Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,474 234
Sylestia Pet Data
Category Total Yesterday
Pets 8,809,814 1,008
Generated 711,658 95
Captured 1,252,729 35
Bred 6,845,291 878
Statistics updated daily at midnight
Forum Index > News and Announcements > 2016 Winter Festival - Snow Wars
Page 10 1, 2, 3... 9, 10, 11... 22, 23, 24 Go to Page:
Author Thread Post
Gerry
Level 75
The Perfectionist
Joined: 1/9/2017
Threads: 59
Posts: 1,332
Posted: 1/15/2017 at 4:18 AM Post #91
congrats everyone (: AI was really easy this round, yeah
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,195
Posts: 15,124
Posted: 1/15/2017 at 4:22 AM Post #92
Season 2 of Snow Wars has begun! It will run through the end of the Festival, January 22nd at 11:59pm.

The following changes have been made:

New AI Tiers

There are now 6 Tiers of AI Difficulty. They are as follows:

Tier 1: AI Rating of 600. Beginner level of difficulty. Awards 1 Item each victory.
Tier 2: AI Rating of 1200. Easy level of difficulty. Awards 1-2 Items each victory.
Tier 3: AI Rating of 1800. Moderate level of difficulty. Awards 1-3 Items each victory.
Tier 4: AI Rating of 2400. Hard level of difficulty. Awards 2-3 Items each victory.
Tier 5: AI Rating of 3000. Very Hard level of difficulty. Awards 2-4 Items each victory.
Tier 6: AI Rating of 3000+. Impossible level of difficulty. Awards 4 Items each victory.

As you transition from one Tier to the next, you may face either Tiers of difficulty. For example, if your Player AI Rating is between 500 and 700, you can face either a Tier 1 or Tier 2 AI Opponent.


New Player Ranked System

There are now 6 Tiers of Ranks for Player vs Player. They are as follows:

Rank 1: Player Ranked Rating of 0-399. Awards 2 Items each victory.
Rank 2: Player Ranked Rating of 400-799. Awards 2-3 Items each victory.
Rank 3: Player Ranked Rating of 800-1199. Awards 2-4 Items each victory.
Rank 4: Player Ranked Rating of 1200-1599. Awards 3-5 Items each victory.
Rank 5: Player Ranked Rating of 1600-1999. Awards 4-6 Items each victory.
Rank 6: Player Ranked Rating of 2000+. Awards 6 Items each victory.

There is now also a slight bump for Rank 1 Players to help them earn rating faster to advance to Rank 2. This should help spread out the player base so that not everyone is clumped in on the same rating.


Game Play Changes

In addition to new AI Tiers and a new Ranking system, there have also been a few changes to game play:

-Snow Fort Health reduced from 48 to 30.
-Infantry Health increased from 12 to 18.
-Skipping your Turn now deals 1 Damage to any of your Units with a valid Move action.
-Cooldown Acceleration: If any player commands only 3 Units, all Unit cooldowns reduced by 1. If any player commands only 2 Units, all Unit cooldowns reduced by 2. If any player commands just 1 Unit, all Units have no cooldown.


Loot Changes

At this time, only minor changes have been made to the loot tables. I am tired and will mess with this more tomorrow. =P

But probably the biggest notable change is that Frost Tokens have been removed from "winners" loot tables.


Season 1 Leaderboard Prizes

The Leaderboard prizes for Season 1 winners will be announced sometime tomorrow. They will also most likely be the same prizes for the eventual Season 2 winners.
Galaxis
Level 65
Trickster
Joined: 9/29/2016
Threads: 29
Posts: 805
Posted: 1/15/2017 at 4:46 AM Post #93
I think damage dealing is now kind of messed.
Damage:
Cavalry to artillery - 6 health bars
Infantry to cavalry - 4/5 health bars
Artillery to infantry - 2/3 health bars
And infantry to infantry - 1 health bar?
And arti have a huge cooldown. So basically now the only "counter" for infantry is a not-movable tower?

Also, if my opponent have only 1 unit, it was supposed to delete its cooldowns AND mine?
Edited By Galaxis on 1/15/2017 at 5:11 AM.
Iva
Level 70
Snow Wars Mastermind
Joined: 7/20/2015
Threads: 30
Posts: 865
Posted: 1/15/2017 at 4:55 AM Post #94
Omg thank you so much for the Cooldown changes and Loot changes xD
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,195
Posts: 15,124
Posted: 1/15/2017 at 5:16 AM Post #95
Link: https://www.sylestia.com/forums/?thread=42634&page=10#93
Author: Galaxis
Time Posted: 1/15/2017 at 4:46 AM
I think damage dealing is now kind of messed.
Damage:
Cavalry to artillery - 6 health bars
Infantry to cavalry - 4/5 health bars
Artillery to infantry - 2/3 health bars
And infantry to infantry - 1 health bar?
And arti have a huge cooldown. So basically now the only "counter" for infantry is a not-movable tower?

Also, if my opponent have only 1 unit, it was supposed to delete its cooldowns AND mine?


For the Cooldowns, that's right.

I found it to be overpowered if it was just the player with the small army getting the advantage. You could just take a cannon and blast your way to victory while your opponent sat in Cooldowns. I felt it was much more fair and balanced if the acceleration applied to both players equally.

For the damage stuff, the best counter to Infantry are Cannons and Towers; correct. Infantry deal very little damage to all but Cavalry, so they still are quite a bit weaker in that regard.

Prior to the 6 Health buff, they were all but useless unless your opponent was stacking Cavalry and you happened to pick a few Infantry. I feel like they are more usable now with 18 Health, despite still dealing the least amount of Damage.
Theafy
Level 75
Snow Wars Champion
Joined: 9/23/2016
Threads: 58
Posts: 1,446
Posted: 1/15/2017 at 9:20 AM Post #96
Ooh that's great Krin! Makes me want to do Snow Wars even more lol
Thank you so much for your hard work!!
Whitefang2468
Level 16
The Sweet Tooth
Joined: 9/28/2013
Threads: 20
Posts: 247
Posted: 1/15/2017 at 12:15 PM Post #97
Thanks for working so hard!
France
Level 60
Snow Wars Champion
Joined: 10/25/2014
Threads: 6
Posts: 94
Posted: 1/15/2017 at 1:57 PM Post #98
I really think the changes you made will revitalize the game in many ways that made it stale and forced a lot of draws, so really good job with the cooldown changes as well as the skip a turn changes, Krin! As for loot, do you think it would be possible to slightly buff frost essence chances from the rewards? Speaking from the loots that I received, out of the 2000 rank I climbed to in AI in season 1, I only received a single frost essence (being an Aurleon). Many others I spoke to also received extremely few frost essences as rewards. I understand if not, but still thought I would make the suggestion.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,195
Posts: 15,124
Posted: 1/15/2017 at 2:01 PM Post #99
They should be more common once you climb the ranks of either game modes. Once you start earning multiple rewards per match, you're essentially increasing your odds by 100% per each additional reward.
Alchemy
Level 75
Trickster
Joined: 11/6/2014
Threads: 109
Posts: 1,616
Posted: 1/15/2017 at 2:05 PM Post #100
Skipping your Turn now deals 1 Damage to any of your Units with a valid Move action.

I have one issue with this change. Currently, if the only move action you have is a tower (which can't move and still light up even when there are no enemies in range), it give you 1 damage. Since the towers can't move, I don't think this is fair.
Go to Page:
1, 2, 3... 9, 10, 11... 22, 23, 24
This Page loaded in 0.012 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.