gathered by someone smarter, my mistake.

I honestly don't see why something like this-

http://lifeasamodernoccultist.files.wordpress.com/2011/12/gypsy-caravan-forest-night.jpg

-wouldn't fit into a fantasy medievalish camp of random people, plus the character of Fester, forgive me if I
misjudge, has ample atmosphere about him to explain it. He's odd,probably likes shiny things, is cannibalistic and questionably human. Also he's apparently on par with the average fake forchunteller, if not better. And replies magic used on him. Why can't a camp have a gypsy?? Caravans go very nicely with camps in my opinion, they just kind of sit there next to the tents, normal.

He probably stashes candy to give to the little kids that are randomly brought in, he probably makes sure their pretty older sister notices his kindness. He strikes me as that odd merchant that only appears on thursdays (and that one random Sunday when everything goes crazy) in a caravan with feathers and wind chimes, with stories of old that you may never her and tales from afar.(Okay went a bit crazy with that last line but I am really liking the dynamic that is being built with all of these characters)

As for the cave aspect there is most likely a medical cave that is away from the rest of the camp by a small distance. Yes this MAY create a transport issue is someone is severely damaged but a medic or healer can always come to the camp to work on the person till they can be moved. A cave provides a shelter cool environment that keeps a the sick away from the healthy also there is probably a pool,lake or stream near it.
Honestly I don't recall if it were mentioned how old this place is but it would be most sensible if a town were built by now I mean a small town can raise a barn in a day can we seriously not get a few shabby houses put together I mean we are magical born people and at least half of us and talk to plants,animal,shape ship or find stuff. I don't see the point of caves unless we have a massive cave network (because there is not going to be an easy to access area with eighty nine caves for us.), this would work fine but there would be cave-ins lost people, Gor knows what IN the cave and it would all have to be hand sculpted (Balrog anyone?).

Here are some other more normal Caravans just incase you don't want somthing like what is above, I image there is a Gypsy Cob attached to or near to the Caravan

http://www.rogerlowlessart.com/store/ProdImages/Gypsy-Caravan-large.gif

http://us.123rf.com/400wm/400/400/ateliersommerland/ateliersommerland1205/ateliersommerland120500143/13897025-a-colorfully-painted-gypsy-caravan-in-a-rural-environment.jpg

What is a Gypsy Cob? A horse commonly associated with Gypsies, I would name mine patches.

http://www.freewebs.com/lionheartstud/100_0873.jpg

http://imagesetterranch.com/wordpress/wp-content/uploads/2011/07/tymay15feather350.jpg

http://spottedhorseworld.tripod.com/gypsyvanner.jpg

There well that's all for now. I hope you like my ideas and have inputs of your own. Have a great day everyone. ^_^
Edited By on 3/13/2013 at 4:27 PM.
Starfall
Level 60
The Whimsical
Joined: 3/1/2013
Threads: 112
Posts: 4,629
Posted: 3/13/2013 at 4:56 PM Post #24
Um...That was a lot XD But yeah, guess it's pretty cool that gypsy caravan
MakeshiftDemon
Level 60
The Hallowed
Joined: 2/25/2013
Threads: 52
Posts: 1,740
Posted: 3/13/2013 at 5:06 PM Post #25
Wow this person just described Fester to a tee! I was just so happy when I read that I had to like get up and walk around. XD I can't wait to see Ragnaroc's charachter~ (they even totally caught on to the fact that fester was ment to be kind of like a gypsy) But uh i don't think i described one of his powers well enough, He can see whatever he wants of a person's future, however he physically can't tell them in full detail what he saw, and he has to be vague.
Starfall
Level 60
The Whimsical
Joined: 3/1/2013
Threads: 112
Posts: 4,629
Posted: 3/13/2013 at 5:13 PM Post #26
Alright, so we're now ready and stuff...We just need Waterheart to get us started XD
MakeshiftDemon
Level 60
The Hallowed
Joined: 2/25/2013
Threads: 52
Posts: 1,740
Posted: 3/13/2013 at 5:21 PM Post #27
By the way I have a friend that may or may not want to join but I won't know until she gets back from a trip. She could join after we start right?
Starfall
Level 60
The Whimsical
Joined: 3/1/2013
Threads: 112
Posts: 4,629
Posted: 3/13/2013 at 6:34 PM Post #28
Um, you're gonna hafta check with Waterheart and the only position available is Healer, and yeah, how will we start? Waterheart will have to do the honoring ^_^
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 3/13/2013 at 6:48 PM Post #29
Can I just be an unlisted class or a surplus? I mean it would kind of be nice to have more than what is it two hunters? We do need to support a small community and most hunts end it failure. The character I planed to build is....odd...she's not really good at anything other than talking to rocks but she is really determined, stubborn,hard-headed and if I knew how I would make her witty. She can do a little of everything but excelles in nothing other than being really really hard to kill. She just doens't quit ever period end of sentence, it can get annoying.
Waterheart
Level 60
Joined: 12/19/2012
Threads: 25
Posts: 349
Posted: 3/13/2013 at 6:59 PM Post #30
i'll wait to start till Ragnaroc charry is posted to start
You could have him be like a gypsy if you wanted but the problem would be that everyone else would be in camp and you would be traveling all alone. plus if your part of a caravan then your not really part of Kim's group your just a traveler. there can be as many of each as there needs to be so there can be more than two hunters. and yes she can just not have a class
we could start in a small town


camp options

Yay everyone vote

1
The camp lies at the bottom of a lone mountain. Tents crowd around the entrance to a cave. Kim lives in one tent that is placed so she can get anywhere in camp quickly. the tents closest to the edge of camp host Rose and Fester the warriors (unless fester is a traveler then its just rose) the hunters live in the cave itself along with the scouts while the healers are in a cave slightly up the mountain but still easily accessible.

2
A small town sites at the foot of a mountain on the edge lie the cottages for the warriors and hunters, on a little hill lie the cottages for the scouts where they can see around clearly, Kim sleeps in a tent so she can move from one place in town to the next. A barn currently empty lies near the hunters. since no one has yet managed to tame the creatures that run wild in Atlantis the barn doesn't have any animals. everyone helps tend a small farm next to the town on the far side of the farm in an easy defended indent in the ground lies the healers camp. three cottages ring the inside of the indent to hold the sick and lingered though only one ever gets any use since there aren't enough people to fill more than one unless everyone gets hurt at once. a small creak runs along one end of town.
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