Basicly to solve one problem, some sacrefises might have to be made. Either we take the overpopulation and the huge amount of pets for sale and breeding and accept it and stop complaining about it. Or we do something to solve it thats not only convinient to 1 group of players.
A solution that treats every player the same way will mean something will happen that at least a chunck of the players will hate. Thats unavoidable.
You can't have convenience in breeding and selling AND expect the overpopulation in the sylesties market not to be a thing.
I did however also considerd other options to combat overpopulations, like making releasing sylesties much more rewarding then it is right now. And maybe add a sweet message when the pet is released.
Most of sylestia's players are real life animal lovers, and they project that releasing pets often means death and suffering. In sylestia players should be trained/tought that releasing sylesties works different.
Like giving a message like '' insert name'' has been released. She looks around the beautifull area ready to explore, but before doing so turns back to you. So licks the palm of your hand in thanks for all you've done, and then happely runs into the distance ready to experience what the world of sylestia has to offer'' or something other sweet/sappy like that. So people feel good about releasing instead of guilty.
And more rewards for releasing would not hurt either. Other people suggested this as well, like adding scales as rewards for releasing. Something worthwhile. THis would also reduce sylestie selling clutter probably.
There is a lot we all can brainstorm over together. Maybe there is a very simple solution around the corner. But yeah, if we want selling and breeding to remain convenient and limitless, we have to likewise accept that there will always be to many pets for sale. To many pets from newbies who had their fun experimenting phase. To many pets from breeders who put up to many of the same trais visible ones for sale at the same time instead of restocking AFTER others have been sold. Not only newbies are at fault for putting to much up for sale at once.
Encryption
Level 70
Joined: 6/24/2018
Threads: 33
Posts: 1,197
Posted: 3/9/2020 at 2:21 PM
Post #12
thats still a problem. what if you want to breed to a rare pet but cant bc the breeder has their 10 breeder limit filled?
i dont see how making selling a slower process does any good. it only makes things more frustrating on all ends.
everyone is new once, everyone faces the same difficulty getting started. i dont think ive ever spend a single diamond during a fest ( not counting black friday, when i buy non-fest things like prism filters ) and i have still been able to collect what i want, one of each sylvorpa theme.
you did say: ' make the sylesties more like actual animals, and less digital fast click incomes, this could be a solution. '
' Low vis or ugly collors is subjective. What you may find ugly others may find beautifull.' yes, but if many ppl hold the opinion that certain colors are ugly you wont have much luck selling. it sits there, you lower the price more and more, bad economy gets worse. i dont see a problem in what you call high end players selling almost identical pets. multiple people may want pets that look like that, is there an issue? you want ppl to be able to get what they want, right?
the point of progress is.. progress... you cant be expected to be handed every thing right from the start. im mostly inactive, i log on almost everyday but all i do is missions, breed for projects, mess around the generator. missions are pretty much my only way of making gold, since bred pets dont sell often, but i have more then enough of gold to get what i need during fests.
stable filling/emotional attatchment gets to be a problem when they try to get rid of them but dont want to release. i sometimes buy 1-10g pets to release, and then the owners get all mad when i help them out w/ pets they dont even want.
restricting breeding or selling in any way should be put in place from the start if it is a thing, bc it will be a frustration if put in while there are many players who are used to the system. i dont think the breeding is a problem, the anti-releasing is. i agree that releasing should be encouraged more and a better message may help.
breeders arent worried abt the number of pets for sale, they worry about the number of cheap pets for sale. someone may spend millions of gold to breed a nice theme project, and have any chance of getting that cost back if someone undersells them.
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/9/2020 at 3:20 PM
Post #13
The like actual animals needs to be read in context. I was referring to the selling and breeding process of actual real animals as an example of how we could turn the breeding/selling system on sylestia in one that provides less masses of pets being sold. Sorry if I was not clear enough on that.
Everyone is new once. But not every person is the same or has the same personal sitiuation in real life. Not everyone can pump the same amount of time in a fest or in training or in missions and quests. When your new and you lack time, and money to make up for that lack of time, you miss out. Plain and simple. A game should be fun, not punnishing in the same way real life already is more then enough. I made many friends with newbies in the years 2013/2017. After not as many as I wasn't as active anymore. BUt the few fests I did end up playing, and where I did end up helping some newbies, I found most of them had the same complaints. On how you had to put a lot of time, and have a lot of luck, to get the things you want in an affordable way. The rest is just bought up by the wealthy players who then resell it later for even higher prices. Which can be people who spend real money on diamonds for the easy short cut, or players who have seas of free time and can hord gold trough missions and quests. Newbies, and very busy people withoud money to spend on the game, do get excluded. And while I can hear you when you say that all players had that at one point, (I'd disagree on that as well because real money/diamonds is a thing from the get go so not all newbies get excluded, only the ones not buying diamonds)I still feel it takes down fun for these players and also does not really encourage to keep playing. At least 4 of my newbie friends in past years quit sylestia after fests. Now listen. I'm not depbating on if thas right or not. Thats a whole other topic really. I'm just saying this problem does excist. A group of newbies does feel left out or intimidated to play with everyone else. This is fact. Not debate. How we deal with this is debate worthy. But for another place.
I see ishue with people selling multiple pets that look identical at the same time because they add to the clutter for no good reason. they could just as easely put only 2 at once for sale, then put 2 new ones on sale once the other 2 are sold. I don't get how you get the conclusion that less pets would be sold like this. They wouldn't. The breeder can sell as much as before, buyers can still get the pets at any time. I don't see the point in putting 8 identical pets for sale at the same time when people already can see if they want 1 with just the 1 for sale. Breeders can breed spares just fine. they can have tabs filled with the pets they want to sell. they just don't put them all up at the same time. Less clutter on the advanced search.
It's unfair to only target newbies on pet cutter when breeders play a role in the clutter as well. If pets are popular, you can still just put anew one for sale the moment 1 is sold. I don't see how that would result in any less sales.. only exception being if somebody goes away for a while or something and puts up multiple pets for the period he or she can't be online. That is however a different situation then somebody who is online at least once every day or multiple times a week.
If a pet hold real emotional attatchment, they don't get sold. If they do it's not a real attatchment. It's misplaced guilt for releasing that is holding them back. Because again, projecting of real pets on how releasing usualy means death/suffering. If the pet is promised a happy life in the wild that becomes less of an ishue. And on that front we seem in agreement. Yay for commen grounds! :)
So I think a good starting point would be that everyone could agree on is that releasing needs to get a more positive image, and better rewards to make it more enticing to do so.
On your point of people making their costs back though.. I feel thats just entirely buisness focused. And you lose me on that front because I'm more of a share all resources type of person :P I don't care about people not making profit for the sake of profit honestly.. I don't lose sleep over it. I care about people not having fun. If your main goal in sylestia is to make pets to make money I just can't sympethise. That is of course personal and people should be free to play as they like. that however also means newbies should be free to sell whatever they like.
You can't in good concious only tackle pets sold by newbies. Newbies have the right to experiment and play around with the selling breeding system as much as everyone. If pet clutter is a problem, you need a simple and fair solution. Only targeting specifick people is not easy and not fair. An overall rule that applies to every player is.
In the end the people your talking about, the ones that chose to spend millions on breeding projects, should do so because of the love they have for the project itself, not because of the profit it can make you. There is always a risk somebody will sell cheaper. If when that happens you feel your project is ruined then you did your project for the wrong reasons in my opinion. And you can't fight people selling cheaper. Free economy and all that. It evens the playing field and that can be frustrating at times yeah. . I get it. But not enough that newbies should not be allowed to have fun selling and breeding themselves. Because they do not yet have the resources to breed higher level/quality yet. There is a learning curve for that as well, which people learn trough playing around with the system to begin with.
So I will always fight against any and all solutions that discourage newbies, and protect breeders/ wealth farmers/creators/earners. Most Newbies still do it for fun, most breeders do it for profit or at least earning back loss. I prefer the fun part to survive, not the money making part. I wish people would just openly share and gift their projects instead of selling for high prices. Buts that just me I guess.To each their own!
Also I'm not here to debate on the rights of breeders. The point was more about possible solutions to pet clutter/overpopulation etc.
But yeah, releasing pets could be the thing that is fair to all, and a solution that does not get in the way of fun for either side of things. Make releasing fun and worth while. There is lots of potential here.
And maybe a similar system to the items? Where pets up for sale and breeding are not forever? Like after a week or 2/4 you have to put them on sale/breeding again? This way all the sale/breeding ones of players no longer online will dissapear from the clutter as well. How would you feel about such a system? Maybe you could PM me about this. I find this discussion very interesting but I fear we may be straying from the topic at hand, the reduced aging time. Which we both agree on is not a good idea with how the current system works. So perhaps if we wish to talk further we could do so trough PM?
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 3/10/2020 at 10:50 AM
Post #14
I have always felt, not just on sylestia, that the best way to combat overpopulation (which is a problem on nearly every site) is to make getting rid of pets more interesting, and encourage players to do it, not only to their own breeding rejects but also other pets. Flight Rising does this in part by giving treasure when you exalt dragons, so many players will buy and exalt low priced dragons. (however, it still isn't enough for over breeding, but that may be by design, because I think the admins of FR have said they never planned breeding/selling dragons to be a huge money maker). I think that sylestia could implement similar systems, not just giving pure money, which doesn't help a lot, but perhaps with a special shop that you can buy stuff, but you can only get the currency by releasing pets, or having a tiered system that I sort of like that will give various rewards the more pets you release and so on.
HOwever, there are a couple of things I would like to reply to.
New/casual vs dedicated. Sadly, those who cannot dedicate as much time in a game will not gain the same things at the same rate, or at all, as those who can. That is a simple fact of life and is the same pretty much on any game that is more than a simple clicker type game. It is true on pet sites, it is true on most facebook games.
Anything that is implimented to allow 'casual' players to make more money can be used by non-casual players to make the same amount of money, so there is no help there, and you can have a hard time defining casual. Lets take Flight Rising: I consider myself a casual player there. However, I usually have a browser to the forums open all day, even if I can't be at my computer actively doing anything at the time. So how would the site define me? Casual, because I am not usually doing anything all day? Active, because I tend to always have a browser to FR open, occasionally checking it?
Games can and sometimes do try to remove the divide between casual and dedicated, in one way by having few retired items ,so that even new players have a chance to get the items later on down the road. The way that Sylestia has their fests set up also help, because they are long and honestly, not very demanding (though I think the last few fests have needed some tweaks) to get at least some things, and many times themes will return for at least the next year's festival.
Not being able to sell 8 pets that are identical and having pet sells 'expire'. This, to me, is a very bad idea. It means that sellers have to be MUCH more proactive in selling, and not everyone wants that. When I want to sell pets, I odn't want to have to put every pet up and ask 'does anyone want this pet?' and then do the same with another two pets, especially if they are 'identical' pets.
Also, how does identical work? Does it mean exact same traits/colors. If that is the case, there would probably be few identical pets caught by this, because you can have color swings and hidden traits/carried traits, that might make a pet, that looks identical, actually not be. If it allows for that, then what if I want a pet with a certain hidden/carried trait, but the seller only has two other pets for sale, that no one wants to buy? What about max stat breeders, who will breed a lot of identical pets, who want to put them up so players can just autobuy them at any time, but because they are (rightfully) expensive, they will not sell for quite some time.
For the sells expiring, I have been going through and buying pets with high vis that are for cheap, and many of those are from accounts that are inactive or at least seem to be, the pets themselves are old pets. Why should I be denied the ability to buy those pets, when the seller wants me to buy those pets or at least wanted? I want to buy those pets, but if the sells expired, those pets would be locked on inactive accounts probably forever, denying me the ability to buy those pets for my own projects (I like taking 'dishwater' pets and dying them into what I think is pretty)
Same for on the seller's side. I have pets that have been up since the last festival, maybe even from before that. I sold one the other day. I don't mind that they take a while. If they hit 42 days old, and still around and I realize that, I will release them myself, but even if I don't, at some point down the line, someone might want one. Maybe a new player will come along and want one eventually. I don't really see a problem with it.
To be honest, I also don't really see a problem with overpopulation, as it means that for buyers, they have a glut of choice, and as long as there are still 'niches' that can be utilized for more expensive pets (such as max/super stat pets) then I don't have a problem. I have sold pets for cheap, I have sold pets for expensive (2000 diamonds), it just depends on the pet, and knowing your market. Honestly, I don't think that there will ever be a true solution that will make even the most random pet bred 'valuable' because as long as people have choices, they will go for those pets that are aesthetically pleasing to them, and ignore any other pet, especially if it is expensive in their minds.
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/20/2020 at 5:37 AM
Post #15
''To be honest I also don't really see a problem with overpopulation''
Then why are you on suggestion treads where people who do feel it's a problem are brainstorming for ideas to combat it?
There will always be people that do not agree with something or would be unhappy about something. If no suggestions ever get trough because 1 or 2 people disagree nothing would ever get done and nothing would ever change.
Many people do see a problem in overpopulation for a whole arrey of different reasons. So let those who do see it as a problem think about how to solve the ishue.
You did mention: ''What about max stat breeders who will breed a lot of identical pets who want to put them up so players can just autobuy them at any time, but because they are expensive they will not sell for quite some time''
Look, this may work as a good argument against limited TIMED sales. but not against limiting the max amount of pets for sale.
You see you say it yourself, these expensive pets are on sale for a longer time usualy, which means there is 0 reason to put 8 of them or more for sale at the same time. You could breed them in advance sure, and then once one is sold, you just put another one up for sale. As it takes a long time to sell, you have more then enough time to just put a new one on sale AFTER another is sold. Breeders literaly DO NOT make any loses this way. It's just a more pro active way of getting the same exact results/profits...
That being said, I'm not actively fighting for limited sales in this way. I have since come up with other ideas I find better.
Most of those ideas do not restrict anyone in anything but add further rewards to people.
The only suggestion I have seen about limiting that I do support are limited hatchery space in the same vein as stable space (which would anger people, but Honestly they would get over it and would teach people to be more responsible in their breeding). Also breeders would invest in that, and then get their worth back. Casual breeders would not invest in that, and thus they would breed less, which is exactly the group most people want to see less breeding/selling in.
And the only suggestion I made myself about limiting anything that I still actively support is not even really a limit. And that is about pets only being able to put up for sale when fed. Once they are no longer fed, they can not be on sale. I know you feel strongly about being able to buy old for sale pets for some reason .. but your honestly an exception. Usualy when pets have been for sale for years that has a reason. Either nobody cares, the pets are to expensive or there are just to many pets for them to be even noticed at all. If all pets that belong to long term offline players are no longer for sale, most people would not even know what pets dissapeared to begin with (beyond the obvious annoying ones of over 100 mil that seriously nobody ever is going to buy and just stand there catching dust, filling space, creating clutter for no reason). You may have enjoyed buying some of those pets. Good on you. BUt if they had never been for sale while you looked, you would not have found them and also not have missed them as you would not have known and would not have cared. You can't miss what you never knew was there. Your protests are in hindsight. We should not work in hindsight, but looking foreward.
And it would remove some of the clutter if inactive players who's pets are all starved no longer play a part in the market. Nobody would miss them honestly. There is so much for sale even withoud them. It's not punnishment of any kind. Inactive players who come back can just put them on sale again no problem. And active players can sell whatever they want as much as they want this way as well.
You need to be willing to make SOME concesssions in limiting and not be 100% against everything fully. Thats not realistic and neither is it fair. Some of us would want much much more limits on breeding, but we compremise with our suggestions for milder ideas as well as a whole array of ideas that doesn't limit anything at all.
It would be great if you could try to be a little more open minded about the less extreme limitations withoud acting as if they would be game cripling punnishments or as if people would miss out on the pet of their dreams if all inactive overpriced pets where to dissapear from the market. Because if they where so wanted, they would not have been for sale for several years.. Every pet can in theory be somebody's dream pet. By your logic we can never release anything ever because of the slight chance somebody might love to buy that pet.
If I had the gold I would buy all thos 999.999.999 and 111.111.111 mil pets of inactive players because they are driving me up a wall with the space they keep holding hostage withoud any chance of anyone ever buying those. Active players is different, you can contact those to negotiate. Inactive players have no buisness keeping pets of those prices on the market. Also I really really don't care what an inactive player may have wanted for the pet being put on sale. They are not here playing the game. I care about the people online and active right now. And if the pets for sale are doing anything good for them. Most pets for sale are not. So having SOME limits to help clean up the clutter would be great.
And a suggestion to only have fed pets be able for sale is a very very small but also effective limit indeed. Especialy of active players who make enough gold to feed their pets pretty early on anyway and thus it should not affect their current gameplay style in any way shape or form.
Edited By EraNime on 3/20/2020 at 5:44 AM.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 3/20/2020 at 8:22 AM
Post #16
The reason I go onto threads about overpopulation is to, I don't know, maybe let other sides be heard other than the 'oh no, overbreeding is going to ruin the site' side? I agree that pets are overpopulated, but I don't believe that punishing players for playing the game the way it was meant to be played, by breeding, is the way to go.
I also am not unwilling to compromise, I just haven't seen any compromise that isn't a punishment, or in the cases you mentioned, personal preference. YOU dislike seeing those pets for sale, and you are the one saying that no one will miss them if they disappear. However, just because the players who like buying them/seeing them aren't as vocal doesn't mean they aren't out there.
They also aren't taking up space. The Advanced search is unlimited, so there is no harm to listing pets for millions of gold. If you dislike seeing them, then limit your search to under that price point.
As for the pets being fed, what about someone who just came back to the game, but and wants to get rid of the pets? Their pets are starving ,and they can't even toss a few at friends because they can't sell them, which is the only way to actually send a pet to another person at the moment.
I don't care about the inactive players wishes for pets either, I do, however, care about new/returning/active players who may have decided they want to buy those pets, or realized they needed a particular trait on a particular themed, but the only ones available are on inactive accounts and so on.
That is why I said, encourage players getting RID of pets, rather than trying to punish players for breeding (and yes, I consider most of the suggestions I have seen for breeding punishments rather than 'limits'). It would be far more effective, less controversial, and adding something to the game, rather than limiting or taking it away.
SpaceElf1
Level 75
Ghost Writer
Joined: 9/17/2014
Threads: 739
Posts: 13,691
Posted: 3/31/2020 at 1:00 AM
Post #17
I actually wish my Sylesties would remain Hatchlings for more than a week. They are so adorable!
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/2/2020 at 4:17 PM
Post #18
I agree with you on the shortening growing up. But honestly, I've never really had that much money. I don't have enough money to buy a million stables for when my pets grow up. The slow flow of pets is helping me out a TON. Because I REALLY overbred when somebody told me to try it. And now I have a ton of ugly pets sitting in my hatchery.
But I think that it would be good if the stage when your pets are an eggling is shortened. One time I had six egglings genetically tested only to find out that I would only be able to see the traits after 3 days. I was SO disappointed.
Plus, shortening that stage wouldn't affect the economy as much as shortening adolescents would. At most, it would take away 3 days.
And about the newbie's not getting certain things because they're inexperienced? Really? When I was a newbie (And I technically still am; I have to ask about 45 questions a day to get by) I had NO way to get pets besides breeding. I wasted all of my money on the healer and was broke for WEEKS. I didn't even start selling until about a few days ago because I literally couldn't afford the loss of pets. All of the money I earned from missions went STRAIGHT to the healer. So having those pets was the only way. And if I ran out of money, I was done for the day. I only really started earning money when I got to Ethernia. (Yeah, I probably spelled that wrong)
When everyone talks about newbies hurting the economy? That's not their fault. They literally have NO other option. Maybe if they started out with more than just 1000? They should start out with AT LEAST 30,000. And maybe the missions should be more profitable. Either way, it's not their fault. The game gives NO suggestions for breeding and selling pets.
Encryption
Level 70
Joined: 6/24/2018
Threads: 33
Posts: 1,197
Posted: 4/2/2020 at 11:58 PM
Post #19
how would faster ageing help you then? you will just have a bigger bunch of ugly pets sitting in your hatchery, which dont sell well at all.
if you have been spending all your money on healers, you are doing something wrong w/ your team/battling. ( ask qna section and someone will help you )
even as a newbie you have many options to make gold. a good idea is to nurture to buy dye and sell them, it can get around 50-60k for each dye. it takes time, but anything worthwile takes effort.
missions are profitable.. very, very profitable... its nearly all i do at this point and i have plenty of gold. breeding/ selling is prob the least reliable way to make gold. unless you have really rare/special pets even most projects are losses.
how would faster ageing help you then? you will just have a bigger bunch of ugly pets sitting in your hatchery, which dont sell well at all.
if you have been spending all your money on healers, you are doing something wrong w/ your team/battling. ( ask qna section and someone will help you )
even as a newbie you have many options to make gold. a good idea is to nurture to buy dye and sell them, it can get around 50-60k for each dye. it takes time, but anything worthwile takes effort.
missions are profitable.. very, very profitable... its nearly all i do at this point and i have plenty of gold. breeding/ selling is prob the least reliable way to make gold. unless you have really rare/special pets even most projects are losses.
1: It wouldn't really help me currently, but I know some people who would really appreciate this. And actually, if you put pets up for sale when they're hatchlings, people who nurture them can see the price and possibly buy them.
2: I know. I only had three pets and nobody told me about armor or party positioning. I did... once I found it.
3: As a newbie, I wasn't alerted of nurturing. I just tried to hard power through the game so that I would find a way to get more gold so that I could really enjoy the game. (That's a good saying; the last sentence of paragraph three)
4: When I did missions, I got 500g at tops. In Umbra, you get AT LEAST 1000g. And nobody told me that! I was just trying to get more pets so that I could ACTUALLY DO missions!
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