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Forum Index > Bug Reporting > Ancient Crystalline Golem exploit
Page 1  
Author Thread Post
Captharleyc
Level 75
Champion
Joined: 9/2/2015
Threads: 5
Posts: 788
Posted: 12/19/2019 at 12:51 PM Post #1
Howdy Krin,

Found this issue fighting a golem today quiteby accident and testedit for three rounds. But I found out that when the Slot 1 pet already has crystal shards when the Golem attacks with them at 75% mana. The number of shards sets to 6,even if my pet already has 5 or more shards.

I tested this with 5 shards and 7 shards; twice I think, and each time the shard count at 85 mana set to 6.

Just wanted to pass this too you because I hadn't heard about it on the RC yet.
Edited By Captharleyc on 12/19/2019 at 12:52 PM.
Somneli
Level 75
Hand of Destiny
Joined: 1/9/2016
Threads: 119
Posts: 3,744
Posted: 12/19/2019 at 1:09 PM Post #2
I had assumed this was intentional, 'cos doesn't the golem give out 6 shards the very first time too? I thought it was just the default given for that attack. I dunno, maybe I'm wrong, guess we'll see what Krin says
Captharleyc
Level 75
Champion
Joined: 9/2/2015
Threads: 5
Posts: 788
Posted: 12/19/2019 at 1:58 PM Post #3
I was expecting the shard attacks to be accumulative. So I was surprised to see that 5 only went to 6 and not jump to 10 or 11 shards. I probably wouldn't have noticed it except that I lost track of the mama count while RC chatting and realizing that Ice Barrier heals all the damage from exploding shards at the complete sacrifice of the barrier.

Bottom line, I want to make sure this isn't a bug being exploited and not just a big benefit of water tanks that other tanks can't implement. If it is a Benny, it will completely alter my tactical game play against golems and Dimora.
Edited By Captharleyc on 12/19/2019 at 2:01 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,408
Posted: 12/19/2019 at 7:33 PM Post #4
Are you referring to the Turn timer on the debuff?

The timer is set so that you eventually have just enough time to rotate your pets around w/o the first still lingering because they lasted too long.
Captharleyc
Level 75
Champion
Joined: 9/2/2015
Threads: 5
Posts: 788
Posted: 12/20/2019 at 6:16 AM Post #5
I am referring to that effctively, I notice at 75 mana, the golem only delivers 6 shards.

When the slot 1 pet still has shards on its body from the previous exploded shard attack, then my shard counter restarts at 6, instead of adding to the shard count already on the pet.

So instead of going from 5 shards to 10 - 11 shards, for example, during that attack, it resets to 6, as though I only received one or two shards.

I replicated this fault a few times, so I felt best to report it. Its not easy or practical to exploit;but there it is.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,408
Posted: 12/21/2019 at 12:57 AM Post #6
I think the confusion is that they aren't a stack of Shards - it's just how many turns they have remaining. So it's not 6 turns + 6 turns = 12 turns.

It's 6 turns refreshed to 6 turns.

When I have time, I'll run through the encounter to make sure it's working properly. It's possible some stuff I did in Maws affected the LG version. But turn based counters are never additive.
Captharleyc
Level 75
Champion
Joined: 9/2/2015
Threads: 5
Posts: 788
Posted: 12/21/2019 at 6:01 AM Post #7
Okay..
 
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